Kujima: Why Sing, When You Can Warble? Anime Premieres on April 9

Kujima: Why Sing, When You Can Warble?

The official website for the TV anime adaptation of Akira Konno’s Kujima Utaeba Ie Hororo manga has confirmed the anime’s April 9 premiere at 10:30 p.m. JST on AT-X. The anime will also air on Tokyo MX, MBS, BS-TBS, U-NEXT and Anime Hōdai, and Crunchyroll will stream the anime outside Japan with the title Kujima: Why Sing, When You Can Warble?.

A new promotional video for Kujima: Why Sing, When You Can Warble? was also released, revealing that Galileo Galilei performs the opening theme song “Komorebi (Sunlight Through the Trees).” Manami Kakudō performs the ending theme song “Hororo Shōryō (Warble Ramble).”

The cast includes:

  • Ayumu Murase as Arata Kōda
  • Yuria Kōzuki as Kujima
  • Yōhei Azakami as Suguru Kouda
  • Ryōko Shiraishi as Miyoshi Kouda
  • Hirofumi Nojima as Masaomi Kouda

Noriyuki Nomata directs the anime at Studio Hibari. Shinichiro Kimura is the series director. Yasunori Yamada is overseeing the series scripts, Sakurako Mitsuhashi is the character designer, and Manami Kakudō is the music composer.

Kujima Utaeba Ie Hororo second key visual
©紺野アキラ/小学館/クジマ製作委員会

Konno launched the Kujima Utaeba Ie Hororo manga in Shogakukan’s Monthly Shonen Sunday magazine in September 2021, and the series ran until April 2024. Shogakukan published the manga’s first compiled book volume in April 2022. The fifth and final volume released in May 2024.

Lastly, here’s an overview of the manga series, via MangaDex:

The fall of his first year in middle school, Arata Kouda meets a strange bird-like creature named Kujima. Seeing he’s hungry, Arata invites him into his home to eat. There he encounters Arata’s older brother, a shut-in studying for his next entrance exam. After a tense meeting Kujima decides to start freeloading at their house during the winter until the warm spring comes.

holoVillage: Our Cozy Days Gets a New Gameplay Trailer

holoVillage Our Cozy Days

holo indie and Roboqlo have released a new trailer for hololive-themed cozy life multiplayer life-sim game holoVillage: Our Cozy Days, which is coming soon to PC via Steam. The new gameplay trailer showcases the adventure elements of holoVillage Our Cozy Days, including dungeons and boss fights.

Lastly, here’s an overview of the game, via Steam:

holoVillage: Our Cozy Days is a game where you can enjoy a slow and carefree rural life together with your favorite VTuber.

Join the cute chibi versions of VTuber talents from hololive Production as you develop your village, explore dungeons, build houses, and enjoy a relaxing slow life together.

Relaxing slow life with farming, mining, and fishing

In the village, you can till the fields, go fishing, craft items with collected materials, open a shop and do business… Enjoy your time freely and leisurely with hololive members in your own way.

Exciting dungeon exploration

Outside the village, enemies appear and powerful bosses await in dungeons, providing thrilling adventures for those who seek more action. Gather equipment and aim for even greater heights!

Rich housing features

Decorate your home or shop with furniture and items inspired by hololive talents to create your own unique interior or fan room. You can also upload your room to the server for others to see or visit your friends’ rooms!

hololive talents visiting the village

Familiar hololive talents appear as villagers and help you in your daily life and adventures. Rooms you create can be made public for other players to visit — and maybe even your oshi might drop by!

A wide variety of costumes

You can freely dress up your favorite hololive talents in various outfits. From casual clothes to school uniforms, even swapping outfits between talents is possible. Dress up your oshi in the outfit you love!

Multiplayer elements

A multiplayer mode where multiple players can play together is also planned. With both cooperative and mischievous play options, the way you enjoy the game expands even further!

Homura Hime Review – Demons at the Door

homura hime review

Homura Hime is frustratingly close to being a great game. It has deep and satisfying combat, and the movement can feel pretty good when you get into the more lengthy platforming sections, allowing you to get into a nice flow state. However, it constantly brings the action to a screeching halt with constant cutscenes and story segments that go on for way too long and, frankly, aren’t very good. The power struggle between these two aspects of Homura Hime pulled me back and forth throughout my experience, leaving me exhausted.

Who Decides What Is Evil?

Homura Hime Story

The story of Homura Hime revolves around an order of exorcists who maintain the balance between demons and the rest of the world. As the titular Homura Hime, you are tasked with killing five archdemons, which are just people who have died while under extreme duress or sadness, that threaten this balance. Accompanying you is Ann, a shrine maiden who feels the need to constantly chime in at every opportunity and acts as a sort of sidekick to Homura Hime. Together you travel across five stages, slicing through demons and platforming, culminating with a boss fight against one of the archdemon threats. As you kill each archdemon, you get a small glimpse into their past and why they were corrupted. From here, the story starts to question whether you are truly doing the right thing by killing these archdemons, or whether Homura Hime even has the free will to stop.

While the story wasn’t offensively bad, it doesn’t do enough to justify just how much they cram it down your throat. At least when other character action games stop for cutscenes or story segments, it is accompanied by cinematic action scenes that keep the hype and intensity going. In Homura Hime, you are just forced to sit through constant scenes of dialogue spread throughout levels, which just have you clicking through text boxes. Why am I spending so much time after every other encounter moving through dialogue that is just reiterating what we’ve already been told twenty times before, instead of just keeping the momentum going? And why, even in gameplay, do the characters just keep talking nonstop? It really is frustrating because the few times when the game actually lets the game speak for itself without interruption, it really shines.

A Cut Above

Homura Hime Boss

Combat is extremely smooth and responsive in Homura Hime. Comboing an enemy into oblivion and then shooting off towards another without missing a beat feels fantastic, and as you unlock new combos and skills, it just gets better. Homura Hime takes some cues from recent character action games, using bullet hell mechanics in its combat, forcing you to keep on your toes to avoid stray projectiles. Enemies will also relentlessly come after you, offering very little time in between assaults. One of my favorite innovations in modern action games is allowing the enemy AI to swarm the player rather than standing around waiting for their turn to attack, and Homura Hime has some of the more aggressive enemies in recent memory. Thankfully, Homura Hime is equipped with a rather powerful parry mechanic, and you will need to abuse it to survive. Almost every enemy attack is parryable, outside of moves that flash yellow, which you’ll have to dodge. Parrying not only prevents damage, but wears down enemy stamina meters, which, when depleted, stun them, opening up opportunities to really lay on the damage.

While in the early game, most of the enemies are easy to read, the game ramps up its difficulty significantly with the bosses. Boss fights combine the relentless attack AI of other encounters with some absolutely insane bullet patterns to move through, making them the standout moments of the Homura Hime. Memorizing these patterns and knowing when to move in for your attacks or to go on the offensive will be paramount for your success in these fights. However, Homura Hime suffers from making the rematches with these bosses in the second half of the game ultimately redundant. Outside of one fight that changes things up, all the other rematches with the archdemons are just a rehash of the same fight over again.

Limping to the Finish

Homura Hime Counter

Homura Hime only clocked in at around 10 hours upon completion, but it felt like so much longer than that. About halfway through, the game attempts a rug-pull moment that sends you back through the same five levels you just completed, just condensed down slightly and with harder enemy variants. This could have been a great idea to remix stages and make you approach each level differently, but instead, the changes are so minimal that I quickly started feeling the repetition wear on me. This makes the latter half of the game feel more like padding, causing it to drag the pacing down. That being said, the final boss fight gauntlet manages to redeem Homura Hime somewhat.

I really think trimming down the latter half of the game to just the boss fights would have only benefited the game here. Retreading old levels can be fun when done right, but you have to really change how they play or throw in some sort of curveball to make them feel somewhat fresh. Homura Hime just adds a couple short cuts and calls it a day. It is an odd choice, and I wonder if the developer was worried about the game’s length and added these sections in later to stretch it out.

For Those Who Need Their Fix

Homura Hime Rock Shot

In the end, I enjoyed my time with Homura Hime, but there were too many stumbles along the way for me to fully recommend it to everyone. The story is not very good, and no characters stand out as particularly interesting or memorable, but the combat saves it by offering a large array of fun combos and skills to slice through demons with. It also overstays its welcome by having you play through old levels without making it worthwhile at all. I really wanted to like this game more than I did, because you can tell there was a lot of heart and thought put into Homura Hime. Sadly, the fantastic combat and great art are let down by some questionable design choices and a lackluster story. I can only recommend Homura Hime to the diehard character action game fans out there who are looking for a decent game to blast through on a weekend.

Disclaimer: PLAYISM provided a PC (Steam) copy of Homura Hime for review purposes.

Echoes of Aincrad has a ‘Death Game Mode’ that Deletes Save Data After Dying

Echoes of Aincrad Death Game Mode

Bandai Namco has revealed some interesting tidbits of information regarding new Sword Art Online action RPG Echoes of Aincrad, including a new “Death Game Mode.” Available in all version of Echoes of Aincrad and as an early unlock for the Deluxe and Ultimate Editions, Death Game Mode is reference to the consequence that players of the in-universe MMORPG experience if they run out of health and dies in the game—permadeath. Upon death, Echoes of Aincrad will delete the player’s save data on the 2nd and 3rd slots, which are the slots that Death Game Mode supports.

In addition, the official Japanese website for Echoes of Aincrad confirms that the single-player game doesn’t support HDR. The performance specifications per platform were also revealed: 

  • PlayStation 5 – 4K at 60 FPS max frame rate
  • Xbox Series X – 4K at 60 FPS max frame rate
  • Xbox Series S – 1440p at 60 FPS max frame rate
  • PC (Steam) – 720p to 4K supported, unlimited frame rate

Echoes of Aincrad launches on July 10 for PlayStation 5, Xbox Series X|S, and PC via Steam, and pre-orders are available now for the Standard Edition ($69.99), Deluxe Edition ($89.99), Ultimate Edition ($109.99), and Aincrad Edition (Bandai Namco Store exclusive, $149.99). 

Here’s an overview of the game, via Steam:

Risk Your Reality

Step into the floating castle of Aincrad, a world of breathtaking beauty and danger where every battle could be your last. Enter a mysterious, vibrant world and shape your fate. Create your hero, choose your gear, and master combat through your special skills and reflexes. Build synergy with the partner of your choice, level up, and unlock powerful abilities as your horizon expands with every victory.
Will you rise and claim your destiny or fall to foes stronger than you imagined?

This is not just a game; it’s a battle for survival. Take up your weapon, shape your legend, and enter an adventure to risk your reality!

Forge Your Hero

Live this JRPG adventure as yourself by designing and customizing your own avatar to create a hero that reflects your vision. This is your identity, your legend, and your chance to leave a mark on a world where survival is everything.

Define Your Progression

Shape your adventure and determine your fate by adapting your equipment, weapons, statistics, partner and special skills to reflect your favor for speed, intelligence, or endurance. Gather more strength as you level up. Growth is essential for your survival. Deepen the synergy with your partner, adapt their tactics and build to create a team dynamic that turns every battle into a triumph.

Explore a Thriving World

Wander across diverse cities and journey through stunning environments, from serene plains to perilous dungeons filled with secrets. Complete quests, hunt rare treasures, and challenge formidable foes in real-time action combat. The map expands as your story unfolds, revealing new areas and dangers at every turn.

South of Midnight Releases for Switch 2 and PS5 on March 31

South of Midnight Releases for Switch 2 and PS5 on March 31

Compulsion Games has announced that South of Midnight will release on both Nintendo Switch 2 and PS5 on March 31. The game initially released last year for PC and Xbox Series X|S. 

Check out the trailers for both the PlayStation 5 and Nintendo Switch 2 versions of South of Midnight below:

PlayStation 5

Nintendo Switch 2

South of Midnight is available now for Xbox Series X|S and PC via Steam and Windows. Final Weapon reviewed the game, and gave it a 4/5. We described it as a “fantastic representation of the deep south and its folklore. It has great visuals, engaging characters, a charming story, and music that will leave your jaw on the floor. While there are certainly flaws with the repetition of the combat, the frustrating platforming, and the lack of development of certain characters, these issues pale in the face of just how well Compulsion Games managed to execute this great work of art.”

Lastly, the Steam page describes the game as follows:

From the creators of Contrast and We Happy Few, South of Midnight is a spellbinding third person action-adventure game set in the American Deep South.

As Hazel, you will explore the mythos and encounter creatures of Southern folklore in a macabre and fantastical world. When disaster strikes her hometown, Hazel is called to become a Weaver: a magical mender of broken bonds and spirits. Imbued with these new abilities, Hazel will confront and subdue dangerous creatures, untangle the webs of her own family’s shared past and – if she’s lucky – find her way to a place that feels like home.

Do You Like Big Girls? Anime Premieres March 13 on AnimeFesta and OceanVeil

Do You Like Big Girls? anime

The official website of the upcoming anime adaptation of Gorō Aizome’s Do You Like Big Girls? (Ōkii Onnanoko wa Suki Desu ka?) manga revealed the anime’s promotional video, theme song artist, and release information for March 13. The video previews the theme song “Sekai ni Hitotsu no Gift” (A Single Gift for the World) which will be performed by Mitsuki Nakae.

Check out the video below:

Do You Like Big Girls key visual
©愛染五郎 ・竹書房/Suiseisha Inc.

The anime will release first on AnimeFesta, which will stream both the “Premium Version” and the “On-Air Version” on March 13. The anime will then air on television starting on April 5 at 25:05 / April 6 at 1:05 a.m. JST on Tokyo MX and BS11. OceanVeil will stream the anime with English subtitles as it airs on March 13.

The cast and staff of the anime includes:

Cast

  • Rin Hinishi as Sōta Tachibana
  • Sui Mizushiro as Ayano Hasegawa
  • Kanna Natsuki as Kaori Tachibana
  • Hana Mameshiba as Sanae Yamada
  • Suyako Inemuri as Sakura Asakura
  • Aki Nagatsuki as Kyōka Teshigawara
  • Noeru Kanzaki as Julia Mackenzie

Staff

  • Director: Sōta Warai
  • Studio: Studio Hōkiboshi.
  • Series Scripts: Eeyo Kurosaki
  • Character Design: Nagae Ashitaka
  • Color Key Artist: Neruneru
  • Art Director: Momoko Satō
  • Director of Photography: Shurakura Hōōin
  • Editor: Kōki Shinkai
  • Sound Director: Akinori Shiba

Aizome launched the manga in Takeshobo’s Monthly Kissca magazine in 2014, later transferring to Takeshobo’s GANMA! Plus (now known as Takecomic) website in January 2022 following the final issue of Monthly Kissca. The manga is still ongoing on Takecomic, with the eighth and most recent volume being published in June 2022. Seven Seas Entertainment licenses and publishes the manga in English.

Here’s an overview of the ongoing manga series, via Seven Seas Entertainment:

The tale of one guy’s chance to try to score with an entire ladies’ volleyball team!

The big girl era has finally arrived!! Thanks to his sister’s scheming ways, Sota was roped into becoming the hall director for the girl’s varsity volleyball team. Being so short, he’s the perfect target for their merciless teasing. Can the diminutive Sota stand up to these amazons and conquer the high hurdles of life in an all-girls dorm? For Sota and his harem of big girls, it’s victory or bust!

Hotel Inhumans Season 2 Premieres in October 2026

Hotel Inhumans

Earlier today, the official website for the anime adaptation of Ao Tajima’s Hotel Inhumans manga revealed that Hotel Inhumans Season 2 will air in October 2026. The website also revealed a new visual and cast member. 

© 田島青/小学館/ホテル・インヒューマンズ製作委員会

Hina Yomiya joins the star studded cast and will voice the new cast member Shiba Kirihara.

Hotel Inhumans season one premiered on July 6, and Crunchyroll is streaming the series in North America, Central America, South America, Europe, Africa, Oceania, the Middle East, CIS, Indian Subcontinent and Southeast Asia.

The second season will see most of the cast and staff from the first season reprising their roles including, Yūsuke Kobayashi and Hinano Shirahama who starred as Ikurō Hoshi and Sara Haizaki.

Tetsuro Amino, known for his work on Macross 7, will once again be directing the anime at Bridge, with Shoji Yonemura handling the series scripts. Shinjo Fujisaki is handling the character design, Haru Yamada is the sound director, and Koharu is composing the music.

Tajima released the manga series on Shogakukan’s Sunday Webry site in June 2021. The Hotel Inhumans manga ended with the 12th and final chapter, which shipped on September 19. Lastly, here is an overview of the story, via the anime’s official website.

The best hotels have specific requirements: “exquisite food,” “supreme relaxation, ” “enchanting entertainment,”… And then there’s “the latest weapons arrangements,” “safe identity theft,” and “perfect corpse disposal” –!? On the borderline of death, the two concierges, Ikuro and Sara, never say “no.” What are the wishes of assassins that they respond to? The brilliant killing hotel drama begins!

Nintendo Sues U.S. Government for ‘Unlawful’ Tariffs

Nintendo U.S. lawsuit

Nintendo of America is suing the United States government for the tariffs that President Donald Trump has enacted since February 1, 2025, according to a new report from Aftermath. In the complaint filed on Friday, March 6, in the U.S. Court of International Trade, Nintendo of America’s lawyers wrote that Trump implemented “unlawful” executive orders “imposing tariffs on imports from a vast swath of countries,” which result in the collection of more than $200 billion.

In the lawsuit, Nintendo is asking the court to refund “with interest” the tariffs it paid to the U.S. government. The lawyers wrote, “[Nintendo of America] has standing to sue because it is the importer of record for goods that were subject to IEEPA (International Emergency Economic Powers Act) Duties.” Nintendo also stated that the company has “suffered injury” from the imposed tariffs as well. However, it’s worth noting that cases of like Nintendo’s lawsuit against the U.S. government are automatically stayed, pending the results of a tariff case that made it to the U.S. Supreme Court. 

The filing comes after Judge Richard Eaton of the U.S. Court of International Trade in New York ruled on Wednesday, March 4, that U.S. importers are “entitled to benefit” from the high court’s February 20 decision, which stated that Trump lacked the authority to impose tariffs under the IEEPA. This ruling states that paid tariffs invalidated by the Supreme Court are legally entitled to refunds. Eaton also wrote that he will hear cases pertaining to the refund of IEEPA tariffs, as reported by CBS News. 

The World’s Strongest Rearguard – Labyrinth Country’s Novice Seeker Anime Trailer Unveils Main Cast

The World's Strongest Rearguard

Earlier today, the official website for the upcoming anime adaptation of Tōwa’s The World’s Strongest Rearguard – Labyrinth Country’s Novice Seeker (Sekai Saikyō no Kōei: Meikyūkoku no Shinjin Tansakusha) light novel series revealed its first promotional video. The video revealed the main cast and confirmed the anime’s July 2026 release date.

The World's Strongest Rearguard
© 2026 とーわ・風花風花/KADOKAWA/世界最強の後衛製作委員会

The cast and staff of The World’s Strongest Rearguard anime include:

  • Yoshitsugu Matsuoka as Arihito
  • Aoi Koga as Theresia
  • Sakura Nakamura as Kyōka
  • Yui Ishikawa as Elitia
  • Saori Hayami as Suzuna

Yūji Yanase directs the anime at Maho Film. Deko Akao is in charge of series scripts, and Eriko Yanagimoto is the main character designer.

Tōwa launched the The World’s Strongest Rearguard novel on the Shōsetsuka ni Narō website in April 2017. Kadokawa published the novel’s first volume, featuring illustrations by Kazabana, in November 2017.

In March 2018, Rikizo launched the manga adaptation on Kadokawa’s Comic Walker web manga site. Kadokawa published the first compiled book volume in September 2018. Yen Press also publishes the manga adaptation in English.

Yen Press licenses the manga and novel in English and describes it as follows:

Corporate slave Arihito Atobe’s death in a freak bus accident marks the beginning of his new life as a kind of adventurer called a Seeker. Reborn into a fantasy world, he settles into a previously unknown job class called “rearguard,” capable of providing his (all-female) party with critical attack, defense, and recovery support. And it comes with an added bonus: Simply being at the back of the party line increases his companions’ fondness for him! Freed from the shackles of corporate life, Arihito is eager to start fresh as a newly minted Seeker!

Yukino Sonoyama’s Bless Manga Gets Anime Adaptation in 2027

Bless

Aniplex and A-1 Pictures announced that an anime adaptation of Yukino Sonoyama’s Bless manga will premiere in 2027.

Shōtarō Kitamura, known for his work on, Makeine: Too Many Losing Heroines! is directing the anime at A-1 Pictures. Takayuki Kikuchi is the assistant director, while Fukurou Kamiza is writing and overseeing the series scripts. Honoka Yokoyama will serve as both the character designer and chief animation director, and Tetsuya Kawakami and Reina Iwasaki are also chief animation directors. Ryō Yoshimata is composing the music.

Additional staff members include:

  • Costume Design: Akane Takeda (A-1 Pictures)
  • Prop Design: Takayuki Kidou
  • Main Animators: Yuichiro Iida, Marina Kobayashi, Mirai Harashima (A-1 Pictures)
  • Hair and Makeup Supervisor: Katsuyoshi Kojima (tron)
  • Graphic Illustration: Kashimaki
  • Color Design: Mana Hokuto (A-1 Pictures)
  • Art Director: Risa Wakabayashi (A-1 Pictures)
  • Background Art: Kiya Hirayoshi (A-1 Pictures)
  • CG Director: Yuki Kuribayashi
  • Director of Photography: Hideki Eto (EXPLOSION)
  • Editing: Kiyoshi Hirose
  • Sound Director: Kōhei Yoshida
  • Sound Effects: Takuya Hasegawa

Yukino Sonomaya first released the Bless manga in Kodansha’s Shonen Magazine Edge in 2022. Kodansha will publish the eighth volume on March 9. The manga has made waves around the world with more than 1.25 million copies in circulation.

Kodansha USA Publishing is releasing the manga in English and it describes the story as follows:

They said Aia was destined to be a model, and Jun was bullied for her freckles. Together, they will take back the power to define themselves in an inspirational fashion manga that asks cutting questions about what it really means to be beautiful—and what it takes to overcome an arbitrary system that seems to respect talent over hard work.