Kuro Games announced Wuthering Waves Version 2.8 “To the City Set in Amber” will launch on November 20 with new playable Resonators Chisa and Buling, Chisa’s signature weapon Kumokiri, the new Chronorift Metropolis location, new story and side quests, the Tactical Hologram challenge, and much more.
The physical Wuthering Waves PlayStation 5 Deluxe Collection was also revealed for a spring 2026 release. This physical copy includes an exclusive metal display featuring vibrant game-inspired artwork, an acrylic standee of the two main protagonists, decorative acrylic paper, a collectible postcard, and redemption codes for a selection of in-game items.
Catch up on the full details below, via Kuro Games:
Wuthering Waves Version 2.8 Overview
Story Additions
Two Main Quests, Chapter II Act XII: Stagnant Dawn on Wastelands and Chapter II Segue: Flowing Starlight in the Iris, advance the ongoing story with additional missions and lore developments.
Upcoming Featured Resonator Convenes
Version 2.8 introduces two limited-time Resonator Convene phases, each featuring themed content tied to the latest chapter of Wuthering Waves and offering players the opportunity to recruit new Resonators:
Phase I: Horizon of Dawnbreak and With Hushed Whispers
Phase II: Requiem Without End and Neptune’s Lullaby
Echoes and Phantom Echo
Echo additions include Nightmare: Baby Roseshroom, Nightmare: Tick Tack, and Nightmare: Dwarf Cassowary. A Phantom Echo, The False Sovereign, offers a challenging high-level encounter.
Sonata Effect
Thread of Severed Fate expands build options with a three-piece set that inflicts Havoc Bane, increasing a Resonator’s ATK by 20 percent and granting a 30 percent Resonance Liberation damage bonus for five seconds.
Outfits
Zani’s deluxe outfit, Downtown Repose, debuts in Version 2.8, offering a refreshed look for the disciplined Averardo Bank professional.
Tactical Hologram Challenge
Players can take on a Tactical Hologram encounter featuring The False Sovereign.
Gameplay and Performance Enhancements
Version 2.8 introduces major combat refinements and system upgrades, making Wuthering Waves smoother, deeper, and more rewarding to play. Players can also expect a wide range of performance improvements and quality-of-life updates that streamline exploration and combat, including:
Expanded Elemental Effects: Version 2.8 introduces four new stackable status effects that add greater tactical depth to combat. These effects reward strategic play and encourage elemental synergy.
Havoc Bane lowers enemy defenses with successive Havoc-type attacks, opening them up to increased damage.
Fusion Burst builds toward an explosive area-of-effect detonation once maximum stacks are reached.
Glacio Chafe slows enemies with repeated Glacio strikes and can ultimately freeze targets when stacks max out.
Electro Flare inflicts periodic Electro damage that intensifies over time, culminating in an empowered Electro Rage surge at full stacks.
Streamlined Combat Flow: The Guidebook has been reorganized for faster navigation between recurring challenges and material farming spots. Resonators now start repeat Tactical Hologram encounters fully restored, and Boss Challenge prompts include a new “Restart” option for quick rematches.
System Improvements: The new one-click Echo Absorption feature lets players instantly collect nearby Echoes, and the updated Suggest menu now includes a “Main Echo” slot for easier equipment management.
Auto Supplement: The new Auto Supplement feature streamlines upgrades across Resonator Ascension, Weapon Ascension, and Skill Upgrade menus. When required materials are missing, players can automatically view what’s needed and use Synthesis, Conversion, or Supply Packs to complete the process. The system can also detect and substitute lower-rarity materials when necessary, ensuring upgrades are completed quickly and efficiently.
Visual and Performance Upgrades: Players can now reduce GPU load from Ray Tracing for improved performance. Global Illumination effects have also been optimized, and support for Distance Field Ambient Occlusion (DFAO) adds richer, more natural lighting.
Quality-of-Life Additions: PC players can enable an “Auto Mute” option that automatically silences the game when minimized or running in the background.
Limited-Time Events
Version 2.8 introduces a lineup of limited-time events that offer fresh opportunities to earn rewards and take part in unique activities across Solaris-3. Each event features its own objectives and themed rewards, encouraging players to dive back into the world of Wuthering Waves throughout the update.
Stranger Things in Honami — Combat Event
Gifts of Amber — 7-Day Login Event
Tactical Simulacra: Off Tune — Featured Combat Event
Whispers of the Waves — Photo Collection Event
Lollo Campaign: Rising Anew — Featured Commission Event
Search for It! Bits of Lahai-Roi — Showcase Event
Wuthering Waves is available now for Android, iOS, PlayStation 5, and PC via Windows, Steam, and Epic Games Store.
HoYoverse announced the Zenless Zone Zero Version 2.4 “On the Precipice of the Abyss” update will launch on November 26. The update will send players into an old mining site as the Miasma begins to recede from the depths of the Lemnian Hollow, and players can look forward to new agents Dialyn and Banyue from the Krampus Compliance Authority.
Being introduced in Zenless Zone Zero Version 2.4, Dialyn is a new S-Rank Physical Stun Agent that utilizes two unique resources: Customer Complaint and Positive Review. She excels at stunning enemies while calling up teammates to directly unleash their Ultimate abilities in combat. Meanwhile, Banyue is a new S-Rank Fire Rupture agent and a martial arts master. His combat technique relies on alternating Adrenaline and Wrathful Fires to sustain combos and actions, so players are rewards for mastering the rhythm of his move-set.
Moreover, two new Bangboo companions will be introduced in the new update. Birkblick features a multifunctional sensor array that transforms into a floating cannon during combat, allowing the Bangboo to scan and bombard targets with energy blasts. Blid N. Boolok comes equipped with a massive block hammer to smash enemies. Version 2.4 also brings back agents Hugo (Attack – Ice) and Ellen (Attack – Ice). The beloved Bangboo auto chess event also returns with new upgrades, including PvE special stages and exclusive rewards like a free Bild N. Boolok. The Lightstream Notes event invites players to enjoy New Eridu alongside Ye Shunguang in some lighthearted moments.
TOHO has released a new official trailer for the Scarletanime film from Studio Chizu and director Mamoru Hosoda, revealing five new cast members. Kazuki Namioka, Kōki Uchiyama, Shirō Saitō, Reina Ueda, and Atsumi Tanezaki join the star-studded cast of Scarlet in unannounced roles.
The Scarlet film will release in theaters in Japan on November 21 and in the United States on December 12.
The cast of Scarlet includes:
Mana Ashida as Scarlet
Masaki Okada as Hijiri
Yutaka Matsushige as Cornelius
Kōtarō Yoshida as Voltemand
Kōji Yakusho as Claudius
Masachika Ichimura as Amulet
Yuki Saitō as Gertrude
Shōta Sometani as Guildenstern
Munetaka Aoki as Rosencrantz
Kazuhiro Yamaji as Polonius
Tokio Emoto as Laertes
The cast also includes Kayoko Shiraishi, Noa Shiroyama, Michio Hazama, Mamoru Miyano, Kenjirō Tsuda, and Toshio Furukawa.
Hosoda directs the film and writes the screenplay, and is also credited for the original work. Yūichirō Saitō is the producer. TOHO is releasing the film in Japan, and Sony Pictures handles distribution outside Japan.
Sony Pictures describes the film as follows:
From visionary Academy Award-nominated filmmaker Mamoru Hosoda (MIRAI) comes a powerful, time-bending animated adventure about SCARLET, a medieval-era, sword fighting princess on a dangerous quest to avenge the death of her father. After failing at her mission and finding herself gravely injured in the Otherworld that exists somewhere between life and death, she encounters an idealistic young man from our present day who not only helps her to heal but shows her the possibility of a future free of bitterness and rage. When confronted again by her father’s killer, Scarlet faces her most daunting battle: can she break the cycle of hatred and find meaning in life beyond revenge?
Tei performs the opening theme song “Sen Yori Kaminari Ya, Sarariya Takaki.” Nowlu performs the ending theme song “Shirogarasu.”
Katsushi Sakurabi directs the anime at J.C. STAFF, and Hiroshi Ohnogi is in charge of the series scripts. Yoshikazu Iwanami is the sound director, Yukie Suzuki is the character designer, and Ryō Takahashi is the music composer.
Additional staff includes:
Art Director: Yukiko Ashino
Color Design: Tomomi Andō
Compositing Director of Photography: Shingo Fukuyo
Editing: Maki Sendo
Sound Effects: Yasumasa Koyama
Music Production: Lantis
Shisui Meikyou launched the light novel series in April 2020, the 12th volume of the series was released on April 18. Takashi Ohmae released the manga adaptation in May 2021 on Kodansha’s Magazine Pocket. Lastly, the novel and manga are available at J-Novel Club.
Drecom announced the TV anime adaptation of The Holy Grail of Eris will premiere on January 8, 2026 on TBS and 28 affiliate channels in Japan. The anime’s theme songs and a new key visual were also revealed.
Reina Washio performs the opening theme song “Happy Ever After feat. YU-KA,” and Yukari Tamura performs the ending theme song “Camellia.”
The cast of The Holy Grail of Eris anime includes:
Kana Ichinose as Constance Grail
Sayumi Suzushiro as Scarlett Castiel
Yōhei Azakami as Randolph Ulster
M.A.O as Lily Orlamunde
The staff includes:
Director: “Morita to Junpei”
Series Composition, Script: Kenichi Yamashita
Character Design: Chie Kawaguchi
Sub-Character Design: Jun Yukawa
Art Director: Nobuhito Sue (Kusanagi)
Color Design: Aiko Yamagami (T.D.I.)
Director of Photography: Yūko Kamahara (T.D.F.)
Editing: Yuriko Sano (T.A.P.)
Sound Director: Yūichi Morita
Production: Good Smile Film / DRE Pictures
Animation Production: Ashi Productions
Kujira Tokiwa and Yuunagi launched The Holy Grail of Eris light novel on the Shōsetsuka ni Narō website in 2017. Momoyama launched a manga adaptation on Square Enix’s Manga UP! platform in 2019. Yen Press publishes the manga physically, while Manga UP! publishes the manga digitally. A sequel manga, The Holy Grail of Eris -SEQUEL-, was launched on October 18, 2024 by S.Kosugi.
Lastly, here’s an overview of the series:
Connie, an ordinary viscount’s daughter, is saved from a malicious lady’s attack at a ball by a beautiful noblewoman ghost. The ghost is Scarlett Castiel, the duke’s daughter, infamous as a notorious villainess who was executed 10 years ago.
In exchange for her rescue, Connie is compelled to investigate Scarlett’s case for her revenge. As Connie goes undercover, enters into a fake engagement,
and even confronts powerful nobles, she draws closer to uncovering an enormous conspiracy…
Dr. STONE Science Future Cour 2 aired from July 10 to September 25, and the anime is currently streaming on Crunchyroll. In Japan, the anime is airing on BS11, Sun TV, and other TV networks, alongside streaming services like ABEMA and Amazon Prime Video.
KANA-BOON performs the opening theme song “SUPERNOVA,” while -otoha- performs the ending theme song “no man’s world.” In addition, the official music video for SUPERNOVA is now streaming on YouTube, and it’s available for streaming and download.
Crunchyroll will continue stream simulcasts of the Dr. Stone Science Future anime in North America, Central America, South America, Europe, Africa, Oceania, the Middle East, and CIS. Lastly, here’s a story synopsis for Dr. Stone Science Future, via Crunchyroll:
Several thousand years after a mysterious phenomenon that turns all of humanity to stone, the extraordinarily intelligent, science-driven boy, Senku Ishigami, awakens.
Facing a world of stone and the total collapse of civilization, Senku makes up his mind to use science to rebuild the world. Starting with his super strong childhood friend Taiju Oki, who awakened at the same time, they will begin to rebuild civilization from nothing…
Depicting two million years of scientific history from the Stone Age to present day, the unprecedented crafting adventure story is about to begin!
Hakuhodo DY Music & Pictures announced the TV anime adaptation of Nekoko and NAJI yanagida’s Reincarnated as a Dragon Hatchling light novel series will premiere in January 2026. A new visual for the Reincarnated as a Dragon Hatchling anime was revealed alongside the theme songs.
Sizuk performs the opening theme song “Gliding Claw,” while virtual singers TAO and SAK perform the ending theme song “Sky Clipper.”
HIDIVE will be streaming the Reincarnated as a Dragon Hatchling anime in U.S., Canada, U.K., Ireland, Australia, and New Zealand. In addition, HIDIVE will present the North American premiere of Reincarnated as a Dragon Hatchling at Anime Frontier 2025, which runs from December 12 to 14 at the Fort Worth Convention Center in Texas.
The cast of the anime includes:
Shunichi Toki as Ilusia
Ami Koshimizu as Divine Voice
Miku Itō as Myria
Yūta Takamura is directing the anime at GA-CREW and Felix Film. Nobuyoshi Arai serves as assistant director, and Tatsuhiko Urahata is handling the series scripts. Masahito Onoda is the character designer, while Hiroyasu Oda is the monster designer. Kō Ōtani is composing the music at IMAGINE, and Tsuyoshi Takahashi is the sound director.
Nekoko began releasing the Reincarnated as a Dragon Hatchling novel on the Shōsetsuka ni Narō website in August 2015. The story was published in print by Earth Star Entertainment in December 2015 with art by NAJI yanagida, and was published in 12 volumes. Square Enix publishes the series from the 13th volume and onward, and Seven Seas Entertainment releases the English language version.
In a world full of dangerous monsters, our unnamed protagonist finds himself reborn at the very bottom of the food chain as an immobile, powerless egg. Even just hatching will require leveling up by fighting monsters–the same monsters who’d love to eat him as a snack. But with the help of the mysterious voice in his head, he’s determined to grow into the most powerful creature in the world!
Bandai Namco and Supermassive Games have released the free “Klonoa Costumes Set” DLC for Little Nightmares III on all platforms. As the name suggests, the newest DLC for Little Nightmares III adds costumes for protagonists Low and Alone based on characters from Bandai Namco’s classic Klonoa franchise.
Little Nightmares III is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via Steam. The Standard and Deluxe Editions are available for $39.99 and $59.99, respectively, in PlayStation Store, Microsoft Store, Steam, and Nintendo eShop. The following editions are also available to purchase:
Digital Deluxe Edition – includes Secrets of The Spiral – Expansion Pass and the Residents Costumes Pack
Collector “Mirror Edition” includes Deluxe Edition content, a figurine, a metal case, a physical artbook, the OST in digital and physical format, and some stickers
Premium Collector “Spiral Edition” (Bandai Namco Store exclusive) – includes the Collector “Mirror Edition” figurine, enhanced with a music box base, a Nome controller/phone holder and a double-sided coin of Low and Alone.
Final Weapon reviewed Little Nightmares III and gave it a 3 out of 5, noting that “while the game’s atmosphere, art direction, and world-building are hauntingly beautiful, its lack of true scares and overly simple puzzles hold it back. The co-op mechanics feel underutilized, and solo play suffers due to overly helpful AI. Despite its flaws, the game’s strong visuals and collectibles make it a worthwhile yet uneven experience for fans of the series.”
SEGA and Rovio has announced that 32-player battle royale game Sonic Rumble surpassed 15 million players worldwide shortly after the game’s global launch. To celebrate, all Sonic Rumble players will have access to a limited-time event soon, and there will be various in-game improvements that will be made over time.
A special in-game 15M Rumbler Milestone Mission will run from November 18 until December 17. During the event, Sonic Rumble players can earn various rewards for free, including Skill Stars, Tune-Up Wrenches, a total of 300 Red Star Rings, and much more.
The Sonic Rumble development team is committed to making major player-driven improvements to the game. These improvements include making items like skins and Red Star Rings easier to obtain, making the shop and in-game content more accessible, and revising the game interface and tutorial to bring more clarity on game functions and correct the pay-to-win misconception (players believing item purchases are necessary to win matches). Full details can be read at SEGA’s blog post.
Sonic Rumble is available now for Android via Google Play, iOS via App Store, and PC via Steam worldwide. Before launch, Sonic Rumble accrued 10 million “early Rumblers,” which include total pre-registrations and pre-downloads. To celebrate, all players received the 10M Early Rumbler Chao as a free reward in their in-game mailbox.
Before launch, SEGA and Rovio released the version 1.4.0 update for Sonic Rumble. Sonic Rumble update 1.4.0 adds new Space Colony ARK stages, Biolizard Co-op Battle (November 20), Master Emerald League, and Rumble Plus upgrades.
Over ten years ago, Telltale Games took the world by storm with The Walking Dead Season 1. The game reinvented the point-and-click puzzle genre, emphasizing player choice and unique routes above all else. From there, it continued to dominate the genre with titles based on IPs such as Batman, Borderlands, and Fables:The Wolf Among Us, each of which managed to push the formula forward in new and exciting ways.
Unfortunately, that all came to an end when Telltale was shuttered in 2018. While the studio would eventually return, it’s currently still working on a follow-up to The Wolf Among Us, with no news on when the sequel will release. In the meantime, developers like Quantic Dream and Dontnod Entertainment have tried to fill the void with titles like Detroit: Become Humanor Life is Strange, but none have really come close to capturing that same magic of the original Walking Dead.
This brings us to AdHoc Studio, and its first major game, Dispatch. Dispatch focuses on a former superhero shifting from his mech suit to a job as a dispatcher, working on reforming supervillains into heroes capable of standing against a terrifying and deeply personal threat. The game stars famous celebrities, beloved voice talent, and even well-known YouTubers as its protagonists. Despite AdHoc being made up of former Telltale and Night School Studio developers, this formula shouldn’t work. Yet, miraculously, Dispatch is easily one of the best games I’ve played this year, let alone one of the best in the genre.
From Mecha Man to Normal Man
Dispatch takes place in a world where superheroes are well-established at this point. Aliens, mutants, superpowered beings, all of which exist in this universe with powers that range from super-hearing to light manipulation. However, the character you follow doesn’t fit into any of those tropes. Mecha Man is an unpowered hero who comes from a long line of heroes with the same name. Behind the hulking suit of armor is Robert Robertson III, an aloof and scarred man who’s grappling with the weight of a role he never truly asked for.
After a disastrous mission involving an attempt at revenge against the supervillain who killed his father, Robertson is left without the suit and without a purpose. This leads him to finding Blonde Blazer, a corporate-backed superhero who comes to him with an offer: join the Superhero Dispatch Network and help turn a group of supervillains into a powerful team of heroes. Only one problem: most of the villains are still trapped in their ways and don’t care enough about doing the right thing, so it’s up to Robertson to try and change that.
In an era where superhero media has completely dominated every medium, Dispatch immediately stands apart as a breath of fresh air. The focus on a normal person who has to manage a team of heroes is compelling enough on its own, even without adding the layer of redeeming supervillains. The story strikes the right balance between the familiar and unfamiliar, and even if you’re someone who’s a huge fan of superhero stories or someone who’s never truly engaged with them, you’ll still find enjoyment in Dispatch.
The heart of Dispatch‘s story comes from its characters. Unlike a lot of games from Telltale, AdHoc doesn’t rely on an existing IP and instead has built an entire universe of characters from scratch. The end result is one of the best ensemble casts I’ve seen in a video game in a long time. All of the characters in SDN, whether it’s Robert, Blonde Blazer, Chase (an old friend from Robert’s past), and the Z-Team that you help to manage, each character is wonderfully charming.
Looking at Z-Team in particular, it’s a diverse motley crew of villains who vary from being former assassins to demons from the underworld. It’s hard not to become invested in the team, especially as Dispatch follows the trend of its predecessors in how it emphasizes player choice. In certain episodes, the game asks you to fundamentally change the composition of your team, meaning that how your Z-Team looks could vary drastically from other players.
I felt such an ownership behind the team that I had chosen, mainly due to just how well each member is written and brought to life. I can’t think of a single character that I didn’t like, whether it was Flambae, the loud-mouthed provocateur, or Sonar, the half-man and half-bat formerly guilty of various financial crimes. Regardless of who ends up on your team and who doesn’t, there are so many characters to love in Dispatch.
A lot of that is due to the game’s voice actors. Dispatch stars beloved actors from the industry, such as Erin Yvette, Laura Bailey, Matthew Mercer, and Travis Willingham. However, it also stars YouTubers who have never really been cast in major roles. These include Charles White (MoistCr1TiKaL), Seán McLoughlin (Jacksepticeye), and Alanah Pearce. While this may sound like a bad idea in theory, every single actor delivers incredible performances that bring each of their characters to life in fantastic ways.
Of course, I’d be remiss if I didn’t mention the heart and soul of the entire game: Aaron Paul, the voice of Robert Robertson. Paul is obviously most well known for Breaking Bad, but he also has a history with voice acting in shows like Invincible, Bojack Horseman, and Tron Uprising. I can confidently say, though, that his performance as Robertson is one of his best. He does a great job at conveying the character’s inner frustrations and balancing it with the complexities of someone forced to mentor the next generation of heroes.
Another aspect of player choice that Dispatch emphasizes is one that isn’t explored all too often in similarly interactive narrative-focused games: romances. The game has two characters you can fall for, Blonde Blazer and Invisigal. The prospect of having romances that are decided through picking one of three dialogue options shouldn’t work, yet it does because of just how strong the writing and character work is.
Regardless of who you choose, it’s hard not to fall in love with both characters. Erin Yvette does a great job with Blazer’s characterization as the Superman of this world, who struggles between wanting to live a normal life and having the responsibility of being one of the most powerful heroes of the planet.
On the other hand, Laura Bailey delivers a career-best performance as Invisigal, a former villain who is as much the game’s heart as Robertson. Her character arc is deeply woven into the game’s themes of redemption, and what kind of hero Robertson ends the game as is deeply contingent on how you treat her.
If I could highlight any problem with Dispatch‘s story, I would say that some of the jokes don’t really land. A lot of it relies on very edgy humor, and some of it feels a bit too overtly crass to the point that it detracts from just how strong the overall writing is. Though I will say that for every joke that didn’t really click with me, there were two that managed to get a chuckle out of me, if not a full-bodied cackle. It really just depends on your style of humor.
Overall, I can’t say enough good things about Dispatch‘s story. That said, the hardest part about these sorts of games is the gameplay formula. While Telltale relied on a point-and-click puzzle-adventure style, Dispatch takes a far different approach with a game that mostly works well, despite some small issues here and there.
The Hero Factory
For the most part, the “gameplay” of Dispatch is fairly bare bones. While other, similar types of games would allow you to walk around and explore the SDN and interact with people, you can’t do that here. In fact, there is no walking that is in your control. While the animation style of Dispatch is drop-dead gorgeous, pretty much the entire game is made up of pre-rendered cutscenes, meaning there’s very little opportunity to interact with your surroundings.
So what gameplay is there? Well, for starters, when the game begins, you can choose whether or not you want cutscenes to include quick-time events or not. While this adds some degree of interactivity in select moments, I really wish there were more to it. When Season 2 of Dispatch inevitably comes out, it would be great to have a fully-modeled SDN to explore and more actual gameplay segments.
Thankfully, this isn’t all there is to the gameplay formula of Dispatch. There is one more key element to touch on, and that’s the actual mechanics of “dispatching” your team. In every episode, there will be multiple segments where you manage a top-down view of Z-Team in Torrance, the city in Los Angeles in which the game takes place. Throughout your shift as a dispatcher, multiple problems will pop up that you have to fix.
There’s a catch: each problem has a select number of heroes that you can send to fix it. When you send someone, they’re out of action for a short amount of time, so you need to manage your roster appropriately. Furthermore, some heroes are better suited to some tasks than others. For instance, if there’s a job that requires talking and reasoning with others, then Prism and Sonar are your best bets. However, if there’s a task that requires beating up criminals, then you should send in Flambae, Punch Up, or Golem.
In fact, some issues are specifically designed to be solved by specific heroes. For instance, if you get a call about a “demonic cult,” you will likely be rewarded if you decide to send in Malevola the demon. When you do send a hero in, a disruption will sometimes appear that requires you to do a skill check for a specific statistic, or pick an option that corresponds to the hero you’ve chosen.
Speaking of statistics, each member of Z-Team has statistics that you can raise every time they level up. They level up by gaining XP after completing a task successfully. The build you choose for a specific character is just another way that Dispatch emphasizes player choice. I’ve seen people emphasize Golem’s combat ability, but I personally focused on his maneuverability and defense capabilities.
The stats you emphasize are key in deciding which hero you choose to solve which problem. Say you’re told to stop an underground fight club. It’s probably not a good idea to send someone like Invisigal, who’s really good at outrunning enemies. Instead, you should probably send the aforementioned combat-focused members of Z-Team, like Punch Up. Maybe you could pair him with Prism, whose ability allows her to duplicate a hero at no additional cost. It’s important to take stock of all of the abilities of your heroes, because otherwise, they will get injured and be out of action, and be at greater risk of failing later dispatches.
Micromanaging the abilities of all of the characters is so much fun. You feel like that “guy in the chair” a lot of superhero media emphasizes, yet somehow, the loop manages to be just as exciting as if you were controlling one of the heroes directly in the field. It’s a constant test of your strategy and knowledge of your team, something that a real team leader would need to have in order to lead them to victory. In later episodes, it can get really tough to manage multiple problems at a time, but when it clicks, it becomes really satisfying.
Of course, the other major piece of the gameplay formula of Dispatch is the act of picking the right dialogue for the right situation. Each time a dialogue option pops up, it filled me with the same amount of dread as the dispatching mini-game did, because I knew that if I pressed the wrong option, it could have major implications for the ending. Of course, like with past Telltale Games, you should get used to seeing that a certain character will “remember that” after each choice.
Thanks to the writing, though, each dialogue option feels impactful. Seeing Robert Robertson’s character come to life and change depending on how you choose to talk to the people around you helps to make each version of the character feel unique. Maybe your version of Robertson is a harsh judge who thinks the worst of the people around him, or maybe he’s a true hero who really believes the best in the world, despite his dark past.
In general, despite the limited gameplay, AdHoc has done a great job with the blending between story and gameplay. Every choice you make in dialogue is just as important as how well you do in the dispatching mini-game. In the late game in particular, if you fail consistently in the final dispatch, there’s a certain choice that you are locked from making. Due to the fact that I was so invested in the game, I immediately went back to replay that section until I got it right.
That’s one of the best parts of Dispatch: the replayability. You could replay the game multiple times, and even if you only have a few other choices you can alter in your playthrough, how you handle the dispatching mini-game could be drastically different between runs. It is frustrating, though, that due to the fact that all of the cutscenes are pre-rendered, there’s no way to skip through them if you’re trying to do something different in order to see a different scene or 100% the game. This is a small problem in the grand scheme of things. When I saw the final analysis of my choices and what kind of hero my Robert Robertson was, I couldn’t help but feel incredibly satisfied.
Even if there are major problems with how Dispatch executes its gameplay loop, nothing can take away from just how well done every other part of the game is. Even the parts of the gameplay that are there, such as the dispatching mini-game and emphasis on dialogue choices, are so much fun to engage with. With all that said, I can’t stress enough how good a game Dispatch is.
A Massive Step Forward For the Genre
When I was a kid, my first Telltale game wasn’t The Walking Dead, but a video game adaptation of Strong Bad, of all things. I was obsessed with the style as a kid; even if the gameplay wasn’t all that deep, I had so much fun becoming invested in the world of one of my biggest obsessions. Since then, I’ve become invested in so many of Telltale’s games, so when it was shuttered, I believed that nothing could fill the void it had left. I was wrong.
Dispatch is an absolute marvel of a game. In an era where the superhero genre is more oversaturated than ever before, it manages to stand apart due to some of the most charming characters I’ve ever seen in a game. Whether it’s Aaron Paul as Robert Robertson, Laura Bailey as Invisigal, or Charles White as Sonar, the cast is fantastic and had me fully invested in the bizarre found family that is Z-Team. Plus, the events of the story will leave you on the edge of your seat, regardless of whether you play it episodically or all in one go.
Dispatch is by no means a perfect game. The hit-or-miss humor, the limited gameplay mechanics, and the lack of any interactivity beyond the dispatching mini-games are often quite frustrating. Plus, even if the game has a lot of replayability, the fact that there’s not an option to skip ahead through dialogue so you can quickly get to a scene you miss or retry a mini-game is a huge missed opportunity. Yet, these issues are nothing when you look at the big picture.
After I beat Dispatch, I felt a new void in my chest; I wanted to see more of these characters interact. There were countless moments where I felt invested in the story to such an extent that I was almost emotional. There are very few games I’ve played in my life that have pulled that off, and I am thrilled to say that Dispatch joins that list. The game doesn’t just revitalize the genre that Telltale innovated: it is easily one of my new favorite games released this year. In fact, when all is said and done, it may end up as one of my favorite games, period. I cannot wait to see what AdHoc does next, but I will be counting the days until we can see more of Z-Team.
Disclaimer: Dispatch was reviewed on PlayStation 5.