The Legend of Heroes: Trails through Daybreak PC Features Revealed

One of the first games to use SGSSAA anti-aliasing.

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NIS America and developer Peter “Durante” Thoman revealed the new features that will be available in the English release of The Legend of Heroes: Trails through Daybreak for PC via Steam. 

The PC version of The Legend of Heroes: Kuro no Kiseki will be updated to The Legend of Heroes: Trails through Daybreak on July 5 at 10 a.m. PDT. Players can expect several new features that were available in the Japanese release, including 360 FPS support, a FOV setting, new graphics options, improved shadow caching, and MSAA and SGSSAA anti-aliasing options. In fact, The Legend of Heroes: Trails through Daybreak is one of the first titles to use SGSSAA. 

On PC, The Legend of Heroes: Trails through Daybreak will also support dynamic screen-space reflections and static reflections based on cubemaps. The game’s UI rendering quality has been improved for lower resolutions, so Steam Deck users are covered there. Additionally, the game will support native HDR. 

Patch notes for the new PC version are available below, via Steam:

  • Miscellaneous fixes and improvements:
    • English localization, of course
    • Fix a potential crash in camp menu when rapidly using direct shortcuts
    • Prevent possible crash when switching the volumetric light option from “off” to another setting
    • Improve auto message advance behavior, and add an option to control the delay
    • Implement default language auto-detection from the platform (Steam, GOG, Windows)
    • Use Steam Dynamic Cloud Sync API
    • Modify physics at higher framerates to be closer to the reference behavior at 60 FPS
    • Add a compatibility warning if the mod “ENGPATCH.p3a” is loaded (This is obviously no longer necessary, but might lead to subtle issues when playing the game)
    • Allow mouse camera movement in some specific situations where it was previously disabled
    • Be more resilient when users decide to remove the .dlls for any platform (Steam, GoG, EGS); the game will now continue to work, and just disable the respective integrations
    • Slightly improve the I/O behavior of the game when looking up assets
    • Don’t use scan-code lookup for extended keys; this could cause issues when trying to do things like binding an action to “volume up” (please don’t)
    • Fix BGM stopping in specific circumstances in one event
    • Clear gamepad input upon controller disconnect
  • Graphics-related fixes and improvements:
    • Implement MSAA, SGSSAA, and transparency MSAA, and add options for all of them
    • Implement HDR display support, including separate 3D and UI brightness options
    • New UI texture filtering implementation for sharper and higher quality UI/fonts, especially at low resolution
    • Change shadow caching behavior, significantly increasing shadow quality; also add a setting to control its behavior
    • Improved baseline quality of static reflections (cubemaps), and also offer a higher quality version of them
    • Fix the light culling compute shader on AMD GPUs (and improve performance due to less lights being considered)
    • Add an option to switch between the old (PS4-style) and new (updated PS5-style) water shading pipeline
    • Scale more 3D UI effect internal rendering resolutions according to the display size and portrait supersampling setting
    • Fix a rare issue that could lead to sporadic black pixels on water
    • Use high-quality resampling for resolution scale (very minor quality improvement)
    • Fix a 3D scene in the game which had minor missing geometry (glass panes)
    • Unlock a small number of animations that were previously limited to 30 FPS
    • Fix display mode changes leading to stars on night maps being lost until the next area load
    • Overhaul all the graphics presets, and add a new “Console” preset
  • UI-related fixes and improvements:
    • Add BGM info display feature and an option to control it
    • Add option to always show the turn order in battles
    • Use a separate page for autosaves in the load menu to improve navigation
    • Shorten save titles for better readability in save/load menu
    • Apply the font size setting more consistently
    • Fix button prompts to show message backlog during dialog option selection
    • Fix draw order of close button prompt on alignment result screen
    • Fix button prompt spacing in help message when unlocking voice DLCs
    • Revamp the settings menu and categories to better accommodate new settings
    • Fix button prompt label alignment in orbment/equip screens
    • Fix date format, change character list and add more vertical space in save details in save/load menu
    • Improve mouse handling in the settings menu
    • Allow mouse hovering over guest members in camp/status and shop
    • Make button prompts on event pause screen clickable
    • Play tab change sound when switching tabs in notebook using the mouse
  • Aspect-ratio-related fixes and improvements:
    • Fix alignment of character name introduction in ultrawide
    • Fix alignment of message backlog button help in ultrawide
    • Fix alignment/background of connection effects screen in ultrawide
    • Fix alignment of message log components in ultrawide
    • Enable black bars for game-over screen
    • Fix “Arc Dominator”, “Pandemonium Ruler” and “Twilight Kiss” craft scaling at non-16:9 aspect ratios

The Legend of Heroes: Trails through Daybreak releases on July 5 for Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam in the west. Read up on Final Weapon’s reviews of Falcom RPGs and watch our Trails through Daybreak review below: 

Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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