Nightdive Studios has released the version 2.1 update for System Shock remake, titled “Parity Patch.” As the name suggests, the System Shock Parity Patch brings parity across all versions of the game, and Nintendo Switch and Nintendo Switch 2 performance has been improved.
System Shock now runs at 900p docked and up to 720p in handheld with dynamic resolution and a 30 FPS performance target on Nintendo Switch. On Nintendo Switch 2, System Shock now runs up to 1440p at 60 FPS in docked and 1080p 60 FPS in handheld mode. Players also have access to Joy-Con 2 mouse controls in the game on Switch 2, along with gyro aiming.
Read up on bug fixes and new additions from the patch notes below:
System Shock Version 2.1 Patch Notes
- Realspace and Cyberspace level design on several Decks refined with balance and lighting tweaks.
- Gamepad aiming has been refined, including improvements to Aiming Down Sights.
- Look sensitivity within Cyberspace has been adjusted.
- Key Bindings menu improvements, including a fix for the “Use Explosives” action.
- Enhanced dynamic music systems, particularly exploration tracks.
- Reduced Music and SFX volume while Audio Logs are playing.
- UI Sound Effects are now affected by the Sound Effects Volume option.
- The “I’ll See You Again, Hacker” Achievement has been fixed.
- Refined certain textures and audio logs using community mods. Big thanks to Vikxen!
- Added a slider for MFD cursor sensitivity
- Fixed the Boot Up and Death BIOS screens on resolutions outside of 1080p.
- Changed publisher logo
- Correction of typos and discrepancies in audio logs, emails, and subtitles.
- Station monitors updating to properly reflect the world state.
- Added in some additional sound effects for UI interactions and feedback.
- Lowered cyberstinger health.
- Addressed multiple errors in Kickstarter Backer ID tags.
System Shock is available now on Nintendo Switch, Nintendo Switch 2, PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, and PC via Steam.