More

    SAND LAND Anime Gets a New Key Visual

    A new key visual for the ongoing for the SAND LAND: The Series anime was revealed ahead of the Japanese TV broadcast, which is set for June 28 on NHK General TV. The SAND LAND anime series is currently streaming on Disney Plus worldwide.

    To celebrate the announcement of the Japanese TV premiere, a new key visual depicting protagonist Beelzebub was released on the anime’s official X (formerly Twitter) account

    SAND LAND The Series

    Sunrise, Kamikaze Douga, and ANIMA co-produced the SAND LAND movie with Bandai Namco Entertainment. Following its premiere in theaters on August 28, 2023, Disney Plus began to stream the TV anime adaptation on March 20, 2024. 

    The staff and cast of the movie and anime series include:

    Cast

    • Mutsumi Tamura as Beelzebub
    • Kazuhiro Yamaji as Rao
    • Chō as Thief
    • Satoshi Tsuruoka as General Are
    • Nobuo Tobita as General Zau
    • Mikako Komatsu as Anne
    • Ayumu Murase as Muniel

    Staff

    • Director: Toshihisa Yokoshima
    • Direction Adviser: Hiroshi Koujina
    • Anime Scripts: Hayashi Mori
    • Sound Director: Yoshikazu Iwanami
    • Composer: Yūgo Kanno

    Lastly, here’s an overview of the manga series by Akira Toriyama, via Viz Media:

    In the far future, war has destroyed the entire Earth, leaving only a barren wasteland where the supply of water is controlled by the greedy king. In search of a long-lost lake, Sheriff Rao asked the king of the demons for help…and got the king’s son, Beelzebub, and his assistant, Thief. Together the unlikely trio sets off across the desert, facing dragons, bandits and the deadliest foe of all… the King’s army itself! It’s travel adventure and tank action in this new story from Akira Toriyama, the creator of Dragon Ball Z!

    Fortnite Returning to US iOS App Store Next Week

    Fortnite Returning to United States iOS Devices Next Week

    Epic Games has announced that Fortnite will return to the US App Store on iOS devices starting the week of May 5, thanks to a new ruling from the courts. The court order states that Apple will no longer be able to take a commission from purchases made outside of the App Store. 

    Apple initially took Fortnite off of the App Store due to Epic Games having its own store front within the game, which went against Apple’s rules. The two companies have been in an ongoing legal battle ever since, but the recent court order tipped the odds in Epic’s favor. In a statement, Epic Games CEO Tim Sweeney said the following about the ruling:

    “We will return Fortnite to the US iOS App Store next week. Epic puts forth a peace proposal: If Apple extends the court’s friction-free, Apple-tax-free framework worldwide, we’ll return Fortnite to the App Store worldwide and drop current and future litigation on the topic.” 

    Recently, Epic Games announced that the next season will feature characters from the Star Wars universe. The season will feature characters such as Chewbacca, Darth Jar Jar, Emperor Palpatine, and more. There will be new weapons, maps, Fortnite Festival music tracks, and even customizable lightsabers. The season, titled Galactic Battle, will be available on PlayStation, Xbox, PC, Nintendo Switch, and Android devices on May 2. Check out the trailer for Fortnite: Galactic Battle below:

    Fortnite will be available on iOS devices throughout the United States via the App Store starting at some point during the week of May 5. 

    mono Anime is Getting an English Dub on May 3

    mono English dub

    Crunchyroll announced the English dub of the ongoing mono anime series will premiere on Saturday, May 3. The English dub cast of mono was also revealed ahead of the weekend premiere.

    The English dub cast includes:

    • Abby Trott as Satsuki
    • Michaela Murphy as An
    • Yolis Arroyo as Sakurako
    • Kana Shimanuki as Haruno
    • Hayden Bishop as Kako

    The mono anime premiered on April 12 on BS11, Tokyo MX, Tochigi TV, Gunma TV, and AT-X. The anime is streaming on the ABEMA and d Anime Store streaming services in Japan, and MBS and Yamanashi Broadcasting System will also air the anime.

    Halca will perform the ending theme song “Weekend Roll.”

    The Japanese cast and staff include:

    Cast

    • Haruna Mikawa as Satsuki Amamiya 
    • Aoi Koga as An Kiriyama 
    • Hikaru Tohno as Sakurako Shikishima 
    • Reina Ueda as Haruno Akiyama
    • Maki Kawase as Kako Komada

    Staff

    • Director: Ryoka Aikei
    • Character Designer: Takuya Miyahara
    • Script Writer: Yoko Yonaiyama
    • Producer: Aniplex
    • Assistant Director: Naoya Morotomi
    • Art Directors: Risa Fujii, Masanobu Nomura
    • Color Director: Sakura Komatsu
    • CG Director: Kōhei Ogawa
    • Compositing Director of Photography: Takeo Ogiwara
    • Editing: Keisuke Yanagi
    • Sound Director: Ryō Tanaka
    • Sound Effects: Masami Kitakata
    • Music: Hajime Hyakkoku
    • Animation Producer: Norikiyo Fujita

    Like the manga, the mono anime will depict high school girls that are part of a “cinephoto” club, combining cinema and photography. 

    Previously, 8-Bit produced the animation for Laid-Back Camp Season 3, which premiered on April 4, 2024. All three seasons of Laid-Back Camp and the Laid-Back Camp movie are available now to stream on Crunchyroll.

    JSAUX Announces Nintendo Switch 2 ModCase

    JSAUX Announces Nintendo Switch 2 ModCase

    JSAUX has announced a ModCase for the Nintendo Switch 2, a customizable case that will be available for $29.99. A wide range of accessories will also be available. 

    The ModCase for the Nintendo Switch 2 will feature colors that match the console, anti-slip textures on the grips, a cover that protects both the Joy-Cons and the console’s screen, and storage for eight game cards. Accessories such as a metal kick stand, a cooling fan, a MagSafe phone mount, or a power bank will also be available. While it isn’t available to pre-order yet, you can sign up to be notified when it goes live on the JSAUX website

    Recently, Nintendo revealed the pricing of some of the Nintendo Switch 2 upgrade packs. The pricing is as follows:

    Pre-orders for the Nintendo Switch 2 finally went live on April 24. The console, as well as previously announced games and accessories, are available to pre-order at select local and online retailers. Initially, pre-orders were delayed announced earlier this month as a response to “evolving market conditions.” While many expected Nintendo to increase the price of Switch 2, the price for the console has remain as announced: $449.99 for the standard console and $499.99 for the Mario Kart World bundle.

    The Nintendo Switch 2 will release on June 5, alongside Mario Kart World

    Mado Monogatari: Fia and the Wondrous Academy Comes to the West on July 29

    Idea Factory International announced dungeon crawling RPG Mado Monogatari: Fia and the Wondrous Academy is coming to the west on July 29 for Nintendo Switch, PlayStation 4, and PlayStation 5. The game has Japanese voice-overs with English and French subtitles.

    Additionally, Mado Monogatari: Fia and the Wondrous Academy will be available physically via the Idea Factory International Online Store and digitally. A Limited Edition ($92.99) will be available featuring the following items:

    Mado Monogatari Fia and the Wondrous Academy Limited Edition

    • Physical game
    • Official Art Book (64 pages)
    • Official Soundtrack (27 tracks)
    • Mini Shikishi Board
    • Reversible Cover Sleeve
    • Exclusive Trading Card

    Moreover, IFI Online Store customers will receive Fia and Carbunkle’s Mini Curry Spoon as an exclusive bonus item.

    Lastly, here’s an overview of Mado Monogatari: Fia and the Wondrous Academy, via Idea Factory International:

    Story

    The Ancient Magic Academy.​

    An academy with a long, storied past, known as the place where The Great Mage learned and graduated. Students study here to become Mages themselves.

    A girl named Fia, wanting to enroll in the Academy, makes a long arduous journey from her hometown, and manages to get in through her own luck.

    She now tries her best to get through the many challenges of schoolwork, strict professors, and mysterious happenings, all in pursuit of her goal to become a Great Mage herself, while also making friends with other students in her class.

    Embark on an adventure with Fia and her classmates as they explore the mysteries of the Ancient Magic Academy and uncover the legends of The Great Mage.

    Key Features
      • Conquer Dynamic Dungeons and Help Fia Become A Great Mage! — Crawl through randomly generated dungeons and engage in real-time, turn-based battles to help Fia level up. Use Magic Artes and collect Elemental Orbs to fill up your gauge and unleash Great Magic Artes. Manage your inventory and stats as you traverse floor after floor of wondrous treasures and magical monsters—including Puyo, Skeleton T, and others!
      • Keep your Grimoire Handy! — Keep track of unlocked abilities with the Grimoire, which logs Fia’s Magic Artes. Complete Assignments, Help Quests, and earn Learning Points that can be used to unlock nodes in the Grimoire for Fia to learn new Magic Artes.
      • Fia is Mad About Town! — Take a break from dungeon crawling and explore the school grounds where Fia can check out the Bulletin Board for unlocked mini-games, interact with classmates, grow ingredients, cook curry for in-dungeon boosts, and more! Find out what other goings on await Fia along her journey!
      • Swords, Shields, and Shiny Armor with Synthesis in the Storage Room — In the Storage Room of the school grounds, use items found in dungeons to synthesize into new equipment for Fia. Better synthesis items can later be unlocked via the Grimoire.

    Final Fantasy XIV Patch 7.21 Impressions – Space’s the Limit

    After a brief period of maintenance, Patch 7.21 Final Fantasy XIV is now available. And with it comes what is perhaps one of the few pieces of content I’ve been eagerly awaiting. Welcome back to Unending Horizons, where I’ll be regularly posting my impressions of both new and old content of Final Fantasy XIV. Today, we’ll be covering the main content of Patch 7.21: Cosmic Exploration, a crafter/gatherer-oriented content, which is something I really enjoy.

    It has been a while since I’ve seen content that was geared towards crafters and gatherers specifically, other than the allied society quests and the custom delivery NPCs. If you wanted to level up those classes, you would usually tackle the Ishgard Restoration reworked quests from 5.0, which brings me to the question: How does Cosmic Exploration compare?

    Disclaimer: The following article may contain spoilers of the new Cosmic Exploration quests.

    To Space We Go!

    To access Cosmic Exploration, the requirements are pretty simple. All you need is to have either a Disciple of Land or Disciple of Hand class at LV 10, and have completed the “Endwalker” Main Scenario Quest. Once those requirements are met, players are able to talk to Namingway on Old Sharlayan and be escorted to the moon base.

    Craft or Gather to Develop

    Upon your first arrival at the moon base, you’ll be given an exotablet with a selection of missions. These start at D-rank, graded at level 10. For the Disciples of Hand, the mission you select will provide you with all the necessary materials, and crystals are not required, so you won’t need to worry about spending your own resources. Your only limit, of course, is just how well your crafters are handled to make these items.

    As for the Disciples of Land, their quests flow rather similarly to the gatherer levequests. You’re tasked to find certain collectables, or sometimes a certain quantity of items, which are stored on your Cosmopouch. Each quest will grade your performance differently on a certain factor. It is strongly recommended to check the quest text on the exotablet to see what skills you must use in order to get a high enough score to get a Gold rating.

    Upon clearing those missions, you’ll be rewarded with Cosmocredits and Lunar Credits, which can be exchanged for various rewards. There are a variety of items to choose from, including crafter and gatherer materia, as well as glamour item sets. You can also spend 1000 Lunar Credits for a chance to spin the Cosmo Fortune roulette, where you have a chance to obtain an exclusive mount.

    Increase Your Rank

    Upon meeting certain conditions, such as clearing enough missions with Gold ratings, you’ll be able to get tougher missions. These can go up to rank A, divided into A-1, A-2, and A-3. And seriously, those missions are no slouch. I thought my crafters were decent enough to handle these recipes, but all my syntheses ended in failure at first. And I’m certainly not alone, as many players have reported the same.

    In what I can only assume is to make players engage with the crafting system more, the same item recipe can have differing durabilities, and some missions are way more strict in how they score your points. This does mean that if you decide to create a macro to help easen the process, it might not be 100% reliable compared to the currently available macros for Ishgard Restoration. This is especially true with the Expert Recipes, which cycle through many more “states” than your typical regular recipe, so there’s a tiny bit of RNG involved.

    All Hands on Deck

    Periodically, mech operation directives will sound out, which consist of missions that players must collaborate together to complete the mission within a given time limit. By spending 1000 Lunar Credits, you can also purchase a Pilot Application ticket from Alerot and submit for a chance to pilot a large mech in these quests. The only problem is that only up to five players can be selected to become pilots, and currently, with so many people applying for it, more often than not, you’ll get a message saying your application was not accepted.

    Another mechanic is the Red Alerts, where critical missions will appear on your exotablet for 20 minutes, and will task crafters and gatherers to deliver as many items as quickly as possible to two drop-off points. These missions can give a lot of Lunar Credits in the process, and are very hectic. Currently, Red Alerts seem to happen roughly every 4 hours, and that did not stop players from creating in-game linkshells and even Discord server role pings to let others know when a Red Alert is about to happen in their specific World.

    World-Based Progress

    As more stellar missions are completed, the more the moon base will expand. This progress is shared across all players of a given World, with the Final Fantasy XIV Lodestone even having a dedicated section detailing everyone’s progress. As of the time of writing, my Home World, Adamantoise, has reached the sixth rank of the development phase, so the base looks very much developed compared to after the update came out. However, this does mean that if you’re only starting Cosmic Exploration now, you won’t get to see the base grow in real time, which I did find to be a bit of a shame.

    Don’t get me wrong. You can always view cutscenes featuring with a fly-by camera of how the base looked before through the Infrastructure Index on your exotablet, and you can even read the Loporrit crew’s log on the base’s development through that menu as well. But still, I think it would’ve been nice if the instance visuals could change based on a player’s own progress, so they can experience the moon base change in real time, or at the very least, don’t feel like they’re missing out on it.

    Improvements Compared to Ishgard Restoration

    As someone who already had my gatherers and crafters on the maximum level, I had to reach out to a few friends who had yet to increase their levels, and overall, I’ve seen them obtain upwards of 2 million EXP with each mission, with some even getting one whole level in each mission. The jury’s still out on whether this will become the new best way for you to level up your crafters and gatherers, but Cosmic Exploration solves one major gripe I had with the Ishgard Restoration.

    In order to craft the special recipes there, you had to go gather the materials yourself, process them at the NPC, and then use those to craft the recipes for each individual class. Buying them from the market board was possible, but that got alarmingly costly quickly. Thankfully, you never have to spend a single gil inside this zone. While there are higher-rank missions that expect you to go gather materials, then use them to craft the recipe, those are exclusively reserved for level 100, so you won’t even need to worry about them in your leveling journey.

    With that said, I would also not completely dismiss Ishgard Restoration. Because you are required to have cleared the Endwalker expansion to even access this content, if you’re perhaps experiencing the game through the free trial, then this content is simply locked off behind a paywall, which makes Ishgard Restoration still a very accessible and compelling way to get your hands on crafting and gathering.

    Cosmic Tool Research

    With the release of Cosmic Exploration, we now have the Final Fantasy XIV: Dawntrail set of crafter and gatherer tools, fittingly named the Cosmic Tools. How they work is pretty simple: Alongside your usual Cosmocredits and Lunar Credits rewards, you will also earn points towards the research level of the tool. Once you have enough analysis points accumulated, Researchway will give you that tool’s next step.

    My favorite part about this relic is that analysis is accumulated even when you’re not using the tool, unlike past relics, which required the player to gather and craft with them equipped. Furthermore, completing one, three, and five relics respectively will grant three 50% EXP bonuses that stack on top of each other, up to a staggering 150% EXP bonus from your sixth relic onwards, making the grind much more doable.

    Currently, the tools can become as strong as an Everseeker tool with a +8 CP materia, which isn’t too bad. They don’t have that signature relic shine…for now. But Square Enix has already announced that they’ll be expanding Cosmic Exploration with more planets to explore sometime in a future Patch 7.X, which means we’ll see many more missions, and most likely, this will also come with an advancement on the tools to become much stronger in the future.

    Cosmic Exploration Is Really Fun

    While it’s only been a few days since, I have been thoroughly enjoying Cosmic Exploration. It really feels like Square Enix took on the already-great Ishgard Restoration, but greatly improved it. And we’re not even done yet, for there are many other planets that will be added in future patches.

    I understand that this might not be the content for players who aren’t too fond of the crafting and gathering mechanics, but the team isn’t finished just yet with Patch 7.2. Tune in next month, when we talk about Patch 7.25 and the new Field Exploration zone, Occult Crescent.

    Xbox Raising Prices of Series X|S Consoles, Accessories, and Games

    Xbox Raising Prices of Series X|S Consoles, Accessories, and Games

    Xbox has announced that it will be raising the prices of its Series X|S consoles and accessories starting on May 1. Additionally, Xbox first-party games will cost $80 in Holiday 2025. 

    In a statement, Microsoft said the following about the price raise: “We understand that these changes are challenging, and they were made with careful consideration given market conditions and the rising cost of development. Looking ahead, we continue to focus on offering more ways to play more games across any screen and ensuring value for Xbox players.”

    Check out the new prices of the Xbox Series X|S and select accessories below:

    • Xbox Series S 512GB – $379.99 (originally $299.99)
    • Xbox Series S 1TB – $429.99 (originally $349.99)
    • Xbox Series X Digital – $549.99 (originally $449.99)
    • Xbox Series X – $599.99 (originally $499.99)
    • Xbox Series X 2TB Galaxy Special Edition $729.99 (originally $599.99)
    • Xbox Wireless Controller (Core) – $64.99 (originally $59.99)
    • Xbox Wireless Controller (Color) – $69.99 (originally $64.99)
    • Xbox Wireless Controller – Special Edition – $79.99 (originally $69.99)
    • Xbox Wireless Controller – Limited Edition – $89.99 (up from $79.99)
    • Xbox Elite Wireless Controller Series 2 (Core) – $149.99 (up from $139.99)
    • Xbox Elite Wireless Controller Series 2 (Full) – $199.99 (up from $179.99)
    • Xbox Stereo Headset – $64.99 (originally $59.99)
    • Xbox Wireless Headset – $119.99 (up from $109.99)

    The new pricing for first-party games will likely affect titles such as Fable, Perfect Dark, Gears of War: E-Day, and more. The next game from Xbox is DOOM: The Dark Ages, which will release on May 15. It will be available on PlayStation 5, Xbox Series X|S, and PC. It brings the world of DOOM to medieval times for the very first time. 

    The new prices for the Xbox Series X|S and its accessories will go into effect starting today, May 1. New Xbox first-party games will cost $80 starting in Holiday 2025. 

    Fuga: Melodies of Steel 3 Reveals Solatorobo: Red the Hunter DLC

    Fuga Melodies of Steel 3 x Solatorobo Red the Hunter DLC

    CyberConnect2 has revealed new Solatorobo: Red the Hunter DLC for the upcoming Fuga: Melodies of Steel 3 game. The new DLC costs $4.99 and includes 12 costumes and a Sound Pack featuring five music tracks from the 2010 Nintendo DS game. 

    Check out the new trailer for the Fuga: Melodies of Steel 3Solatorobo: Red the Hunter DLC below:

    Fuga: Melodies of Steel 3 launches May 29 for Nintendo SwitchPlayStation 4PlayStation 5Xbox OneXbox Series X|S, and PC via Steam, Epic Games Store, and Microsoft Store. The game will feature Japanese, English, and French language options at launch, with Simplified Chinese and Traditional Chinese support coming later. 

    Lastly, here’s an overview, via Steam:

    Unveil the Source of the World’s Despair!: Malt has vanished without a trace! The children are led by a mysterious voice into the forbidden cave, where they discover the Taranis—the powerful tank thought lost in the sea of clouds. Determined to save Malt, the children reboard the Taranis and set off on a daring mission to infiltrate the heart of the Berman Empire. However, the Crimson Knights stand in their way, strongest of the Berman!

    Upgraded Intermission: Intermission now features an upgraded system to evolve the Taranis to its ultimate form! Unlock its hidden powers with the Omega Terminal and master new Taranis Skills to aid your journey!

    Strategic Route Progression and Event Battles: Explore new strategic features like Power Spots to unlock the Taranis’s hidden abilities and Assist Transmissions that allow you to interact with supporting characters. Discover secret events through the Akasha Panel, which lets you navigate a timeline to change your fate! Step beyond despair, anger, and tragedy in Fuga: Melodies of Steel 3, where heart-wrenching decisions lead to the series’ most emotional and shocking story yet!

    FANTASY LIFE i: The Girl Who Steals Time Releases ‘Tailor Life Trial’ Gameplay Video

    Tailor in Fantasy Life i The Girl Who Steals Time

    LEVEL-5 Osaka Office released the new 15-minute “Tailor Life Trial” gameplay video for FANTASY LIFE i: The Girl Who Steals Time. In the video, FANTASY LIFE i: The Girl Who Steals Time players can observe the daily life of a Tailor.

    FANTASY LIFE i: The Girl Who Steals Time launches on May 21 for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. In addition, digital pre-orders are now live on Nintendo eShop, PlayStation Store, Microsoft Store, and Steam. Pre-orders for the Digital Standard Edition of FANTASY LIFE i: The Girl Who Steals Time are available for $59.99, while the Digital Deluxe Edition is $69.99.

    Players can upgrade to the Digital Deluxe Edition for $13.99 if they have a Standard Edition copy. Buying the Digital Deluxe Edition on PlayStation, Xbox, or Steam grants early access.

    Here’s what’s included with the Digital Deluxe Edition: 

    • Napdragon Mount
      • Mini Napdragon
    • Napdragon Weapons
      • Napdragon Sword
      • Napdragon Claymore
      • Napdragon Bow
      • Napdragon Staff
    • Iconic Outfit Pack
      • Yuelia
        • Ethereal Girl’s Dress
        • Ethereal Girl’s Sandals
      • Edward
        • Archeologist’s Hat
        • Archeologist’s Coat
        • Archeologist’s Boots
      • Trip
        • Trip’s Helmet

    Pre-orders on all platforms include the New Adventurer’s Pack DLC. The DLC includes the following items:

    • Flutter Charm – An accessory that increases Exp earned.
    • HP Potion + (x10) – Heals HP.
    • SP Potion + (x10) – Recovers SP.
    • Power Aid + (x10) – Temporary Attack UP effect.
    • Resistance Aid + (x10) – Temporarily Defense UP effect.
    • Life Cure + (x5) – Revives and heals HP.
    • Great Bomb + (x5) – Damage to a massive area.
    • Fireworks (x5) – Sets off traditional fireworks.
    • Courtship Fireworks (x5) – Sets off heart-shaped fireworks.
    • Celestia’s Gift (x100) – Use to revert a Strangeling back into their original form.

    The Horror at Highrook Review – What You See While Dreaming

    Horror is a subjective genre that is a hard sell for many, and that is especially true for games. I spent years avoiding playing any horror games in my youth because I was (and still am) a coward. So, how did I become the horror enthusiast I am today? Well, I played a lot of games and heard tales of Jill Sandwich, master of unlocking and mansions.

    So, The Horror at Highrook was obviously going to be on my radar, especially after some
    hands-on time with the demo. The game is a unique blend of eldritch horror and tabletop games that felt fresh at the time. However, can this unique style of gameplay stay engaging, or is it best left in the unknowable realm of the old gods?

    Welcome to the World of Horror

    The Horror at Highrook follows four investigators: Scholar Vitali, Mechanist Astor, Atticus Hawk, and Doctor Caligar, who set foot into Highrook manor to investigate the disappearance of its owners. This disappearance happened under mysterious circumstances, which are revealed to involve some otherworldly beings. Now, the team has to survive the mansion and save the family before it’s too late.

    The story does have a slow start, with the first chapter feeling like a prologue to the mansion and the mystery. This part is the full demo and works as the perfect introduction, as the story never changes much from its contemporaries in eldritch horror. In fact, for most of the duration of the story, it felt as if I was reading a book.

    So, yes, you will need to do a large amount of reading with absolutely no voice acting. This is a little disappointing, as voice acting can add to the atmosphere and tone of the setting. Instead, you will be reading dialogue as if straight from a book, especially when you are reading an in-universe book. This normally wouldn’t be a problem, but there is also the lack of a text log to contend with.

    My brain isn’t what it used to be, and I would need to put down the game for a few hours. A text log would really help in these instances, and when the characters are exchanging barbs with each other. Additionally, recalling certain points or reading back to pick up on subtle cues from the characters would be much easier.

    For instance, Mechanist Astor has an affinity with Sophia, the matriarch of the lost family, which I had forgotten about five minutes after the reason was told to me. I could surmise after a few hours that Astor feels a kinship with Sophia due to both of them being women in science. However, the use of a log would have let me refresh anything I forgot. Especially since I felt like I was missing information that would be mentioned later in the story.

    Despite this fact, the story is still very fun, and I found myself hanging on the edge of each word. The characters feel real talking to each other, and their wants even clash with each other. Yes, I am controlling them and can decide what side-quests we explore, but each one feels like a complete character. This feeling is so strong that I wanted to complete all their quests and read about their lives before the mansion, even if some of them come out slower than others.

    I Play Pot of Greed

    So, about now, you are probably wondering about how the game actually plays. Well, you are in luck, because this is where The Horror at Highrook shines brightest. The entire game runs in real time and will have you complete tasks that range from eating to summoning eldritch horrors. These are all represented with cards, and yes, this includes the playable characters.

    These cards are integral for you to solve the mystery of Highrook and are separated into three types: characters, tasks, and implements. Characters are represented via stats that determine their skills, whether working in the lab or doing research. The additional complexity is that as time passes, the characters will get tired, hungry, or simply go insane.

    As the game progresses, you will notice that a management simulator approach is used to balance tasks and character needs. These are done using the task cards, which allow the characters to use their skills, provided they are used in the correct room. For instance, Atticus can use the binoculars task to hunt for food and then use the meat task to cook it in the kitchen, as well as some other modifiers for other rooms.

    This is the main gameplay loop: grind infinite tasks to get modifiers and more tasks, rinse and repeat. I truthfully thought that I would tire of this loop as it never varied itself through hours of gameplay. However, I found myself finding a rhythm that I easily lost hours of my time to; this management style of gameplay made me feel right at home, even getting sucked into the atmosphere and imaging halls I had never seen.

    Survive the Horror

    The Horror at Highrook is an experience that feels unique while indulging in the familiar in the horror genre. The atmosphere is there, even if the lack of voice acting might be a detraction for most people. Although I can’t deny that the game’s rhythm is very satisfying, especially if you are a fan of management simulation games.

    However, there are times that it feels like the horror is implied, as there will never be anything truly terrifying in the game. At times, this is because of the pacing and the fact that nothing is ever shown. While this wouldn’t be a problem, I have noticed that the descriptions can be lacking. Still, I lost time to this title and plan to dive back in, ready for more horror, and I am sure you will too.

    Disclaimer: Nullpointer Games provided Final Weapon with a PC(Steam) copy of The Horror at Highrook for review purposes.