Beep Japan and Nagai Industries have announced inKONBINI: One Store. Many Stories, a new slice-of-life narrative-driven simulation game centered around an early 1990s convenience store (konbini in Japanese), launches on April 30 for Nintendo Switch 2 alongside Nintendo Switch, PlayStation 5, Xbox Series X|S, Mac, and PC via Steam. The Switch 2 version of inKONBINI: One Store. Many Stories was announced at the March 3 Indie World showcase.
Lastly, here’s an overview of the new title, via Steam:
Discover joy and wonder hidden behind the daily routine of a konbini worker, engage in meaningful conversations with a diverse cast of characters, and see how their stories intertwine in a beautifully-rendered early 1990s.
inKONBINI: One Store. Many Stories is a meditative third-person single-player experience that puts you in the shoes of Makoto Hayakawa, a college student taking a break from her studies to help her aunt at the small and cozy convenience store.
Over the course of the game, you’re going to establish your own ways of managing the store and see how your day-to-day decisions affect the lives of your customers.
You will learn their buying habits and develop a unique approach to each one of them in order to make their experience at the store smooth and pleasant.
Key Features
A relaxing, narrative-driven experience focused on character stories and dialogue interaction;
A diverse cast of characters with their own distinct personalities, buying habits, and little quirks that make each encounter memorable;
A variety of accessible mini-games, carefully recreating a store clerk’s daily routine (restock products, make phone calls, scan goods, and checkout your customers);
An authentic, beautifully-rendered konbini with a nostalgic feel of the early 1990s;
A branching storyline with multiple dialogue options, offering deep conversational experience;
An ASMR sound designed to compliment your playtime with sensations of calm and solace.
PLAYISM and Crimson Dusk have announced that 3D action game Homura Hime is coming to Nintendo Switch 2 in 2026. Before the Switch 2 version launches, Homura Hime will release first on March 4 for PC via Steam.
The voice cast of Homura Hime includes:
Tomori Kusunoki as Homura Hime
Manaka Iwami as Ann
Saku Mizuno as Kushinada
Hana Hishikawa as Agasa
Chiyo Ousaki as Koume / Hua Ling
Juri Nagatsuma as Ling Ling
Tomoyo Takayanagi as Chirakuin
Matsuri Mizuguchi as System
Chiharu as Yumiko
Ai Yamamoto as Kumiko
Yuna Taniguchi as Mimiko
Fairouz Ai as Mamiya
You Taichi as Hexed Doll
Haruno Inoue as Rika
Takehito Koyasu as ???
Lastly, here’s an overview of Homura Hime, via Steam:
Story
Welcome to a world where humans and demons coexist. Souls harboring strong emotions and deep regrets at their time of death are transformed into archdemons. Archdemons have the power to corrupt the foundation of the world and contaminate their surroundings. Creatures tainted by this demonic power turn into lowly monsters that operate solely on raw instinct.
Faced with the threat to the world posed by five extremely powerful demon girls, the High Priestess is forced to dispatch Homura Hime—the “Flame Princess” and the strongest exorcist of them all—and her aide, Ann, who are now entrusted with the divine mission of purifying the world and defeating all demons.
Game Features
Immerse yourself in exhilarating and intense combo attack action
Survive challenging and beautiful 3D bullet hell attacks
Defeat archdemon girls to unlock special weapons and equipment
Take down the demons and reveal the truth about this world
During the recent Nintendo Indie World showcase, Dogubomb and Raw Fury announced that Blue Prince will be available today for the Nintendo Switch 2. The new version will feature mouse controls with the Joy-Con 2 controllers.
Blue Prince released last year for PlayStation 5, Xbox Series X|S, PC, and Mac devices. Final Weapon reviewedBlue Prince and gave it a 4.5/5. We described it as a game that “you can easily get yourself engrossed with. What appeared to be a simple game turned out to be one full of surprises around the corner, making it a must-play game for puzzle and roguelike fans alike.” Further, the game was nominated for two awards at The Game Awards 2025: Best Independent Game and Best Debut Indie.
Check out the trailer for the Nintendo Switch 2 version of Blue Prince below:
Lastly, the Steam page describes Blue Prince as follows:
Welcome to Mt. Holly, the mysterious manor with shifting rooms. In Blue Prince, you embark on a genre-defying experience, filled with a unique mix of mystery, strategy, and puzzles that weave together to create an unpredictable journey. Will your explorative steps lead you to the rumored Room 46?
Upon reaching a closed door in Mt. Holly, you decide what room appears behind it and each decision shapes your path as you navigate through the manor. Every door can reveal new and exciting chambers that contain their own unique challenges and secrets. But be careful how you draft, for each day the manor’s floor plan resets and the rooms you saw today may not be the same rooms you see tomorrow.
In the last decade, the gaming industry has truly cracked the code on making the best possible ports, remasters, and remakes for countless games. Preservation has become a vital part of the industry, and if you have been wanting to play a game from the 80s, 90s, or early 2000s, chances are there is a way to play in the best possible format in the modern day. Some of my favorite games from the last few years have been re-releases of classics that I never got a chance to try out when they were released.
However, when games are remastered for modern audiences, most developers run into a conundrum: “How do we address any issues with the game’s core that have only become more obvious with age?” Is it better to leave it as is or try to improve on the foundation to make something accessible for everyone? These questions continuously ran through my head as I played Legacy of Kain: Defiance Remastered.
Legacy of Kain: Defiance was initially released in 2003 and serves as the final entry in the beloved franchise. It is not the first remastered title in the series, yet Defiance has a whole slew of issues that don’t apply to Legacy of Kain: Soul Reaver 1 & 2, namely with the camera and combat. So, how does the remaster hold up? Does it address these issues and make for a more satisfying experience overall? After beating the game for myself, I can safely say that this is a great remaster of a game that still shows its age after almost 25 years.
A Poorly Aged Game…
Legacy of Kain: Defiance picks up right where Soul Reaver 2 left off: Raziel is currently stuck in the spirit realm, while Kain is lost in the past. Both are once more seeking to prevent their fate and alter destiny, yet are constantly being manipulated and misled by the mysterious Hylden faction, the Elder God, and the Time Streamer, among others. Kain and Raziel will need to go on their own journeys in order to save their home of Nosgoth and thwart the hand of fate, once and for all.
Defiance‘s narrative works as a great continuation of Soul Reaver 2‘s story. Rather than focusing specifically on Raziel’s story, it instead highlights Kain as a second protagonist in his own right. At certain points, the game challenges you, as you never quite know who the “hero” of this story is. Sometimes you may wonder if it’s Raziel, and other times you may find yourself thinking it’s Kain. You alternate between playing as both characters every chapter, with an equal amount of time being given to both.
The writing of Defiance has the same level of intrigue as its predecessors and still holds up after all these years. There’s sadly less emphasis on philosophical quandaries than in the Soul Reaver games. To compensate, though, you instead get greater insight into the lore of Nosgoth and the personal journeys of both Kain and Raziel. You get to see their personalities evolve as they begin to understand the truth of their destinies, as Kain begins to grow more contemplative and sympathetic, while Raziel becomes more paranoid and irritable.
The worst aspect of Defiance‘s story is an unfortunate side effect of it being the last mainline entry in the series: the ending. The ending ends on a very clear cliffhanger, meant to set up for a future entry. Ultimately, though, that future entry never came to be. Unless we end up getting that sequel at a later date, the final moments of the game feel like an unsatisfying payoff to a five-game saga. Overall, though, the story of Defiance reaches the same heights as the other entries in the series and still holds up even after 23 years. The gameplay, on the other hand, doesn’t have the same timelessness.
The gameplay of Legacy of Kain: Defiance is, for lack of a better phrase, an absolute mess. To start with, there’s the camera perspective. Rather than the third-person perspective of the previous games, it instead opts for a fixed-camera, similar to the likes of the early Devil May Crygames. Unlike those games, though, the camera feels clunky and often darts around without you having any input on where it’s pointed. I often found myself fighting with the camera in the early game, especially in the numerous platforming segments, which slowed the pacing down to a crawl.
The far more egregious issue at the heart of Defiance is easily the combat. While the Legacy of Kain series never sported the most robust combat mechanics, Defiance‘s just feel clunky and unresponsive. Every attack you deliver lacks any weight or impact, and certain enemies constantly take tank hits, which leads to even the most basic encounters taking ages to fight through. It also feels very monotonous and devoid of any complexity, as all you really need to do is just press the same buttons over and over again.
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Hey look, some Gargoyles.
More Gargoyles, yay!
...Okay this is getting old.
There would also often be times when I would dodge away from an attack, yet an enemy would react within an instant, knocking me to the ground. It certainly didn’t help that some levels were populated with the same infuriating Gargoyle enemies over and over again in quick succession. These encounters were so infuriating that they often made me want to just stop playing and move on to something else.
It doesn’t help that there are a slew of technical issues. Admittedly, it’s often hard to tell whether or not these glitches were issues that were present in the original game or whether they’re ones that arose as a result of the remaster. However, there were multiple cases where I was ejected outside the map bounds in the middle of a boss fight, other situations where I’d be softlocked and lose almost an hour of progress, and even one crash as I accessed one of the newly added bonus features.
These issues were extremely frustrating and made me realize that Defiance had not aged well whatsoever. Within the first few hours, I was ready to give up and lament at how the game’s issues were not addressed whatsoever with the Remastered version. That is, until I started to understand all the major new features, additions, and quality-of-life updates that this new version of Defiance offered. While it may not have completely fixed the original release, it has certainly come close, which is an achievement in and of itself.
…Fixed by a Great Remaster
There was a specific moment when I realized that the Defiance remaster was more impressive than I ever gave it credit for. Most of my playtime in the first two hours was spent figuring out the camera, trying to angle it towards platforms so I could figure out where I was going, and getting somewhat nauseated as it darted back and forth in the middle of combat. Then, all of a sudden, the camera perspective changed to a third-person perspective. As someone who had not followed any of the marketing for this game, I quickly realized that Aspyr had actually fixed the camera and that I had accidentally pressed a button that could be used to toggle it on or off.
Usually, a lot of modern remasters focus on just the graphics. Here, though, there are countless quality-of-life updates and major additions that almost make this feel like a brand-new game. When it comes to the graphics, there are completely new models for all of the game’s characters, plus new lighting and details. This is par for the course for this sort of release. Yet, much like with the camera, you can switch between the modernized graphics and lighting and the original, and even mix and match by having updated graphics and the older lighting, or vice versa.
Before
After
Several new additions make this the perfect experience for long-time fans of the series. There’s a Music Player mode that features all the music from the game, the original opening cutscene in its original aspect ratio, and even some cut levels to play through (though it’s worth noting that when I tried to start one of the levels, my game instantly crashed). In addition, some new costumes for both Kain and Raziel are equippable via the newly overhauled pause menu.
Also in the menu is a complete encyclopedia of the entire franchise’s lore and history. There is even a photo mode, if you want to get some beauty shots of the game’s main characters. Easily, though, my favorite feature is a demo for Legacy of Kain: The Dark Prophecy, the cancelled sequel to Defiance. The demo is barely ten minutes long and is only available in the Deluxe Edition, but the fact that it was preserved at all makes the Deluxe Edition more than worth it.
Obviously, there are only so many issues that the Remastered version can address. While the fixed camera makes a world of difference to the gameplay, it still doesn’t fix the combat’s more frustrating qualities. Some problems have only become more prevalent with this version, such as some lighting problems in the Spirit Realm and the aforementioned glitches. Yet, when considering what this version managed to pull off, I found myself more willing to forgive these problems.
There were countless moments where I was absolutely not having fun when constantly fighting through the same frustrating combat encounters over and over again. Yet the great quality of writing, the beautiful new graphics, and the numerous quality-of-life additions made me want to see this experience through to the very end. Even though Defiance hasn’t aged well at all, if you’re a fan of the franchise, then this Remastered edition is an absolute must-play.
The Coin is Still Turning
Admittedly, Legacy of Kain is a series that I have only recently found myself invested in. When I was younger, while I had heard people talk about it, it managed to slip my grasp and was never a franchise that I wanted to invest time into, even as the remastered versions were coming out. If I had just played the original version of Legacy of Kain: Defiance, then my opinion of the series wouldn’t have changed at all. However, with the Remastered release in particular, I can now consider myself a fan of the franchise.
Defiance, as it was released in 2003, is extremely flawed. The fixed camera perspective is an absolute pain to navigate, plus the combat is quite frustrating thanks to unfairly balanced enemies and attacks that lack any weight. Furthermore, some issues are likely exclusive to the remaster, such as the aforementioned glitches and crashes. Yet, when you consider the overall improvements and additions that the remaster added, these low points are worth trudging through.
The fact that you can change from the original fixed camera perspective to a newly added third-person view is enough to make the remaster worth it alone. Yet, there’s also cut content that has been added, behind-the-scenes videos, new UI elements, new unlockables, and countless new features that fans will especially get a kick out of. This is the ultimate love letter to not just Legacy of Kain: Defiance, but also the broader franchise.
If you are a fan of the series, even if you’ve only played the Soul Reaver remasters and haven’t yet played Defiance, then this is an essential purchase, regardless of the shortcomings. As for what this means for the future of the franchise, considering that we’re getting a new Legacy of Kain spin-off game very soon, I can only hope that we will get the long-awaited continuation of Raziel and Kain’s story sooner rather than later.
Disclaimer: Aspyr Media provided a PlayStation 5 copy of Legacy of Kain: Defiance Remastered for review purposes.
During the Nintendo Indie World showcase, SoulGame Studio has announced that Minishoot’ Adventures is available today for Nintendo Switch and Switch 2, as well as all other consoles. This includes PlayStation 5, Xbox Series X|S, and Xbox One.
Minishoot’ Adventures initially released in 2024 on PC via Steam. The game will also be available on Xbox Game Pass. Check out the latest trailer for Minishoot’ Adventures below:
The Steam page describes Minishoot’ Adventures as follows:
His minions have emerged from the underworld, your village has been destroyed, and all your friends are now trapped in corrupted crystal… Embark on a journey to save the world in this bullet-filled adventure, born from our desire to mix the joy of open-ended exploration with a top-down shooter’s juicy game feel.
Take control of a swift and responsive spaceship, and shoot your way through handcrafted encounters supported by a crystal clear esthetic and crispy game feel. Overcome bosses in intense Bullet Hell battles, with difficulty options for both newcomers and veterans.
Plunge into an entirely handcrafted world built with many interconnections to explore on your own. Lush caverns, ancient temples and sunken cities await you with their unique treasures, challenges and secrets.
Finding the Primordial Powers will improve your combat and exploration abilities while also opening up the map bit by bit as you unlock new paths and reveal shortcuts.
Upgrade your ship by leveling up, finding various items and buying equipment. Don’t forget to rescue your adorable friends; each of them will help you in their own way!
Whether you like chill exploration or hardcore Bullet Hell, we got you covered with 3 difficulty modes, aiming assistance, auto fire and more accessibility options.
During the recent Nintendo Indie World showcase, Prophecy Games revealed that Deadzone: Rogue will release for the Nintendo Switch 2. It will be available on March 17.
The first-person shooter sci-fi roguelite initially released for PlayStation 5, Xbox Series X|S, and PC via Steam last year. Check out the trailer confirming the Nintendo Switch 2 version of Deadzone: Rogue below:
Adventure on your own, or conquer the ship in a co-op squad of up to 3 players. Mark enemies for focused fire, synchronize grenade strikes, and storm enemies with overwhelming force. Adjust difficulty levels for each mission to match your mood, from a more laid-back adventure experience all the way to nightmare mode.
Fight against massive, biomechanical bosses that demand steady aim and quick reflexes. Annihilate waves of hunter-drones, robotic spiders, the mindless, and dozens of other enemies to survive each run. Battle through each ship sector — from the engine rooms to the brig.
Master over 30 powerful weapons, each modifiable with elemental affixes and upgrades. Turn a shotgun into a void-spreading crowd crusher, or a submachine gun into a room clearing hail of ice. From plasma cannons to sniper rifles, your arsenal adapts to any combat scenario.
Incinerate drones with fire, freeze swarms with ice, chain lightning enemies with shock, or send them to the void with a well-timed headshot.
Transform your combat approach through dozens of augments, perks, and items. Dominate from afar, strike from the shadows with stealth, or get close with enhanced melee. Your choices offer a unique experience against the mechanical onslaught.
Use permanent upgrades to reshape yourself into a killing machine. Boost your shields, amplify elemental chaos, and tear bots apart with satisfying fury. Forge a path that matches your playstyle.
During the recent Nintendo Indie World showcase, Beethoven & Dinosaur has revealed that Mixtape will release on May 7. The game will be available for PlayStation 5, Xbox Series X|S, PC via Steam, and Nintendo Switch 2.
Mixtape is described as both a mixtape of music and a mixtape of mechanics. There’s skateboarding, different art styles, all meant to evoke a feeling of nostalgia. According to last year’s Day of the Devs showcase, the game features various famous musicians including Joy Division, Devo, Smashing Pumpkins, Portishead, Roxy Music, Silverchair, Lush, The Cure, Siouxsie and the Banshees, Stan Bush, The Jesus and Mary Chain, Iggy Pop, and more.
On their last night together, three friends embark on one final adventure. Play through a mixtape of memories, set to the soundtrack of a generation.
En route to their final party together, a perfectly curated playlist draws three friends into dreamlike reenactments of their formative memories. Experience a variety of narrative vignettes exploring the pivotal moments that shaped them. Players will immerse themselves in the teenage wasteland by playing through a mixtape of joyful gameplay, from skateboarding and flying to taking photos after hours at an abandoned theme park, hitting baseballs, and putting on a fireworks show from the backseat of a car. It’s the greatest hits of the teenage experience, from the first kiss to the last dance.
From Beethoven & Dinosaur, developers of BAFTA award-winning game The Artful Escape, Mixtape draws inspiration from classic coming-of-age movies, bringing together nostalgic aimlessness, mischief, music, the highs and lows of adolescence, and the bittersweet feelings brought about by growth, transformation, and moving on.
During the recent Nintendo Indie World showcase, Drinkbox announced that Blighted will release in fall 2026 for Nintendo Switch 2. It will also be available for PC via Steam on the same day.
Drinkbox has previously worked on games like Guacamelee and Nobody Saves the World. Blighted will be its first 3D metroidvania and feature RPG mechanics and a world described as a “psychedelic western nightmare.” It is unknown whether the game will release for PlayStation 5 or Xbox Series X|S. Check out the new trailer for Blighted below:
In the past, the dead were buried with seeds planted in their brains. These seeds would grow into trees bearing fruit imbued with memories. Knowledge was passed down through the fruit of memory trees for generations.
This continued until the one called Sorcisto defiled the ritual. By eating brains raw, Sorcisto gained vast power and knowledge. He consumed the player’s entire village, destroyed its forest of memory trees, and infected the world with a deadly Blight.
You are the lone survivor of Sorcisto’s rampage, fighting to reclaim the memories of your people, before your own Blight overtakes you.
Learn to harness your Blight, which serves as a source of both power and danger, challenging players of all skill levels and gating some of the world’s deepest secrets.
Features
Intense combat: combat in Blighted is nuanced and deadly. Carefully time your attacks to weave through enemies, chain together combos, and perform powerful finishers.
Harness your Blight: the player’s Blight serves as a dynamic difficulty system that constantly changes the enemies, the player, and the world around them.
Consume memories: absorb the brains of defeated bosses to gain their memories and become more powerful (and Blighted), widening your skillset and opening up new paths.
Unlock mysteries: pay careful attention while exploring to unlock the many deep secrets of Blighted’s world.
Surreal characters & environments: explore vibrant, psychedelic landscapes and meet bizarre creatures on your journey.
Co-op multiplayer: play through the adventure with a friend via drop-in/drop-out co-op multiplayer.
Check out the latest trailer for Moonlighter 2: The Endless Vault below:
The Steam page describes Moonlighter 2 as follows:
Dive deep into Action-RPG with roguelike elements and a tale about new beginnings. With no coin to your name, you and the other townsfolk find yourselves stranded in the distant village of Tresna. Now, it’s up to you to get back on your feet and turn your humble shop into the beating heart of the village’s wealth. Explore dangerous dungeons, gather relics, sell them, and reinvest in your friends’ establishments. Unlock new weapons, armor, shop decorations, and—more importantly—restore hope that things can one day turn around.
Strap on your trusty backpack, hone your weapons, and venture into the unknown in search of new riches. The further you delve, the larger the treasure. Tread carefully, though. Let greed take hold, and you risk losing it all.
After each escapade, you put your hard-earned loot on sale. That’s where your shop-owner charm will shine. Decorate the layout of the shop floor, haggle for the best deals, and handle unexpected events to maximize your profits. Whether it’s simple junk or shiny relics, everything has a price.
A merchant can only be as prosperous as their village. Invest in the townsfolks’ establishments to obtain better weapons, armor, and upgrades. As the village thrives and grows more vibrant, new people (and money!) will be drawn towards your shop.
Tiny Monks Tales and Daedalic Entertainment have announced that Woodo will release in summer 2026. Both have also revealed a Nintendo Switch 2 edition during the recent Nintendo Indie World presentation.
Woodo will also be available for PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC via Steam. You can try the game out for yourself thanks to a demo that is available on Steam. Check out the latest trailer for the upcoming game below:
Woodo is a cozy diorama puzzle game where you assemble wooden scenes piece by piece. As you place objects in their correct spots, each scene slowly fills with color and comes to life, revealing charming animations and small surprises. Follow the story of Foxy and Ben the frog through a series of interconnected dioramas, each capturing a unique moment from their shared adventure.
Feel like you’re assembling a real toy, with each piece clicking into place with a satisfying, tactile sensation, as if it’s right in your hands. Assembling objects isn’t linear—you have to turn and explore the 3D space to reveal hidden pieces. Watch as each piece transforms the world around you, with playful animations that react to your placements, bringing the diorama to life.
With a friendly narrator’s voice, immerse yourself in a world when time was plentiful and much of it was spent outdoors, when the simplest things surprised and when every day promised great adventure. Feelings that were more present in childhood and are often missed or even forgotten with time passing.