Square Enix and Sony showcased a ton of Final Fantasy VII Remake information and footage last night. Fans were wowed by the amount of features being added to the remake of the classic game. Here’s a full recap of last night’s special stage show by Square Enix and the footage uploaded by Sony:
We got a glimpse at both “Easy” and “Normal” modes from the in-game option menus, and Kitase-san then showed us a new combat mode, named “Classic Mode”.
In the original #FinalFantasy VII, you would wait around until the ATB Gauge fills up, and then select a move to initiate your attack. With Classic Mode in #FF7R the team have re-created the same style of play!
In standard modes, the ATB Gauge fills up by repeatedly attacking your enemy, but in Classic Mode this aspect of gameplay is handled automatically. The player does not need to do anything and the character fights automatically, charging up their ATB Gauge.
So anyone playing #FinalFantasy VII Remake in Classic Mode does not have to worry about the action side of the combat system, and can instead focus on selecting commands, making it possible to play #FF7R as if it were a classic menu-based RPG!
After showing off combat in #FinalFantasy VII Remake, Kitase-san introduced one of the elements we first saw in the #FF7R TGS Trailer a few days ago – the Squats mini-game, and our presenter did an amazing job of playing!
Finally, we got a closer look at one of the boss fights in the game. In this segment we saw Cloud, Tifa and Aerith take on Aps in the sewers of Midgar.
Aerith’s standard attacks are long-ranged, and pressing the Triangle button uses her unique character ability “Tempest”. Her Holy Circle ability creates an area in the battlefield, and any spell used within the area is cast repeatedly.
During this boss battle, Cloud had the Ifrit Summon Materia equipped. And because of this, Cloud’s attacks caused his Summon Gauge to eventually fill up completely over time…
With a full Summon Gauge we saw Cloud summon Ifrit, who remained on the battlefield. Summons are typically controlled by the AI, but we saw Cloud spend his ATB charges to make Ifrit use his unique abilities, such as Flare Burst and Crimson Dive!
Ifrit remained on the battlefield fighting until Cloud’s Summon Gauge depleted, at which point Ifrit unleashed his ultimate attack: Hellfire!
Each character can equip up to one Summon Materia each, and while playing #FF7R it’ll be up to the player to decide which Summon to equip, depending on the battlefield and enemy!
Stay tuned at Final Weapon for more news from TGS 2019