BeamNG have announced that BeamNG.drive will get a PlayStation 5 release this year. It also gave information about the upcoming 0.39 patch for the PC version of the game.
BeamNG.drive saw release in early access in May 2015. It is a physics based driving game with a focus on realism. It allows players to drive in a variety of environments and game modes. BeamNG.drive has the goal of encouraging player freedom through major vehicle customization.
The PlayStation 5 announcement trailer is available here:
BeamNG provided some details on the upcoming 0.39 update to the early access build available on PC through Steam, the Epic Games Store, and the Humble Store:
A considerable part of the upcoming v0.39 update is dedicated to a graphics overhaul that’s been in development for quite some time now.
All of this comes paired with underlying optimizations and a fully revised set of graphics quality presets – carefully tuned for a better balance between visual fidelity and performance.
Speaking of performance – we’ve also put serious effort into improving memory efficiency. RAM and GPU prices have recently skyrocketed, and we hope our work can offset at least some of the impact. The new version brings meaningful reductions in both RAM and VRAM usage (depending on what content you’re running and which mods you have installed, of course), along with reduced peak memory consumption during loading screens, which can trim load times in some cases.
On the content side, we’re happy to confirm that a new vehicle is on the way too, together with the usual array of improvements to all existing vehicles, among which is a new orange peel paint effect.
The physics engine is getting some attention as well – the aerodynamics simulation has been expanded to include effects like slipstreaming, side drafting, and bump drafting. This should make racing more strategic and offer new ways to practice hypermiling, if that’s your thing. And the improvements don’t stop there – we’ve also added a new dynamic damping system that reduces force feedback oscillations for a cleaner feel at the wheel.
BeamNG also confirmed that its working on multiplayer, but it isn’t ready yet for release.