NIS America and developer Peter “Durante” Thoman revealed the new features that will be available in the English release of The Legend of Heroes: Trails through Daybreak for PC via Steam.
The PC version of The Legend of Heroes: Kuro no Kiseki will be updated to The Legend of Heroes: Trails through Daybreak on July 5 at 10 a.m. PDT. Players can expect several new features that were available in the Japanese release, including 360 FPS support, a FOV setting, new graphics options, improved shadow caching, and MSAA and SGSSAA anti-aliasing options. In fact, The Legend of Heroes: Trails through Daybreak is one of the first titles to use SGSSAA.
On PC, The Legend of Heroes: Trails through Daybreak will also support dynamic screen-space reflections and static reflections based on cubemaps. The game’s UI rendering quality has been improved for lower resolutions, so Steam Deck users are covered there. Additionally, the game will support native HDR.
Patch notes for the new PC version are available below, via Steam:
Miscellaneous fixes and improvements:
English localization, of course
Fix a potential crash in camp menu when rapidly using direct shortcuts
Prevent possible crash when switching the volumetric light option from “off” to another setting
Improve auto message advance behavior, and add an option to control the delay
Implement default language auto-detection from the platform (Steam, GOG, Windows)
Use Steam Dynamic Cloud Sync API
Modify physics at higher framerates to be closer to the reference behavior at 60 FPS
Add a compatibility warning if the mod “ENGPATCH.p3a” is loaded (This is obviously no longer necessary, but might lead to subtle issues when playing the game)
Allow mouse camera movement in some specific situations where it was previously disabled
Be more resilient when users decide to remove the .dlls for any platform (Steam, GoG, EGS); the game will now continue to work, and just disable the respective integrations
Slightly improve the I/O behavior of the game when looking up assets
Don’t use scan-code lookup for extended keys; this could cause issues when trying to do things like binding an action to “volume up” (please don’t)
Fix BGM stopping in specific circumstances in one event
Clear gamepad input upon controller disconnect
Graphics-related fixes and improvements:
Implement MSAA, SGSSAA, and transparency MSAA, and add options for all of them
Implement HDR display support, including separate 3D and UI brightness options
New UI texture filtering implementation for sharper and higher quality UI/fonts, especially at low resolution
Change shadow caching behavior, significantly increasing shadow quality; also add a setting to control its behavior
Improved baseline quality of static reflections (cubemaps), and also offer a higher quality version of them
Fix the light culling compute shader on AMD GPUs (and improve performance due to less lights being considered)
Add an option to switch between the old (PS4-style) and new (updated PS5-style) water shading pipeline
Scale more 3D UI effect internal rendering resolutions according to the display size and portrait supersampling setting
Fix a rare issue that could lead to sporadic black pixels on water
Use high-quality resampling for resolution scale (very minor quality improvement)
Fix a 3D scene in the game which had minor missing geometry (glass panes)
Unlock a small number of animations that were previously limited to 30 FPS
Fix display mode changes leading to stars on night maps being lost until the next area load
Overhaul all the graphics presets, and add a new “Console” preset
UI-related fixes and improvements:
Add BGM info display feature and an option to control it
Add option to always show the turn order in battles
Use a separate page for autosaves in the load menu to improve navigation
Shorten save titles for better readability in save/load menu
Apply the font size setting more consistently
Fix button prompts to show message backlog during dialog option selection
Fix draw order of close button prompt on alignment result screen
Fix button prompt spacing in help message when unlocking voice DLCs
Revamp the settings menu and categories to better accommodate new settings
Fix button prompt label alignment in orbment/equip screens
Fix date format, change character list and add more vertical space in save details in save/load menu
Improve mouse handling in the settings menu
Allow mouse hovering over guest members in camp/status and shop
Make button prompts on event pause screen clickable
Play tab change sound when switching tabs in notebook using the mouse
Aspect-ratio-related fixes and improvements:
Fix alignment of character name introduction in ultrawide
Fix alignment of message backlog button help in ultrawide
Fix alignment/background of connection effects screen in ultrawide
Fix alignment of message log components in ultrawide
Enable black bars for game-over screen
Fix “Arc Dominator”, “Pandemonium Ruler” and “Twilight Kiss” craft scaling at non-16:9 aspect ratios
The Legend of Heroes: Trails through Daybreak releases on July 5 for Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam in the west. Read up on Final Weapon’s reviews of Falcom RPGs and watch our Trails through Daybreak review below:
- The Legend of Heroes: Trails through Daybreak Review
- The Legend of Nayuta: Boundless Trails Review
- The Legend of Heroes: Trails into Reverie Review
- The Legend of Heroes: Trails of Cold Steel III Review
- The Legend of Heroes: Trails of Cold Steel IV Review
- The Legend of Heroes: Trails to Azure Review
- The Legend of Heroes: Trails from Zero Review
- Ys IX: Monstrum Nox Review