Guilty Gear Strive Reveals Patch Notes for Update 1.50

Featuring new Cyberpunk: Edgerunners collaboration colors.

Published:

Last Updated:

Arc System Works has revealed patch notes for Guilty Gear Strive update 1.50, which launches on October 9 with new Cyberpunk: Edgerunners collaboration colors. The Digital Figure mode now includes Lucy, and the update also adds Brazilian Portuguese language support.

Patch notes for Guilty Gear Strive update 1.50 can be read below, via Arc System Works:

Guilty Gear Strive Update 1.50 Patch Notes 

General / All Modes

Added “Collaboration Colors” for the following characters:

Sol, Ky, Axl, Sin, Unika
Happy Chaos, Bridget, Ramlethal, Elphelt, A.B.A, May

      • Added the following avatar parts:
        • 8 new avatar “Skin Colors” (Colors 16-23)
          • These items will be automatically unlocked with this update and will not appear in the in-game “FISHING” feature.
      • Added Brazilian Portuguese to the available languages.
        • Please note that for the PlayStation versions, this update applies only to Guilty Gear Strive distributed in Europe, North America, and South America, and is not available for the Asian versions of the game.

Digital Figure

      • Added content related to Lucy.
        • These items will be automatically unlocked with this update and will not appear in the in-game “FISHING” feature.
        • Adjusted the camera to focus on the character’s face when changing “Masks/Glasses, etc.” settings.

Network Mode

When selecting “Search for Another Opponent” in RANKED MATCH, players will no longer be matched with their previous opponent for a certain period of time.

      • Lowered the Rollback frames threshold for the “Vote to Cancel Match” button to appear.

Issue Fixes

Adjusted an issue where the screen could temporarily freeze when closing the pause menu after changing settings in Training Mode.

      • Fixed an issue causing multiple Delilah to appear in Bedman?’s Arcade Mode.
      • Corrected the wording of certain Trophies/Achievements descriptions. The unlock conditions remain unchanged.
      • Corrected typographical and text display errors in several languages.
      • Fixed minor visual presentation issues.

Battle Related

      • Updated the Battle Version from Ver. 4.08 to Ver. 4.09
      • This update includes only minor adjustments to improve visibility and several bug fixes. Please see the details below.

Universal

      • Changed the visual effects when guarding against various Wild Assaults.
      • Guarding a Wild Assault will now display the same guard effect as normal attacks.

Sol

      • Fixed an issue where performing certain inputs after landing a ground throw could cause the subsequent cinematic to display incorrectly.

Ky

      • Adjusted the color tone of certain visual effects for Foudre Arc.

Axl

      • Adjusted the color tone of certain visual effects for Far Standing S.

Happy Chaos

      • Fixed an issue where multiple reticles could appear if the opponent’s health reached zero while Happy Chaos was in At the Ready and then performed Roll.

Venom

      • Fixed an issue where balls would sometimes fail to collide with each other under specific conditions.
Details

The following specifications regarding the behavior of the balls are intentionally implemented:

      1. When balls collide with each other and one is deflected, that ball will have a certain period of “interval” during which it will not collide with other balls again.
      2. This specification is intended to prevent situations where balls continue to collide with each other repeatedly in a short interval.

On the other hand, balls struck by Venom do not have this interval and can immediately collide with other balls.

In this issue, the property described in (1) remained even in case (2), causing balls deflected by Venom to also have an interval.

With this fix, balls struck by Venom will now, as originally intended, immediately collide with other balls.

When balls collide and are deflected by other balls, the interval will still occur as before.

Lucy

      • Fixed an issue where, on certain stages, performing Live Wire on an opponent in the Short Nerve Circuit state and causing a Wall Break could result in an unintended visual appearance during the Wall Break sequence.
      • As a result of this fix, the opponent’s position upon being hit by Live Wire during Short Nerve Circuit may differ slightly from before.

Guilty Gear Strive is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and Windows.

Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

Recommended Articles