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    A Space for the Unbound delayed, developers accuse PQube of predatory practices

    Severe allegations against PQube.

    Toge Productions and Mojiken announced A Space for the Unbound has been delayed until further notice following allegations of predatory practices by PQube.

    PQube Games withheld information about a diversity fund from a well known console platform to use as leverage over the Indonesian game studio, Mojiken. Additionally, PQube Games used the leverage to negotiate an increase of their own revenue share according to Mojiken. The true amount of these funds and its purposes were discovered this past March by the developers. As a result, the developers terminated their agreement with PQube, and A Space for the Unbound was delayed.

    Statements by both companies are available below via Gematsu:

    Dear space divers,

    We are sad to announce that we will be delaying the release of A Space for the Unbound until further notice.

    Earlier this year we discovered that PQube Games, a United Kingdom-based publisher that we signed for the console publishing of A Space for the Unbound for western regions had done certain things which have left us feeling manipulated and exploited, and so we have had to terminate our agreement with them.

    At the height of the COVID-19 pandemic in August 2020, PQube Games used our position and heritage as developers from Indonesia to obtain a diversity fund from a well known console platform. The diversity fund was a grant fund intended to help underrepresented game developers, especially during the pandemic. However, instead of giving those funds to the developers as the grant was intended, PQube Games intentionally withheld information about the grant and used it as a leverage for their own commercial gain. Rather than paying the grant money to us, PQube Games hid the facts about the grant’s award and added it as a recoupable minimum guarantee, and then used it to negotiate the increase of their revenue share. We have only uncovered the true amount of these funds and their intended purposes in March 2022.

    We are absolutely heartbroken that a party we worked with would do this and a project we have worked on for seven years has been taken advantage of in such a way. Since the uncovering of this issue, we clearly cannot trust PQube Games nor continue to work together for the release of A Space for the Unbound as PQube Games has fallen considerably short not only of reasonable decency, but also of their obligations to us due to these predatory practices.

    We have to make a stand against exploitative publishers and speak up about this to stop things like this from happening again in the future. Thus, we are also announcing that we have terminated our contract with PQube Games.

    As of this moment, PQube Games is still refusing to hand over publishing control on console platforms back to us. It is with a heavy heart that we must hold back the release of A Space for the Unbound so that we can make new arrangements and ensure that it is published as intended and in a way that is consistent with our and our community’s values.

    Signed,
    Toge Productions and Mojiken Studio


    PQube’s statement via GamingonLinux:

    We have honored all obligations of our publishing agreement and have supported Toge Productions at every stage of product development throughout their delays and difficulties. This support has included offering significant further funding, over and above grant funding, to support development, porting and marketing. Toge Productions have sought for some time to unilaterally enforce unreasonable revised terms to our agreement and it is disappointing that, as a result of not achieving that and despite PQube’s significant efforts to accommodate this, they have sought to deal with the matter in this way. We will respond through the appropriate channels.


    A Space for the Unbound was originally planned to release in 2022 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam.

    SourceGematsu
    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Deputy Editor in Chief of Final Weapon. With a passion for the Japanese gaming industry, Raul is a huge fan of Nintendo Switch, PC hardware, JRPGs and fighting/action games. business email: [email protected]

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