Atelier Ryza producer Junzo Hosoi comments on challenges involving Switch development, pleased with Switch’s momentum and success

    Nintendo Everything has released more tidbits from their interview with Atelier Ryza producer Junzo Hosoi. In the interview, Hosoi speaks about the team’s challenges on the Switch platform. The team wanted to make sure that Atelier Ryza on Switch matches the PS4 version’s visuals. Along with this, Hosoi stated that the Switch is worth supporting. The platform has bolstered the series’ success with each new entry. He states that it’s “a good platform for us to have expanded onto.” Lastly, here’s the excerpt from Nintendo Everything’s interview:

    “We definitely want to bring out the same product as for the PS4. Looking from the graphics aspect, being able to come up with the visual representation and especially the frame rate, we’ve found that to be challenging.

    With the PS4’s buttons on the controller – circle, square, cross and triangle – they have colors associated with them. We usually use those colors also within the game to associate certain buttons, but with the Switch’s A, B, X, Y – there aren’t any colors associated. They’re all a single color. So we’ve had some challenges in terms of representing that.”

    Atelier Ryza releases on October 29th for PS4, Switch and PC. Stay tuned at Final Weapon for the latest Japanese gaming news!

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack:

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