The Vermilion Mask Anime Premieres in 2026

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The new anime adaptation of Dr. Poro and Nabana Naba’s The Vermilion Mask manga series will premiere in 2026. The news was confirmed on the official X (formerly Twitter) account for The Vermilion Mask, which is running a limited-time giveaway to celebrate the 2026 premiere announcement.

The Vermilion Mask key visual
© Nabana Naba, Dr.Poro, SHONENGAHOSHA / “The Vermilion Mask” Production Committee

Tetsuaki Watanabe directs The Vermilion Mask at anime studio 100Studio (WOW Studio). Gai Hazako is the assistant director, Daisuke Ōhigashi is in charge of series composition, and Hisashi Higashijima is the character designer. Fumiyuki Go is the sound director, and Arisa Okehazama is the music composer.

Here’s an overview of the anime series from Yomiuri TV:

At the center of the story is Peru, a young apprentice mask maker who loses control under the influence of a cursed mask, slaying both his master and comrades in a tragic outburst. Wracked with guilt, Peru sets off on a journey to destroy the legendary masks his master once crafted, crossing paths with unlikely allies and deadly foes. What unfolds is a gripping battle for redemption, as both the fate of Peru’s soul and the world itself hang in the balance.

Dr. Poro and Naba first launched the manga series in Shonengahosha’s Young King Ours magazine in February 2021. Shonengahosha published the manga’s seventh compiled book volume in December 2024. The manga’s eighth volume will release on July 7, 2025. Lastly, Orange’s emaqi e-bookstore platform publishes The Vermilion Mask in English.

Code Violet Review – Fossilized Failure

Code Violet Review - Final Weapon

Ever since I was a kid, I’ve had something of a “character flaw”: every time I watch a new film or play a new game, I am usually extremely optimistic and forgiving of any potential shortcomings it could have. Nine times out of ten, when I walk out of the movie theater or reach the credits of a video game, even if I know in my heart that it’s flawed, it still manages to find a place in my heart. As I’ve grown older, that has changed slightly, and there have been plenty of times where I’ve enjoyed games that many hated, or disliked games that are beloved by many. Still, I’ve always been of the opinion that all art, no matter how flawed, inherently has value. Which posits a conundrum when I’m presented with a game that is universally hated. 

Such was my dilemma when I was greeted with Code Violet, a recent game from TeamKill Media. It’s described as an experience akin to Dino Crisis, with dinosaurs positioned as the main terror in a mysterious world. However, upon release, many were critical of the game due to various issues. Some even called it “one of the worst games of the modern era.” When booting up Code Violet for the first time, I had no preconceived notions about what to expect: I hadn’t read any of the prior reviews, nor knew what issues people had with the game. Further, I was acutely aware of the fact that it was only made by a handful of developers, and tempered my expectations accordingly. How bad could it truly be?

Let me be perfectly clear from the forefront: if you are perhaps expecting me to claim that Code Violet is a misunderstood gem that has been unfairly torn to shreds, you are sadly mistaken. After beating Code Violet, I can confidently state that it is one of, if not the worst, games I’ve ever played in my life. There are no redeeming qualities with either the narrative, presentation, or gameplay, and the rare interesting ideas are immediately overwhelmed by the frustrating quality of everything else. 

Story? What Story?

Code Violet Story

Code Violet begins with a mysterious character by the name of Violet being dropped into an unknown world. Within moments, she is greeted by scientists and other humans and ushered into a cryochamber. However, her sleep is interrupted by a breach in containment: out of nowhere, dinosaurs have infested the facility, and it is up to Violet to survive the onslaught, find any survivors, and escape the planet. 

Code Violet‘s premise is extremely simple, almost to a fault. That’s not inherently a bad thing, though. The initial setup of dinosaurs as the major threat and establishing the mystery of Violet’s past, the nature of the world she has landed on, and why dinosaurs are so important, could create a satisfying narrative if done right. That said, multiple major issues with the game’s story make it anything but satisfying.

Code Violet Story

For starters, there’s the pacing and the manner in which information is conveyed. The game frequently throws in concepts without care for how they fit into the broader story. For example, in the final act of the game, Code Violet sets up the idea of time travel and an intergalactic kingdom where dinosaurs roamed freely. Its placement within the story feels random, and doesn’t add to the tension or overall worldbuilding.

In fact, even after beating the game, there really isn’t a clear reason why dinosaurs are so important. Instead, there is just plot twist after plot twist, such as the introduction of dinosaur-human hybrids, to the point that the overall story felt more convoluted than interesting. While there are several journal entries scattered throughout the world, I never felt the need to dive into these because of just how lackluster the writing was. 

Code Violet Story

The dialogue is almost absurdly bad. In the early game, there is a particularly comedic line where a character by the name of James says to Violet that “I can’t get out…I need you to find where I am and get me out so we can get out of here.” Furthermore, even if the frustrating storyline wasn’t a factor, there isn’t anything unique or compelling about the overall narrative premise.

The idea of humanity trying to exploit dinosaurs for either war or genetic purposes has been used in both film and games alike. While the idea of dinosaur-human hybrids is kind of interesting, Code Violet never does anything with the concept, and said hybrid has barely five minutes of screentime. This brings me to, easily, the worst part of the story: the characters. 

Code Violet Story

There are no “characters” in this game, per se. Instead, there are cardboard cutouts in the vague shape of characters. Not a single character in this game has an arc, a personality, or any shred of complexity. Take the aforementioned James, for instance. He is in a romantic relationship with Violet, yet all of his interactions with her are flat and devoid of any chemistry. He is essentially the typical “soldier” archetype, but we don’t even know if he’s loyal to his previous bosses or takes any issue with their current activities. When James’ safety is put at risk several times, it feels as though the game wants us to care and be invested in his survival, and yet, it gives us no reason to.

Then there’s Violet herself. If the other characters in the game are cardboard cutouts, Violet may as well be a mere “object.” She has no motivations other than survival; we know nothing about her personality, and the interactions she has with other NPCs in the game are completely vapid. Even when she is greeted with horrifying revelations about her past, she sobs, briefly resorts to anger, then just as we are about to learn more about her inner workings, the moment is quickly forgotten. 

Code Violet Sexism

I’d be remiss if I didn’t mention the inherent objectification within Code Violet and how it treats its characters, especially Violet. The reason I use the phrase “object” is that the lack of any observable character traits compared to the overwhelming focus on her “sex appeal” is, quite frankly, absurd. Every moment that Violet could organically share her fears and feelings about her current situation instead chooses to zoom in on her skintight suit. It feels as if the developers placed all their focus on the looks and appeal of Violet, rather than on her as a character.

Even the way the camera is positioned seems designed to focus on this idea. It’s not just in the gameplay, but in the story too. There’s a certain reveal later in the game that explains the manner in which the dinosaur hybrids come into being in the first place, and it left me apalled. Additionally, aside from Violet, every single female character in the game exists just to be killed off within moments. 

Code Violet Sexism

By the end of Code Violet, I wasn’t satisfied at all: instead, I was extremely frustrated in ways I’ve never experienced before. The story isn’t just bad; it is borderline offensive. These issues could maybe be mitigated if the gameplay and presentation were strong. Unfortunately, the gameplay loop is monotonous and dull, and the presentation is quite lacking. 

Extremely Unfun

Code Violet Gameplay

In the past, I’ve talked at length about the strengths of the horror genre. In the last five years alone, we’ve had some truly incredible entries in the genre, whether they’re completely original, sequels to beloved IPs, or spiritual successors to long-forgotten masterpieces. It doesn’t matter what the core concept is or how the visuals look: if there is good gameplay, a unique art direction, and a great sense of tension, then you will have a great and memorable experience with it. Code Violet has none of these things. 

Starting with the presentation, the visuals of Code Violet look like a bunch of random Unreal Engine assets stitched together. The game looks identical to other recent games made using the engine, such as Clair Obscur: Expedition 33. However, unlike Expedition 33, the setting that Code Violet takes place on has no sense of identity.

There are a few moments where you’ll be walking around outside of facilities, and it looks just like a generic grassland in a post-apocalypse. Further, the facilities that you spend most of the game in all look almost identical to each other, making traversal quite irritating. Also, for some reason, the game has a film-esque 2:39:1 aspect ratio by default, and while you can switch it off in gameplay, it still looks really bad in practice. 

Code Violet Visuals

As for the soundtrack, pretty much the entire OST is composed of either the same music track that plays in every scene, or a remixed version of a classic song like Beethoven’s “Für Elise.” It just feels lazy and adds to the uninspired nature of the overall presentation of Code Violet. Neither the music, the visuals, nor the setting was even remotely memorable, and I’ll probably forget all about them within the next week or so. 

When it comes to the moment-to-moment gameplay, it’s not as offensively bad as the narrative. However, much like the presentation, it just feels lifeless. There are a lot of familiar concepts for those who have played a lot of horror games in the past, such as the inclusion of a save room and upgradeable weapons. There are plenty of monsters in your way and a few boss battles scattered throughout. In theory, the game has all the basic building blocks to make for a fun time, but the way in which they are implemented is all wrong. 

Code Visuals Gameplay

Exploration isn’t particularly fun. Partly because of the aforementioned issues with the presentation, but also because the overall gameplay just isn’t enjoyable enough to justify looking around. Gunplay feels clunky and lacks any sense of satisfaction. When you shoot dinosaurs, there’s no tear in their skin, and instead, they just ragdoll.

On the subject of the dinosaurs, there is no tension when encountering them. Ammo is far too readily available, so every time a raptor would show up, I’d simply aim, shoot, and then the encounter was over. There were very few moments where I was nervous or on edge, and despite the fact that you could cloak your suit to hide from the dinosaurs, I mostly just opted to go guns blazing. This also applied to the boss battles, which I would beat within mere seconds. 

Code Violet Bosses

Occasionally, the game would try to introduce new gameplay concepts, such as a brief segment that featured tank controls or an on-rails turret segment. Yet, these still felt derivative of other horror games that handled these concepts far better. As a whole, there was not a single point where I had fun with Code Violet. I didn’t have fun when I was shooting dinosaurs, I didn’t have fun when I was trying to find out where to go next, and I didn’t have fun with any of the puzzles.

If anything, playing this game felt more draining than enjoyable. There have been very few times in my life when I’ve played something that has made me want to do anything else with my time, but this is the sole exception. At the end of the day, nothing about Code Violet is enjoyable, whether it’s the story, gameplay, or presentation. As such, I cannot recommend this game to anyone under any circumstances. 

Do Not Play This Game

Code Violet Conclusion

Over the last few decades, we’ve had some truly incredible games. We’ve seen experiences that completely rewrite the rulebook of what is possible in the medium, let alone in its respective genres, and we’ve also seen ones that simply prioritize fun above all else. While there have been plenty of bad games over the years, they usually end up getting fixed with post-launch updates or fit more into the category of shovelware, and are completely negligible in their inferiority. Code Violet is none of these things. 

This game is cataclysmically bad. The narrative lacks any interesting substance, and the characters have no sense of personality or complexity. Plus, with how abhorrent the portrayal of Violet is, the story is almost insulting. On the other hand, while the gameplay and presentation are nowhere near as egregiously offensive as the story, it feels lifeless due to how carelessly it reuses concepts from other games, while misunderstanding what made those games fun in the first place. 

Code Violet Conclusion

If Code Violet was cheap and had some redeeming qualities, then these issues would just make for a game that could maybe be salvaged. However, there is absolutely nothing good about the overall package. Plus, if you want to try it for yourself, you will need to pay $50. I cannot stress enough that this is the last thing you should use that money for. There is no reason you should buy this game under any circumstances. 

Quite frankly, I feel as though I was robbed of both my time and money after beating Code Violet, and the thought of a sequel, let alone the prospect of playing New Game Plus or getting all the achievements, is frankly laughable. Is it the worst game ever created? No, there are far more technically broken games available for far more money. However, I can confidently say that it is the worst game I’ve ever played in my life. I look forward to playing any other game now that I’m done. 

Disclaimer: Code Violet was reviewed on a PlayStation 5. 

Tokyo Clanpool Uncut Edition Digital and Physical Release Revealed for PC

Tokyo Clanpool

Publisher eastasiasoft has announced Tokyo Clanpool Uncut Edition, an updated release of Tokyo Clanpool for PC (GOG) with restored original content from the Japanese release and a faithful localization in English and Traditional Chinese. Fans who already own Tokyo Clanpool on GOG can download an off-site patch to restore the content that was previously removed, bringing parity with the Uncut Edition.

The physical version of Tokyo Clanpool Uncut Edition (MSRP: $49.99) includes the game on a uniquely branded USB drive along with a soundtrack CD, art book, poster, sticker sheets, acrylic character standees and numbered certificate in a collector’s box. Fulfillment is expected in early 2026, and only 1000 units will be produced. 

Tokyo Clanpool Uncut Edition

Lastly, here’s an overview of Tokyo Clanpool, via eastasiasoft:

In near future Tokyo, the government has collapsed following the appearance of a mighty tower extending from the mysterious Reverse City in the sky and connecting with the National Diet Building. Monsters threaten the people of Japan, and it’s up to newly inaugurated Prime Minister Natsume Kannuki to lead her Diet Dolls into battle against them!

Tokyo Clanpool is a dungeon RPG where you’ll take your party of heroines deeper and deeper into the tower to counter the monster threat and learn the truth of its origin. Equip Digiskins to customize characters’ skills and abilities while navigating mazelike corridors in first-person perspective. Turn-based combat is fast and strategic, and with your team’s ether-based powers, you can even float or dig tunnels to alter the structure of dungeons.

But you’ll also have to keep an eye on your citizens’ approval ratings. If your actions are favorable, you can earn valuable bonuses, but if it falls too low, your entire cabinet could resign! Is your administration up to the task?

Marathon Releases on March 5, Pre-Orders Now Open

Bungie has announced PvPvE extraction shooter Marathon will launch on March 5 for PlayStation 5, Xbox Series X|S, and PC via Steam. Pre-orders for the Marathon Standard Edition are available now for $39.99, and a Deluxe Edition will be available for $59.99.

The Marathon Standard Edition includes:

  • Access to all gameplay updates (maps, Runner shells, events, etc.) as the year progresses
  • Pre-order Marathon and also receive the following:
    • ZERO STEP 004 CE Tactical Sidearm Style
    • ZERO STEP RC Weapon Charm
    • ZERO STEP SHIFT Weapon Sticker
    • APOGEE INTERCEPT Background
    • APOGEE INTERCEPT Emblem
  • Plus the following pre-order rewards for Destiny 2 linked to your Bungie.net account:
    • UESC Echo-type Shell Exotic Ghost
    • UESC Rover Exotic Ship
    • UESC Sprinter Exotic Sparrow

The Marathon Deluxe Edition includes:

  • All Standard Edition content
  • 1x Premium Rewards Pass Voucher
  • 200 SILK Rewards Pass Tokens
  • Weapon Cosmetics:
    • MIDNIGHT DECAY Misriah 2442 Pump Shotgun Style
    • MIDNIGHT DECAY Overrun AR Style
  • Runner Shell Cosmetics:
    • MIDNIGHT DECAY Vandal Shell Style
    • MIDNIGHT DECAY Destroyer Shell Style
    • MIDNIGHT DECAY Assassin Shell Style
    • MIDNIGHT DECAY Thief Shell Style

A Marathon Collector’s Edition (digital game copy included) will be available at the Bungie Store featuring 1/6-scale Thief Runner Shell statue, collectible miniature WEAVEworm, embroidered patch, postcards, digital rewards, and more.

What’s more, the voice cast of Marathon includes Krizia Bajos, Samantha Béart, Beau Bridgland, Ry Chase, Roger Clark, Darin De Paul, Jennifer English, Dave Fennoy, Nika Futterman, Morla Gorrondona, Reina Guthrie, Donnla Hughes, Keston John, Sohm Kapila, Rich Keeble, Elliot Knight, Erica Lindbeck, Piotr Michael, Brent Mukai, Neil Newbon, Ariana Nicole George, Emily O’Brien, Lee Shorten, Jason Spisak, Ben Starr, JB Tadena, Fred Tatasciore, Craig Lee Thomas, Elias Toufexis, Oliver Vaquer, Scott Whyte, Tracy Wiles, and Erin Yvette.

Bocchi the Rock! Manga Continues its Hiatus

The March 2026 installment of Houbunsha’s manga time Kirara Max magazine has revealed that the Bocchi the Rock! manga will continue its hiatus so that its creator, Aki Hamaji, can focus on recovery from his health condition. Hamaji also released a personal message, stating that she has been sick for several months and assured readers that the issue is a physical one and not a mental one. The manga was originally planned to be continued this month.

Aki Hamaji’s Bocchi the Rock! manga began in the Manga Time Kirara Max magazine in December 2017. The manga is still ongoing, and the Bocchi the Rock! anime series ran from October to December 2022. All 12 episodes are currently available to stream on Crunchyroll. According to the staff of the anime the second season is already in production.

Yen Press publishes the series in English and describes the story:

Bocchi finally takes the stage in English, and she’s brought her best friend— crippling anxiety! Hitori Goto just wants to make friends, but the thought of approaching a stranger on her own makes her so nervous that she’s spent the entirety of middle school teaching herself how to shred on the guitar—to moderately successful (albeit anonymous) YouTube fame—in the hopes of seeming cool enough for someone else to reach out to her instead.

After bringing her guitar to school provokes zero interest, Hitori’s just about ready to shrivel up and die…which is when Nijika Ijichi comes across her moping in a playground and begs her to fill in for her band’s flaky guitarist for their first-ever live performance! It’s like her wish came true…but does this most antisocial of introverts have what it takes to perform in front of real people?!

Ascendance of a Bookworm: Adopted Daughter of an Archduke Anime Premieres April 4

Ascendance of a Bookworm: Adopted Daughter of an Archduke

The staff for the Ascendance of a Bookworm: Adopted Daughter of an Archduke, the latest installment in Kazuki’s Ascendance of a Bookworm light novel series revealed the anime’s key visual, alongwith staff and cast details. The announcement also revealed that the anime will air on April 4 and will run for two consecutive cours.

Check out the trailer below:

The video previews the opening theme song “Pages” which will be performed by Little Glee Monster. Both Yuka Iguchi and Show Hayami will be reprising their roles as Rozemyne and Ferdinand, respectively.

Yoshiaki Iwasaki known for his work on Kowloon Generic Romance, is directing the new series at Wit Studio. Mariko Kunisawa returns to write the series scripts, and Aiko Minowa is the new character designer. MICHIRU returns to compose the music.

Other staff members include:

  • Color Design: Makiho Kondō
  • Art Setting: Seiki Tamura, Ayami Hidaka, Ikuko Tamine, Yifei Lyu
  • Art Director: Seiki Tamura
  • Compositing Director of Photography: Mayuko Koike
  • Editing: Jun’ichi Masunaga
  • Sound Director: Jun Watanabe (returning)
  • Sound Effects: Hiromune Kurahashi
  • Animation Producer: Keita Yoshinobu

Miya Kazuki released the Ascendance of a Bookworm novels from 2013 to 2017 on the Shōsetsuka ni Narō website. You Shiina illustrates the print edition. The main series concluded with its 33rd volume in December 2023, which has sold more than 11 million copies.

In October 2019, the light novel received its anime adaptation. The first season of the anime aired in 2019, followed by a second season in 2020, and a third season in 2022. These three seasons are streaming on Crunchyroll.

Here’s a description of the anime series via Crunchyroll:

Avid bookworm and college student Motosu Urano ends up dying in an unforeseen accident. This came right after the news that she would finally be able to work as a librarian like she had always dreamed of. When she regained consciousness, she was reborn as Main, the daughter of a poor soldier.

She was in the town of Ehrenfest, which had a harsh class system. But as long as she had books, she didn’t need anything else. However, books were scarce and belonged only to the nobles. But that doesn’t stop her, so she makes a decision… “If there aren’t any books, I’ll just create some.”

FX Fighter Kurumi-chan Manga Gets Anime Adaptation

FX Fighter Kurumi-chan

Kadokawa has announced that Demunyan and artist Daisuki Tansan’s FX Fighter Kurumi-chan (FX Senshi Kurumi-chan) manga will be getting an anime adaptation later this year. Additionally, Kadokawa also revealed a trailer alongside some key visuals.

Aina Suzuki will star as Kurumi Fukuga. Yuki Ogawa, known for his work on Mieruko-chan, is directing the anime at Passione. Kenta Ihara is writing and overseeing the series scripts. Kazuyuki Ueda is the character designer, and Takurō Iga is composing the music.

Demunyan and Daisuki first launched the manga in Kadokawa’s Comic Flapper magazine in February 2021. Kadokawa will release the ninth volume in Japan on January 22.

Lastly, here’s an overview of the story via the official website:

University student Kurumi Fukuga has finally fulfilled her long-held desire to start foreign exchange (FX) trading, motivated by recouping the 20 million yen her late mother lost in trading.

“I’ll easily make it back,” she thought, but the world she enters can become heaven or hell in an instant. Unrealized losses, loss-cutting, unstoppable fluctuations… but she still wants to buy, sell and make money!

With fellow FX addicts Mochiko, Mebuki and Yasuko along for the ride, the market heats up! Joy, despair, joy, despair — this is an endearing, yet slightly risky money game. Can Kurumi and her friends survive this turbulent world?

Solitary in the Library Review – Tense Psychological Horror

Solitary in the Library Review - Final Weapon

When I have free time, one of my favorite things to do is browse the Steam new releases tab to see what new, under-the-radar releases are available each week. As I was looking through games, Solitary in the Library caught my eye as a new indie horror game from Japanese developer CHOCOMAME.

Solitary in the Library follows a girl named Ayumi who works as a librarian in her school. The game leaves plenty of mystery in Ayumi’s past at the beginning, but it makes it clear that she has struggled to make friends in the past due to her heterochromia. You’re tasked with taking care of the library and cleaning up before it’s time to go home, which often includes picking up books left out by students, returning them to their place, and shooing away students who remain in the library after closing hours.

While things seem plenty normal, strange occurrences begin to happen, and the library itself immediately becomes a tense atmosphere to navigate. Solitary in the Library chooses not to focus on traditional jump scares or in-your-face horror, but instead, opts to go the psychological route. As the days progress throughout the week, things continue to become stranger as you finish your library tasks for the day. Not to mention the fact that your tasks themselves can get incredibly strange.

As you’re putting away books in their respective places, you might come across a fallen book or bloody footprints that appear out of nowhere. These, of course, lead to more things that can ultimately make it feel like Ayumi is falling into an endless spiral of madness. I was thoroughly impressed with how CHOCOMAME was able to create a tense atmosphere, despite the game mostly taking place in one single room. You might hear children laughing creepily, the hallway might completely disappear and become an endless pit, or a stuffed animal could decide to teleport and make noise in the library. 

Along your journey, you’ll encounter a variety of puzzles that are akin to those found in Silent Hill or Resident Evil. One of my favorites involved navigating an endless corridor and finding a way to obtain four clocks, then solving a message to determine what times should be placed on each of them. Some puzzles can leave you running around or thinking aimlessly for a minute, but I was able to complete them within a reasonable amount of time. I was impressed and surprised by the thoughtfulness of multiple puzzles, especially the last one, which involved a cabinet. 

While these all help to build the atmosphere, I found the game’s voice acting to be the strong glue that helped bring this vision together. The entire game is voiced, with Japanese dialogue from Ayumi, Yui, and Yamashita, the three main characters. If there’s any one area I feel that could have added to the experience and immersion, it’s animations for characters. Characters’ mouths do not move when they speak, and while it is understandable that this was not added in due to the size of the game, I feel it could have made certain scenes land even better.

The narrative of Solitary in the Library is overall solid, but it’s worth pointing out that some plot elements failed to land. Ayumi’s story was slowly laid out throughout each of the days, but in the end, I was left a little unsatisfied. The game does a good job of keeping players interested, even offering multiple endings to experience, but some plot elements were left a little vague or unclear. Some of this can feel purposely left to player interpretation.

By the time credits rolled, I was impressed with this indie production and what it was able to accomplish. The atmosphere was memorable, the puzzles were engaging, and I genuinely was excited to see what came next each day. I find Solitary in the Library to be worth your time, especially at $3.99. Despite its short runtime, the game manages to accomplish much of what you’d want from any horror game. I’m looking forward to what’s next for CHOCOMAME.

Disclaimer: Solitary in the Library was reviewed on PC via Steam.

Ketsu Battler Adds Narmaya From Granblue Fantasy Versus: Rising

Ketsu Battler Adds Narmaya From Granblue Fantasy Versus: Rising

KAYAC has announced that Narmaya from Granblue Fantasy Versus: Rising is available today in 1v1 butt shaking fighting game Ketsu Battler. She joins Beelzebub, another character from the same game, as a free playable character. 

Ketsu Battler, as well as the new DLC characters, are available exclusively in Japan for the Nintendo Switch. Check out the trailer showcasing Narmaya in the game below:

Fans can look forward to more new content for Granblue Fantasy Versus: Rising, which is available now for PlayStation 4, PlayStation 5, and PC via Steam. Ilsa will be making her playable debut in Granblue Fantasy Versus: Rising as the next DLC character some time on February 10. Sandalphon, Galleon, Wilnas and Meg are currently available with Character Pass 2, and players who purchase the pass will receive Ilsa right when she launches. 

During Granblue Fantasy Fes 2025, Cygames announced that it will release a Steam version of Granblue Fantasy on March 10, 2026 in the west. Granblue Fantasy Fes 2025 was a special two-day event held from December 27 to December 28 (December 26 to December 27 EST) at the Tokyo Big Sight West and South Exhibition Halls in Japan. The event revealed the latest information about the Granblue Fantasy mobile game, including upcoming events, banners, and initiatives.

The Steam version will not be available in certain regions, including Japan. Players will not be able to play the game with existing Granblue Fantasy accounts from mobile and PC browsers. Granblue Fantasy is available in English and Japanese via web browsers, and the iOS and Android versions are available in Japan. The upcoming release of Granblue Fantasy on Steam will be the game’s first-ever western release on PC, nearly 12 years after the game’s mobile launch on March 10, 2024.

Granblue Fantasy Versus: Rising Adds Ilsa on February 10

Granblue Fantasy Versus: Rising Adds Ilsa on February 10

Cygames has announced that Granblue Fantasy Versus: Rising will release its next DLC character, Ilsa, on February 10. Additionally, the first gameplay trailer for the character has also released. 

The trailer’s description describes her as “the demonic drill sergeant,” and she marks the 11th DLC character in the game. Check out the full gameplay trailer for Ilsa, releasing for Granblue Fantasy Versus: Rising next month, below:

Lastly, Granblue Fantasy Versus: Rising is available now on PlayStation 4, PlayStation 5, and PC via Steam. Here’s an overview of the game, via its official Steam page:

The latest installment in the GBVS series is taking the genre to new heights! Rise to glory in the definitive fighting game experience for beginners and veterans alike.

It’s a Party! Claim Your Crown in Grand Bruise Legends!

Need a break from matches? Take a breather and experience a one-of-a-kind island lobby filled with fun attractions. You can even go head-to-head with other players online in a variety of obstacle courses and survival games in an all-new party mode, Grand Bruise Legends!

(Avatar, character, and mode availability is limited in the Free Edition.)

Stay Focused on the Battle, Not the Controls

Newcomers can fully enjoy the intensity and thrills of one-on-one combat without needing to memorize complicated controls—simple inputs can be used to perform skills with the press of a single button!

A Captivating Story Campaign Awaits

Embark on a journey through the vast skies of Granblue Fantasy and immerse yourself in an epic adventure while mastering the fundamentals of gameplay. As you take on more quests in this action RPG-inspired experience, you’ll continue to grow stronger.

Personalize the Experience On Every Level

Express yourself and show some love for your favorite Granblue characters through a variety of character colors, weapon skins, lobby avatars, and even a selectable partner character to cheer you on and give you advice!

Get Creative with the Digital Figure Studio

The only limit is your imagination—construct original dioramas from a massive collection of high-quality 3D models from the Granblue Fantasy Versus series!