Ori and the Blind Forest was a hit on Switch and introduced Nintendo players to a formerly exclusive Xbox franchise. The game ran at 60fps with clean visuals intact which made for an awesome port. Eventually, the sequel would make it’s way to Switch after many rumors of what Xbox would bring to the platform next. Fans were treated to another stellar port in Ori and the Will of the Wisps running at 60fps with seemingly uncompromised visuals. However, it wasn’t an easy port for Moon Studios as it was “the hardest thing they’ve done” as a studio. Here’s what they had to say:
A lot of us didn’t even believe that a 60fps goal was even within reach, but we knew that Ori at 30fps would just never feel right. We knew we wanted that instant response and silky smooth animation and horizontal scrolling.
Honestly reaching 60fps was most of what we did during the entire duration of this port and it took many many iterations, content changes, rendering pipeline rewrites, streaming fixes, memory optimization and hard core engine optimizations to be able to consistently hit 60.
When you’re targeting 60fps on a Switch it’s a bit of a “all or nothing” situation when it comes to optimization. You absolutely have to make sure every single aspect of the engine between simulation, streaming, rendering and the graphics hit that 16ms frame target. If you can’t, the game will never hit 60.
This was the hardest thing we’ve done at Moon and we’re very happy to see the response from the players. It’s extremely rewarding to see how it all came together and how appreciative everyone has been having seen how Will of the Wisps runs on this platform!
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