Binary Haze Interactive, Live Wire, and Adglobe announced update 1.03 for ENDER MAGNOLIA: Bloom in The Mist is now available on PC via Steam. The update is also expected to release soon for the Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X|S versions.
ENDER MAGNOLIA: Bloom in The Mist update 1.03 makes various adjustments to in-game enemies and levels. Moreover, multiple bug fixes were applied to address problems in certain levels.
Binary Haze Interactive also confirmed that the ENDER series surpassed two million copies sold:
【🎉2M units sold on the ENDER series🎉】
ENDER LILIES, ENDER MAGNOLIA cumulatively exceeded 2M units sold worldwide!
We deeply thanks all of you for this achievement.
We hope you will continue to support #EnderLilies and #EnderMagnolia.— ENDER MAGNOLIA: Bloom in the Mist (@EnderLiliesGame) January 28, 2025
Read up on the patch notes below, via the developers’ latest Steam blog post:
ENDER MAGNOLIA: Bloom in The Mist Update 1.03 Patch Notes
Adjustments:
- Enemies parameter adjustments
- Reinforced Lab Rat: lower attack, stamina and resistance to status effects
- Experimental Manufacturer (Rat generator): lower HP
- Combat Puppet: No. 20, 14, 56 (“Arena Tower” mini bosses): lower HP to increase tempo of the battle sequence
- Combat Puppet: No. 7 (“Arena Tower” boss): lower the power of some attacks
- Other small adjustments on various enemies
- Add platforms in the “Crimson Forest” area to allow for better shortcuts
- Add visual representation of the general teleportation direction on warp points for easier navigation
- Lower the effectiveness of some skills of “Lorna”
- Brush up of some background visuals
Bug fixes:
- Fix the map completion that was not rendered properly on some GPU*
- In the area “Land of origin”, concerning a specific growth:
- Fix the visibility state that would sometimes stay invisible
- change the geometry of the level to make the growth easier to break, especially on low FPS machines
- Fix the BGM of the boss in the “Magicite Mine” area
- Parry actions:
- Fix player collision size after parry actions that could stay bigger than normal for a few frames
- Fix parry actions that were not resetting airborne action count correctly
- Translations and texts fixes
- Various small behavior, visual and animation fixes
* While we believe the bug is fixed, we couldn’t test many GPU yet. If the bug is still present in the latest version, please try to launch the game using either “-dx11” or “-vulkan” as a launch option through Steam while we work on fixing it.