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    Splatoon 3 Version 6.1.0 Patch Notes Revealed

    Another update arrives at the end of Chill Season.

    Nintendo announced the Splatoon 3 Version 6.1.0 update will release on January 24 with multiple bug fixes, gameplay adjustments, and much more. The developers also revealed plans for the next major update. 

    With the Splatoon 3 Side Order DLC on the horizon, Nintendo is preparing fans for the end of Chill Season and what’s to come. Splatoon 3 Version 6.1.0 is the second to last update for Chill Season, with the next season set to begin sometime in March. 

    Splatoon 3 Version 6.1.0 Patch Notes

    The latest Splatoon 3 update brings several adjustments to in-game weapons and specials, bug fixes, and changes to terrain in the Mincemeat Metalworks map. Multiplayer tweaks were the primary focus of Version 6.1.0. The next update for Chill Season will arrive near the end of the season. This update will bring more balance adjustments and support for features coming in the next season this March.

    Patch notes for Splatoon 3 Version 6.1.0 are available below, via Nintendo’s support website:

    Fixes to Player Controls
    • Fixed an issue while charging a Fizzy Bomb that sometimes indicated the number of charged explosions had increased approximately 1/60 seconds faster than when they had actually increased.
    • Fixed an issue that sometimes caused the jumping animation to be omitted when the player activated the Kraken Royale while swimming in ink on a wall.
    • Fixed an issue that sometimes caused the Rainmaker to become embedded in the wall if a player carrying the Rainmaker was splatted while submerged in ink on a wall.
    Multiplayer Fixes
    • Fixed an issue in Bluefin Depot that caused players who activated the Zipcaster near certain areas on the elevators to clip into the terrain when they returned to their original spot after the effect ended.
    • Fixed an issue in Bluefin Depot that caused Tenta Missiles and Ink Storm to get cut off by things like the elevators or the metal bridge.
    • Fixed an issue in Bluefin Depot in Turf War and Rainmaker modes that allowed players to unintentionally reach higher terrain by using Triple Splashdown in certain areas.
    • Fixed an issue in Bluefin Depot in all modes except Tower Control that allowed players to unintentionally land on certain terrain.
    • Fixed an issue in Bluefin Depot in Tower Control mode that allowed players to get inside certain terrain.
    • Fixed an issue in Bluefin Depot in Tower Control mode that prevented certain walls near the center of the stage from being inked correctly.
    • Fixed an issue in Bluefin Depot in Rainmaker mode where certain areas would not allow players to swim, even if those areas appeared to be inked.
    Salmon Run Fixes
    • Fixed an issue when replaying job scenarios recorded in past versions where a different King Salmonid would sometimes appear than the King Salmonid that appeared originally.
    • Fixed an issue that sometimes prevented players from being able to splat Boss Salmonids with a charged swipe using a Grizzco Splatana if another player on their work crew had a Splatana Stamper or Splatana Wiper.
    • Fixed an issue in Spawning Grounds that caused slowdown when players were on top of certain terrain.
    Other Fixes 
    • Fixed an issue on the locker editing screen that sometimes caused the name of a selected weapon to not display correctly when the weapon icons were arranged in a certain order.

    [Full Patch Notes Here]

    SourceNintendo
    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected]

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