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    DOOM + DOOM II Update Adds Multiplayer Mod Support

    Also adds new game improvements/fixes.

    Published:

    Bethesda has announced that the enhanced versions of DOOM + DOOM II will include new multiplayer mod support. Additionally, a new update adds new improvements/fixes. The multiplayer mod for DOOM + DOOM II is available now. 

    The patch notes for the update are as follows:

    All Platforms

    Multiplayer Mods

    • Hosts need to activate the mod before entering the multiplayer menu 
    • Players will need to subscribe to the same mod before joining a match 
    • We recommend using room codes to join modified matches 
    • Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatible 

    General

    • Resolved an issue in which some red doors did not display as red on the automap 
    • Fixed multiple crashes reported by the community when loading game saves
    • Improved text line wrapping legibility for mod descriptions in Asian languages 
    • Removed map prefix from intermission screen to be consistent with original game behavior 

    Multiplayer

    • Items can now be picked up by all players in co-op mission play 
    • Added spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button) 
    • Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text display 
    • There are now more than 4 player colors available in game and on scoreboards 
    • Resolved an issue in which players would lose weapons when respawning in co-op using modern rules 
    • Fixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were available 
    • Further optimized multiplayer networking code 
    • Addressed crosshair centering issue in certain splitscreen configurations 
    • Intermission animations now run at the correct speed in splitscreen mode 

    Mods

    • The mod downloader can now process more than the first 100 subscribed mods 

    Nintendo Switch

    Mods

    • Mod subscriptions will now work between multiple user profiles 

    For Mod Creators on PC 

    • Mod screenshots with spaces and other non-alphanumeric characters in their file names will now upload correctly in most cases 

    Mod Compatibility Updates 

    • MBF21 instant kill sectors were incorrectly killing non-enemy actors 
    • MBF21 instant kill sectors will fire immediately when a monster enters them, instead of waiting 
    • BOOM and MBF21 effects that kill monsters will deal 1 million damage instead of 10000 damage in order to fix mods that used monsters with high HP values to create an invulnerable enemy 
    • BOOM generic floor actions were not selecting the right neighbor when finding which sector ceiling or floor height they needed to move to 
    • Players can hurt and shoot projectiles at their own voodoo dolls (aka player model / clone), to be consistent with the original game 
    • ENTERPIC in UMAPINFO is correctly shown for the map you are entering instead of the map you just left 
    • DeHackEd strings for BOOM keys can now be replaced through DEH patches 
    • BOOM line action 242 (Deep water) will now transfer ceiling and floor lighting 
    • Now avoids crashing for invalid sized demos when playing the demoloop 
    • Maps using DMAPINFO will print the map name on automap, level select, and savegames 
    • Changing DeHackEd ammo type will now actually change the ammo type 
    • Fixed Berzerk Factor not calculating correctly in the A_WeaponMeleeAttack MBF21 codepointer 
    • Fixed BTSX Episode 1 and Episode 2 demo playback not rendering fullscreen 
    • Mods that override DOOM (1993) Episodes 1-3 will use the correct intermission screen 
    • MBF21 A_Lower codepoint now checks for an invalid weapon before changing weapons if out of ammo 
    SourceBethesda
    Saras Rajpal
    Saras Rajpal
    Saras is a passionate writer, with a love for immersive sims, superhero games, and Persona. He graduated college with a Bachelor of Arts with a concentration in creative writing. He's been with Final Weapon since 2023.

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