Brace Yourself Games announced the Crypt of the NecroDancer “SYNCHRONY” DLC is now available for Nintendo Switch, PlayStation 4, and PC via Steam and GOG. The version 4.0.0 release ends roughly a year and half of Steam Early Access for the DLC as well.
The SYNCHRONY DLC first entered Steam Early Access on August 4, 2022, giving Crypt of the NecroDancer players a sample of the full DLC. New content, several features, and quality-of-life improvements were developed over time since then.
SYNCHRONY Begins in Crypt of the NecroDancer on All Platforms
The Crypt of the NecroDancer SYNCHRONY DLC brings new playable characters, online multiplayer for up to eight players, mod support (PC), new weapons and gear, and so much more. It’s available for $6.99 on Nintendo Switch, PlayStation 4, and PC via Steam and GOG. A 25% discount is currently active on Steam, bringing the price down from $6.99 to $5.24 until March 21.
Here’s an overview of the new DLC, via Steam:
Crypt of the NecroDancer: SYNCHRONY is a massive new content pack for Crypt of the NecroDancer! It adds cross-platform online multiplayer (co-op and vs), three new characters, full mod support (and built-in mod portal), new items, enemies, traps, and more!
Key Features
- Online multiplayer support for up to 8 players in co-op and vs modes!
- New character: Chaunter — Posesses enemies and fights using their powers!
- New character: Suzu — Speedy character with an invincible dash attack!
- New character: Klarinetta — Does battle with a huge two-handed sword!
- Full mod support allowing most aspects of the game to be modded!
- An integrated mod portal, and the ability to load multiple mods at once!
- New weapons, spells, items, enemies, shrines, traps, and more!
- “Weekly Challenge” mode, featuring new community-made content each week!
Lastly, read up on patch notes for Crypt of the NecroDancer version 4.0.0:
New features
Added Weekly Challenge mode to the SYNCHRONY DLC:
Huge shout-outs to our incredibly talented modding community for creating such a wide variety of content!
Each week features community-created playable characters, items, monsters, mechanics, bosses or zones
Speedrun times and high scores are tracked on a set of single-player and co-op leaderboards for each week
Previous weeks can be revisited and replayed at any time
Added cross-platform online multiplayer for the SYNCHRONY DLC between all supported platforms:
If cross-play is enabled when creating a public lobby, players from any platform can join the lobby
To play privately with friends from other platforms, set the visibility to “Public” and specify a password
Cross-play can be enabled or disabled when creating a lobby, or as a filtering option in the public game browser
Mods that have been reviewed and approved for all platforms by our moderation team can be enabled in cross-play sessions
Added cross-platform leaderboards for the SYNCHRONY DLC:
An icon next to each entry indicates which platform a leaderboard record was achieved on
Leaderboard replays are now supported across all platforms for cross-play leaderboards
Added online cross-play support for the AMPLIFIED DLC:
Lobbies hosted with AMPLIFIED content enabled can now be joined by players who do not own the DLC
Joining an AMPLIFIED lobby temporarily makes Zone 5 and all new items, enemies, shrines, traps and bosses available
Added leaderboard ranking indicator to Run Summary menu when achieving a new personal best score or time
For cross-platform leaderboards, both the old and new rank order are displayed
Added a new replay menu and replay management features:
The replay menu now displays info such as character, mode, zone/floor number and speedrun time for each replay
Replays can be marked as “Favorite” to pin them to the top of the replay menu and store them permanently
The replay menu can now be accessed from the pause menu and the run summary menu while watching a replay
Added options to control the visibility of other player’s usernames in online sessions
Added platform indicator icons to the player list
Added status indicator to player list menu
Added menu options to report players, lobbies and leaderboard entries
Added an option to block disruptive players
Blocking a player prevents them from joining lobbies you’ve created
When joining another player’s lobby, a warning message is shown when a blocked player joins the game
Added new graphics system for greatly improved performance across all platforms
Added an option to display the current framerate in-game
Added password-protected multiplayer lobbies
Added rich presence status for all platforms
Added “Show modded lobbies” and “Show cross-play lobbies” filters to game browser menu
Added an overhauled mod management system and menu:
Old mod versions are now automatically deleted after updating to the latest version
This behavior can be disabled via an option in the “Mod options” menu
This can also be invoked manually for all installed mods using option in the “Mod options” menu
Contextual mod actions are now displayed in a small pop-up overlay, instead of a section in the sidebar
Inappropriate mods can now be reported and (and their creators muted) directly from within the mod menu
Searching/filtering the mod menu now highlights all occurrences of the search term in mod titles and descriptions
Added support for saving/loading mods in presets
Added a progress bar when loading game content
Added equipment sprites for spells added in the SYNCHRONY DLC
Added an option to customize the color of gold outlines for Monk/Coda
Changes
Changed character selection room statistics to dynamically adjust to the current extra mode and player count
Changed ‘Letterbox’ view scaling mode to prefer pixel-perfect scale factors, instead of stretching pixels
Changed ‘Stretch’ view scaling mode to preserve the original aspect ratio, while stretching pixels to non-integer factors
Changed replay overlay to show “Restart” button prompt on the final level, instead of “Next level”
Changed post-death replay to alternate between the player’s and monster’s perspective after each loop
Changed version compatibility checks to tolerate differences in build numbers:
This allows hotfixes to be released at different times between platforms without preventing players from joining each other
Changed replay system to compress all replays recorded throughout each day into one file:
This greatly reduces storage requirements and improves performance when navigating the replay menu
Replays marked as “Favorite” are saved separately, allowing individual runs to be shared with other players
Changed leaderboard categories if the SYNCHRONY DLC is enabled:
Reduced number of combinations involving extra modes (Deathless, No Return, Hard, Phasing, Randomizer, Mystery)
Co-op boards for extra modes are unified across player counts (2/3/4/5+ co-op have been merged into 2+)
Extra modes no longer have Custom Music and Double Tempo leaderboard variants
Multi-character modes (All Characters, Story, Ensemble) still retain all leaderboard variants
Archived versions of all merged/removed leaderboards can still be viewed using the in-game menu on supported platforms
Changed translations to include all new and updated text across all supported languages
Changed resource loading system to improve startup time
Changed skin selection menu to only show selected player character
Changed spectator/replay mode to hide item slot key bindings
Changed minimap to crop the view around the player camera on large levels
Changed minimap to show Shrines of Configuration and selectable characters in the lobby
Changed minimap to follow the player through side rooms in the lobby
Changed online mod setup synchronization to be performed simultaneously for everyone, instead of waiting for the host
Changed tile map, light map and collision map systems to improve performance and reduce memory usage
Changed hitbox size of menu entries for mouse/touch input to eliminate gaps between entries
Changed fullscreen mode to use a borderless window
Changed mod dependencies to be downloaded automatically when loading a mod after a dependency was uninstalled
Changed DLCs to be load-order-independent, eliminating unnecessary reloads when joining unmodded multiplayer sessions
Modding features
Added module VertexAnimation with functions for smoothing out animations during low FPS:
Obtain an animID from VertexAnimation.linear(vx, vy, maxTime), then pass it to buffer.draw{anim = animID, …}
ObjectRenderer.getObjectVisual() automatically preserves animIDs of moving entities
Added menu layout debugger to debug overlay
Added optional function field ev.menu.closeCallback to event.menu
Added support for color-type settings via Settings.user.color{…}
Added support for drawing custom triangles/quads via Render.getBuffer(…).drawQuad{…}
Added function leaderboardRunInfo.summarizeContext()
Added function secretRoom.startFight()
Added function secretRoom.deleteTransactionCollider()
Added event.NecroEdit_categoryInit and event.NecroEdit_categoryFilter to modify editor categories via mods
Added enum editorCategory.FilterGroup to control grouping of editor search results
Added event.menuSettingsEntry to override how settings are presented in the menu
Added launch parameter –no-mods to launch the game without loading mods
Changed developer settings menu (Shift+F8, Shift+F9) to improve usability:
Added highlighting for modified vs. untouched settings
Added search term highlighting
Increased column width for settings value
Improved support for lower resolutions
Increased bounding box size on touchscreen devices
Enabled switching between options and custom rules without first closing the menu
Fixed performance issues when displaying extremely long settings values