Cronos: Lazarus DLC Revealed, Releases in Fall 2026

Cronos: Lazarus DLC Revealed, Releases in Fall 2026

Bloober Team has announced that Cronos: The New Dawn will get an expansion, titled Cronos: Lazarus, in fall 2026. It will be available on PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2. 

The DLC focuses on the origin story of The Warden, one of the game’s main characters. It shifts the combat to be more aggressive rather than precision-based and features an adversary designed to defeat him. Check out the first trailer for Cronos: Lazarus below:

Cronos: The New Dawn is available now on PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2. We reviewed the game, rating it a 2/5. We described it as a game that “is filled to the brim with potential, which ultimately falls short in how it executes all of its concepts. While there is a great story foundation and some interesting mechanics, the lackluster conclusion to the narrative, combined with irritating combat, frequent glitches, poor pacing of traversal, and repetitive gameplay scenarios, makes for a product that fails to capture the quality of other entries in the genre.”

Lastly, the Steam page describes the DLC as follows:

Cronos: Lazarus is a brutal new chapter to the Cronos: The New Dawn story. Step into the boots of the Warden and experience a faster, more aggressive style of combat as you fight to complete a mission the Collective must never uncover.

A FAMILIAR WORLD, A NEW PROTAGONIST

Return to the wastelands of New Dawn as the once-loyal Pathfinder in the process of transforming into the Warden you know and love from the base game. Isolated in the Terminal and severed from the Collective, he devotes every waking moment to awakening a lost Essence he refuses to let fade.

Your sanctuary, however, has been compromised. A new kind of hunter has been deployed with one directive: to find and eliminate you.

THE WARDEN UNLEASHED

Cronos: Lazarus shifts the tone towards a more aggressive style of gameplay. Whereas in Cronos: The New Dawn you focused more on precision and picking your battles, this expansion lets you experience what it means to be one of the Collective’s elite agents.

Scarred and broken by a lifetime of survival in the wasteland, the Warden is not at full strength, but even in his damaged state, he retains the ability to move fast, strike hard and survive against mounting pressure.

A WORTHY OPPONENT EMERGES

The Warden is powerful, but he will not remain unchallenged for long. In this DLC, he will face off against an adversary engineered specifically to stop him. This new pursuer is relentless, highly adaptive, and fully capable of matching the Warden’s strength. Your battles will escalate into large scale, cinematic encounters that will test every skill you possess.

Take advantage of your enhanced traversal and combat abilities that include the power to leave a decoy in your wake and become temporarily invisible to your enemies. Command tools and technology reserved for a Pathfinder. Deploy your skillset wisely as you push through even harsher challenges than anything encountered before.

THE LAZARUS PROTOCOL BEGINS

Uncover fragments of the Warden’s past, pursue your revival mission at all costs, and decide how far you are willing to go to defy the Collective. With Cronos: Lazarus, the future is no longer something to endure. It is something to take back.

Moonlight Peaks Demo is Out Now for PC and Switch

XSEED Games has announced that a free demo for Moonlight Peaks is now available for Nintendo Switch via the Nintendo eShop and PC via Steam. Alongside the demo, a new gameplay trailer for Moonlight Peaks was released to give fans a preview before playing.

Moonlight Peaks will release on July 7 for Nintendo Switch, Nintendo Switch 2, and PC via Steam and Google Play Games. Digital pre-orders are available in the Nintendo eShop with a early discount of 15% off the regular $34.99 MSRP on Switch and $39.99 MSRP on Switch 2. The discount will expand to all platforms during launch week. Players who purchase the Switch version can also buy the Nintendo Switch 2 Upgrade Pack for $5.

Lastly, here’s an overview of the game, via XSEED Games:

Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more in Moonlight Peaks! In this heartwarming, supernatural (un-)life sim, players set out to show their skeptical father that a life of compassion is possible – even for the undead. Make friends with the other local creatures of the night and perhaps find eternal love in the mystical dating scene. Players will settle down in the family’s haunted cottage, customizing it to suit their own sense of gothic style. Embrace immortality and unlock ancient abilities, master potion brewing, and expand a grimoire of spells, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in the coffin before the sun comes up!

Key Features

      • Uncover a Sweet and Spooky Journey – Customize the perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find “tomb” love from any of the two dozen romanceable characters in the process.
      • Build Your Dream Gothic Farmstead – Design a custom cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop the property to grow even more enchanted crops and raise magical livestock.
      • Harness Magical Powers – Embrace a supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help on the farm or when gathering resources.
      • Delight in Dark Diversions – Beyond the farm, enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. Players can even collect cards for the town’s favorite game, Nokturna, to play against other residents.

Memoirium Preview – Liminal Potential

One of the biggest gaming genres of the last decade blew up after the success of the Dark Souls series, and now you aren’t starved for choice in the “Soulslike” genre. While it took me a while to finally try Dark Souls, I quickly fell in love with it, and the first is still my favorite in the series. Many other developers have tried to recreate the feeling of those games, and while they can get close, very few hit the mark in my opinion. I still like trying new games in the genre, and I recently got my hands on an interesting one, Memoirium.

In Memoirium, you play a Dreamer, someone who wakes up and traverses the world of dreams. The world of dreams is a fascinating one, and the biggest thing that separates this game from its contemporaries. This world of dreams is a liminal space, an aesthetic that has taken the internet by storm over the last couple of years. Now, hearing the words “Soulslike” and “liminal spaces” as descriptors may seem odd and turn some people away. I didn’t know what to expect when I played the Memoirium demo either, but it quickly became something I wanted more of.

More Than Just a Soulslike

Memoirium is an action RPG and Soulslike. It follows the staples of the Soulslike genre, from combat to exploration. The combat is pretty standard: you have a main and alt attack, along with a block, dodge, and jump. You also have spells you can cast and items you can consume, all with different effects. There is also a gear system that I wish were a bit more extensive, but I enjoyed it. Pretty much all the genre staples are here, and they work well. No part of the game feels bad or weak, and any fan of the genre will quickly pick up on it. 

While the game sticks to many genre conventions, it still has some unique ideas. I like the magic system here and think it has a lot of potential. Spells are called lullabies, and casting them is quite interesting. Casting spells increases connection, a bar above your HP. When you fill that bar, you will cause DysConnection, which will damage you. Enemies also have that bar, and it fills the more you land spells. Landing attacks will decrease your connection bar, letting you cast more. Filling your enemy’s connection bar will do a lot of damage, leading to a pretty fun magic system. It adds an extra depth to combat, one I hope to see expanded on in the full release. 

Besides lullabies, the game has a few other systems, but they are genre staples with different names for the most part. The game has a stamina system, but it’s called stress instead. It also has an item system, but the items are called keepsakes. There are multiple keepsakes to collect, and you can equip multiple of them. There is one interesting mechanic in the gear system that I hope is expanded on. You can equip different masks in the game, and each has a buff along with a debuff. 

Another staple Memoirium does well is exploration. The demo included only the first two areas of the game, but it captured the feeling of starting a run in Dark Souls. I can’t say how big or connected the full game world is, but this was a strong start. While exploring, you’ll find Dream Doors; these are where you recover and level up. They also take you to a dream room that is entirely yours and customizable. It didn’t feel fleshed out in the demo, but I think it has a lot of potential. 

A Liminal Dream

While I think Memoirium is a solid Soulslike, my biggest praise for it right now involves the visuals. The graphics feel like a mix of late-PS1/early-PS2 games, a style I enjoy. It also captures the feel of that era of games, despite featuring modern genre staples and controls. Liminal spaces also inspire the world, and combining the two has fascinating results. It creates a world that feels nostalgic and one I only wanted to explore more. The demo only has the first two areas of the game, so it could always falter later, but I see so much potential in the full release. 

While I have been praising the aesthetic, it doesn’t always land. There is little variety in NPCs and enemy models. What’s more interesting is that all the enemies still blend together despite having different sizes, shapes, and animations. The two bosses you fight also look pretty similar, even if they have completely different move sets. None of the models look bad. I just wanted them to stand out more. I also wasn’t impressed by the music, outside of what plays during the boss fights. Now, this is still a demo, so the full release might not have this issue, but we won’t know for now.

Great Potential

I had a great time with the Memoirium demo. The visuals are what I fell in love with, though I wish for more variety in character models. Even if the style isn’t your thing, it’s still a solid Soulslike that reminded me of the first Dark Souls. While the demo is short, it sold me on the combat, magic system, and exploration. I also hope it can sell me on the room customization and fix some minor issues I had with the models. Memoirium impressed me in many ways, and I think it has great potential. The release date is August 13 for PC, and I’ll definitely be keeping an eye on it. 

Disclaimer: Outersloth and GoldenGratus provided a Steam key of the Memoirium demo for coverage.

Zenless Zone Zero Version 3.0 and Steam Release Launches on June 17

Zenless Zone Zero Releases Version 3.0 on June 17

HoYoverse has announced that version 3.0 of Zenless Zone Zero will release on June 17, and features a new region and new characters. Additionally, the Steam version of the game will release on the same day. 

The new version will feature S-Rank Wind attribute Anomaly Agent Velina and S-Rank Fire attribute Stun Agent Norma will debut consecutively, while the Phaethon faction Agent Pyrois and 1,600 Polychromes will be gifted to all Proxies as special Season 3 launch rewards. It also continues the story and features a new explorable region, known as Roscaelifer. It is home to numerous distinctive landmarks: Roarin’ Brekkies offers a daily random cookie, while the Spotlight Theater tucked deep in an alleyway stages performances featuring Bangboo in every role.

Version 3.0 introduces the new permanent gameplay mode “Bangbang! The Genius and the Miracle Chip,” in which Proxies can nurture and command Collaboorator squads to repair the Central Computing Hub and complete chip research missions. There are also several new events for new players to try out. Check out the new trailer for version 3.0 of Zenless Zone Zero below:

Zenless Zone Zero is available now for PlayStation 5, Android, iOS, Xbox Series X|S and PC via Windows and Epic Games Store. The Steam version supports cross-platform transfer, and describes the game as follows:

Welcome to New Eridu — Where Humanity Rises Anew!

Zenless Zone Zero is a brand-new urban fantasy action RPG lovingly crafted by HoYoverse.

In the game, a disaster known as “Hollows” brought modern civilization to its knees. Hollows appear out of the blue, spawning anomalous dimensions crawling with terrifying monsters called “Ethereals.”

In the wake of this catastrophic disaster, the last city to survive the apocalypse — New Eridu — used the technology and resources needed to combat the Hollows, overcame countless dangers, and gradually evolved into humanity’s final bastion of civilization.

In New Eridu, you’ll step into the role of a Proxy — a professional who provides guidance to those who need to venture into the dangerous Hollows for various reasons. You’ll embark on adventures with unique characters, exploring Hollows together, battling powerful enemies, completing commissions, and uncovering the secrets hidden within the city.

HITMAN Classic Trilogy Remastered Announced, Releases in 2027

HITMAN Classic Trilogy Remastered Announced, Releases in 2027

IO Interactive and Saber Interactive have announced HITMAN Classic Trilogy Remastered, which will release in 2027. It will be available for PlayStation 5, Xbox Series X|S, and PC. 

The collection will include:

  • Hitman: Codename 47
  • Hitman 2: Silent Assassin
  • Hitman: Contracts

Check out the trailer teasing the HITMAN Classic Trilogy Remastered below:

The Steam page describes the game as follows:

Step into the origins of the world’s deadliest assassin, faithfully remastered for modern platforms. Follow the evolution of Agent 47 from his creation to his most dangerous assignments across a world defined by deception, power, and consequence.

Faithfully Restored Visuals: Experience the original trilogy with upgraded character models, enhanced environments, and high-resolution textures.

Photo Mode: Capture and share your missions with a dedicated photo mode. Frame Agent 47 in action or explore environments in detail.

Instant Graphics Toggle: Switch seamlessly between the original presentation and the enhanced visuals. Play the games as you remember them or rediscover them in a modern light.

The World Is Your Weapon: Use stealth, tactics, disguises, and the environment itself to infiltrate, execute, and escape. Every mission offers multiple paths, and every decision carries risk.

Master the Art of the Kill: Plan your approach, adapt when things go wrong, and complete your objectives with precision. Success depends as much on observation and timing as it does on execution.

Three Games. One Evolution: Experience the progression of Hitman’s design, from open-ended experimentation, to refined stealth systems, to a darker, more psychological tone.

Play Your Way: Disguise yourself, improvise solutions, and turn mistakes into opportunities. No two approaches are the same, and few plans survive unchanged.

Little Nightmares II Enhanced Edition (Switch 2) Review – Darkness Reigns

I’ve always been a bit squeamish around anything that involves horror. It’s a genre that I’ve always been on the fence about whenever it came to either watching or playing them, though not one I’m necessarily opposed to. When I first started Little Nightmares II Enhanced Edition on Switch 2, I didn’t really know what to expect. I’ve known about the series for a while but never really dug too far deep past what trailers or small snippets of gameplay revealed. Initially, I was a bit worried the game would be focused on trying to scare instead of delivering a solid game. Thankfully, I was proven wrong, and I instead found a solid puzzle platformer that made me want to check out not only the original Little Nightmares, but the sequel Little Nightmares III as well.

Fear Itself

The overall mood of Little Nightmares II can best be described as being dark and empty. The main character, Mono, and their companion Six explore a dark world while avoiding monstrous entities. Eventually the two make their way to a mysterious tower that’s emitting a strange signal that seems to call to them. Much like the other games in the series, Little Nightmares II has a story that is more told through the environment and minor cutscenes, which I really enjoyed. It makes journeying deeper into the world a much more rewarding experience, as I wanted to see what would happen to both of these characters.

There are also little moments that I noticed while playing that fleshed out the game even more, such as Six gravitating towards any toys found while exploring. Moments like these made me realize these characters, even after going through so much at the end of the day, are just children. It made their whole journey and attempts at survival all the more tragic.

The game is also not as scary as I expected it to be. Sure, there are moments of unease, such as every time a chase sequence begins or when trying to sneak past monsters, but nothing too serious. Which I liked, not just because of my aversion to horror or anything scary, but because the game’s ambience and tone work just how it is, and a misplaced jump scare would just ruin the atmosphere.

This new Nintendo Switch 2 port also runs smoothly at a crisp 60 frames-per-second with load times that breeze past. To compare it to other Switch 2 editions I’ve played, Little Nightmares II Enhanced Edition feels more in line with games like Dave the Diver and Hollow Knight; even if the overall new additions are minuscule, they make already great games feel and play even better.

A Dark World

Little Nightmares II has some of the most beautifully crafted areas I’ve ever seen. Each time I entered a new segment of the world, I was always in awe at how they managed to blend this semi-real world with a twisted dark sense of dread. I really loved how they worked that into the gameplay, as instead of random floating platforms, it became climbing filing cabinets or moving around the ducts. These sections really made me feel like I was traveling through a ruined world.

From a dreary forest to a run-down hospital or a mind-bending tower, I never felt as if the environment was bland, and each area felt as if it had a reason for being there rather than feeling like padding the gameplay. One other aspect of the game I really enjoyed was how each chapter of the game had its own monster to escape from. Each of them had a different gameplay mechanic, such as a long neck used for searching or using the roof for traversal. It was always fun to see how each new area was crafted to suit them and their personality.

There are also minor collectibles scattered across the world, including hats and shadow remnants. The hats are mainly a cosmetic difference to change how Mono looks. Remnants, on the other hand, are there for those truly dedicated to getting the secret end credits of the game, and reveal how this game ties into the previous. Fans of the series would certainly get a kick out of the finale and how it connects to the broader series, whereas newcomers such as myself would only be further interested in playing the original Little Nightmares. 

Mixed Signals

However, were some moments during my adventure that I found to be less than ideal. For starters, the platforming was one of the areas I struggled the most with; I would constantly end up failing jumps and dying over and over again, because the game would often fail to register my grab inputs. There were various moments where this would slow down my progress as I would have to retry areas over and over again. It’s one thing for a platformer to have occasional moments of difficulty, but the ways in which Little Nightmares II tripped me up felt downright unfair at times. 

One other aspect that felt a bit weak was the new mechanics that each chapter would introduce. For the hospital, it was the flashlight, which helped with both traversal and to prevent mannequins from attacking. While it was a cool feature on the surface, it often felt underutilized, since by the time I started getting used to it, the chapter ended and the flashlight was never used again. The same was felt with the school, which had me doing some light combat. It wasn’t introduced until around the halfway point of the chapter, and while it was also used slightly in the next chapter, it didn’t feel as if it was really necessary.

Little Nightmares II Enhanced Edition

There were also some minor graphical glitches and issues with Six I noticed when playing. One particular moment was when I was pushed into a rock by my companion, causing my character to jerk around for a second. Luckily, I just walked out of it easily, but it was quite an odd glitch. The other was that when I emerged from a vent first, the game showed the teacher from the school chapter below us. Afterwards, when Six emerged after me and started walking towards where I was standing, the game pushed me towards the floor, causing her to spot me and die but issues like these could just be unique to this port.

Besides a few other minor moments, the game runs and looks fantastic, which is to be expected as overall this is a really good port of a quality game. However I would also be remiss to mention that, while I found this to be a really solid re-release of the original Little Nightmares II, there is no way for owners of the original Nintendo Switch version to upgrade to the Enhanced Edition. I find the decision to be really confusing as this port doesn’t really add anything huge or worthwhile, and feels as if it could just be a free upgrade pack. This makes it hard to justify for players who just want to replay the game with a much smoother experience.

Light In The Dark

While there are some small hiccups along the way, Little Nightmares II Enhanced Edition was a fun ride from beginning to end. The atmosphere and level design were some of the most unique I’ve experienced in a long while. The monsters of each chapter felt fresh and tied into each level naturally, making no two areas feel the same. Unfortunately, small issues such as platforming and the underutilization of mechanics slightly brought down what was a really solid adventure.

I really liked what I played from Little Nightmares II Enhanced Edition; the dreary world, combined with the fun puzzle-solving aspect of the game, made for a charming adventure that I was really hesitant about starting. However, after how much fun I had, I’m more than interested in checking out more from this series. This is definitely an adventure worth jumping into the darkness.

Disclaimer: Bandai Namco provided a Nintendo Switch 2 copy of Little Nightmares II Enhanced Edition for review purposes.

Into the Fire Releases New Day of the Devs Trailer

Into the Fire Releases New Day of the Devs Trailer

Starward Industries has released a new trailer for Into the Fire during the Day of the Devs: Summer Game Fest 2026 Edition presentation. The game will release later in 2026 in Early Access. 

Check out the new trailer for Into the Fire via Day of the Devs below:

The Steam page describes the game as follows:

Set out on a dark adventure in the shadow of an erupting volcano. Rescue people and animals while battling the wrath of nature and the spirits of fire in Into the Fire, a cataclysm extraction survival set in a dangerous world shaken by natural disaster.

Survive and Rescue Others

You are a bold explorer struggling to survive during a volcanic eruption on Dante’s Archipelago. With the world collapsing around you, you must rescue as many lives as possible through lava and ash. Navigate crumbling landscapes, outrun firestorms, and unearth secrets buried deep in the volcanic abyss – facing its demons and an onslaught of ever-shifting threats and strange anomalies that fuel the chaos.

    • High-stakes rescue missions
    • Navigate dynamic, collapsing landscapes
    • Face supernatural threats & anomalies
Fight With Supernatural Phenomena

Armed with unconventional weapons and tools – fire-extinguishing shotguns, seismic scanners, and retro inventions – you must race against time to save lives while unraveling fiery myths, confronting enigmatic forces of nature, and uncovering dark rituals lurking within the inferno.

    • Unique firefighting weapons & gadgets
    • Battle mythic volcanic demons & strange phenomena
    • Tactical extinguishing combat
    • Race against time in a volatile environment
Take Care of Your Hub

The Hub will be your sanctuary – a place to regroup, craft essential survival tools, upgrade gear, rest in a garden, choose the equipment that determines your playstyle and piece together the island’s ominous past. Beyond its walls, something terrifying is waiting.

    • Central base for crafting & upgrades
    • Customize gear and playstyle
    • Rest and recover
    • Uncover deep island lore
Dive Into The Retro Aesthetic

The game’s world pulses with a distinct retro aesthetic, capturing the golden age of scientific ambition intertwined with folklore and the supernatural – offering a survival experience that leaves you breathless with every burning step.

    • Retro visual design
    • Blend of science, folklore & supernatural
    • Atmospheric, immersive world-building
    • Unique art style inspired by classic sci-fi

Blending extinguisher shooter action, survival, gripping tales, and psychological depth, Into the Fire delivers an intense, genre-bending experience. You’ll be immersed in a hypnotic vision where science meets mysticism, pushing you to cross the gates of hell and save just one more life.

007 First Light Reveals Year 1 Roadmap

IO Interactive announced that 007 First Light has passed 2.7 million sales, while revealing the first year of scheduled post-launch content. Two trailers were released at Summer Game Fest 2026 to show off the plans for 007 First Light‘s future.

This trailer details the year 1 roadmap:

Another trailer focuses on the mission “Bawma Will Return,” starring Lenny Kravitz as Bawma:

IO Interactive released this statement on its upcoming plans:

New TacSim Content

Tactical Simulation Mode will receive a range of new content throughout the year, introducing gameplay challenges that test players’ skill and resourcefulness. Players will return to Kensington in The Workshop and to Slovakia’s mountain slopes in the Aston Martin Valhalla, with more TacSim updates arriving regularly over the coming months.

Another update will transport players back to Aleph’s dangerous black market in Mauritania, where players can prove their driving skills in off-road encounters. Players will also head back to The Pearl, Vietnam’s luxury resort, where a new enemy has taken control of the facility, with Bond tasked to take him down. Finally, new intelligence suggests there may be more lurking beneath the surface than initially believed within Webb Industries. MI6 has uncovered an unknown piece of technology, leading Bond to investigate the trail of what may become one of Bond’s deadliest opponents yet.

Expanding the World of Espionage

Following events in Mauritania, an unexpected alliance forms between MI6 and Pirate King Bawma, with the Pirate King seeking MI6’s help with a sensitive issue that requires Bond’s personal involvement. To support Bond in these new challenges, Q is developing a new gadget: the Even G2 display smart glasses from Even Realities, opening up new gameplay opportunities.

Regular Upcoming Updates

Throughout Year One, players can expect regular TacSim updates featuring gadget upgrades, new weapons, leaderboard challenges, additional intel, new enemies, cosmetics, returning vehicles, and new gameplay scenarios. IO Interactive is committed to evolving the 007 First Light experience content that keeps gameplay fresh and engaging. Finally, New Game+ is also being explored to add even more replayability to the main campaign.

Nintendo Switch 2

007 First Light will launch on Nintendo Switch 2 this Summer 2026, bringing the full Bond experience to Nintendo players. The release on Nintendo Switch 2 will enable players to enjoy the cinematic espionage adventure wherever they go, delivering the complete 007 First Light experience in both handheld and docked modes.

007 First Light released on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store on May 27, with the Nintendo Switch 2 version in development to release this summer.

Lords of the Fallen II Announces Steam Version and Fall 2026 Release

CI Games has released a trailer showing information on Lords of the Fallen II, confirming a release in fall 2026. The game was confirmed for PlayStation 5, Xbox Series X|S, and PC on the Epic Games Store, with a Steam version now confirmed to be coming on day one.

The Battle for Thorngar Trailer,” shown at Summer Game Fest 2026, can be seen here:

CI Games provided these new details (via Gematsu):

One of the newly revealed locations is Ysiguen, a sprawling biome partly inspired by Asian mythology, sporting grand pagoda towers twisted by demonic forces, horned courtesans, and defended by Lingao the Souring Storm – a towering, lightning-infused dragon.

Arriving hand in hand with the new region, the trailer also revealed the brand new katana-based weapon class, delivering one of the community’s most popular requests alongside the previously confirmed addition of scythes. Players also got an expanded look at the new roster of NPCs aiding the player in their crusade against evil, as well as the Lords of Darkness that will undoubtedly stand in their way.

CI Games is aiming to deliver a “bolder, braver, and bloodier” evolution of its flagship franchise with Lords of the Fallen II, building directly upon extensive community feedback from the 2023 title and the lessons learned through more than 70 post-launch updates. The sequel pushes the series further into its signature aggressive combat style with a substantially improved combat system designed to feel faster, more responsive, and more satisfying than ever before, with brutal executions, expanded combat abilities and visceral dismemberments.

Lords of the Fallen II will also feature a richer and more varied world, a significantly expanded enemy roster with biome-specific factions, more dynamic boss encounters, shared-progression co-op available at launch and a more immersive Umbral realm.

Monster Hunter Wilds is Coming to Nintendo Switch 2

Monster Hunter Wilds Nintendo Switch 2

Following the reveal of the Monster Hunter Wilds: Ascendance expansion, Capcom announced that Monster Hunter Wilds is coming to Nintendo Switch 2. Development of the Nintendo Switch 2 version of Monster Hunter Wilds is underway, and more details will be revealed at a later date, according to translations provided by Final Weapon staff writer Ryuji. 

Monster Hunter Wilds: Ascendance launches in 2027. Here’s an overview of the new expansion, via Capcom:

Monster Hunter Wilds: Ascendance advances the story of the Forbidden Lands as the Expedition Team’s adventure soars to a new locale set amongst the clouds. In the expansion, hunters will explore islands in the sky and wield explosive new abilities that evolve the gameplay and take the hunting action to new heights. The challenge will also rise to a whole new level with the return of Elder Dragons and Master Rank content.

Monster Hunter Wilds producer Ryozo Tsujimoto confirmed the development of a large-scale expansion this past February, promising more details during the summer. According to Tsujimoto, the expansion is on a scale similar to Monster Hunter World: Iceborne and Monster Hunter Rise: Sunbreak.

Monster Hunter Wilds is available for PlayStation 5, Xbox Series X|S, and PC via Steam. Before launch, Final Weapon reviewed Monster Hunter Wilds and gave it a 4 out of 5 score, noting that the game is “a worthy follow-up to Capcom’s most successful game ever. The revamped gameplay is the best Monster Hunter has ever been, especially with additions like the Focus Mode. Beyond performance issues, Capcom went above and beyond in creating a game I find myself unable to stop playing. With a legitimate story mode and numerous tweaks, there has never been a better time to jump into Monster Hunter for the very first time.”