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    Granblue Fantasy Versus: Rising Update 1.1 Adds Lucilius, Battle Adjustments, and More

    The first patch notes for GBVSR is here!

    Granblue Fantasy Versus: Rising has released its version 1.1 patch notes, bringing many updates to the game. The update includes a new playable character, Lucilius, and a fresh stage named Feebdrache. Additionally, players can look forward to a new battle pass, along with adjustments in Arcade Mode and Grand Bruise!

    GBVSR has been out for a month, and developers have taken the opportunity to examine the game and identify necessary fixes.

    Granblue Fantasy Versus: Rising 1.1 Patch Notes – The New Updates

    Lucilius's poster appears in Granblue Fantasy Versus: Rising, who will be included in version 1.1 according to the patch notes.

    Lucilius isn’t just a new face in the roster; he’s also available as a Premium Avatar. His arrival includes a unique music track, weapon skins, badges, titles, card design, and stickers. Remember, you’ll need to unlock Lucilius to access most of these features, except the stickers. For PS5 and PS4 players, a Lucilius Purchase Bonus is available in the Serial Code screen within the Options menu.

    The patch notes for Granblue Fantasy Versus: Rising version 1.1 include the following enhancements, fixes, and character adjustments:

    General

    • (PS5/PS4 only*) Added fixes to the sound effect that plays on the results screen when the character level goes up.
    • Added the option to display default outfits for online matches from the Battle Settings screen in the Options menu.

    Arcade Mode

    • Increased experience points earned from winning a match.

    Online Lobby

    • Added the option to begin spectating a match midway.
    • Added the option to cancel spectating a match midway from the pause menu.
    • Added the option to autosave replays of spectated matches from the Battle Settings screen in the Options menu.
    • Increased the font size of template messages.

    Grand Bruise!

    • Increased experience points earned
    • Adjusted item spawn rate in Golem Defense Force
    • Changed music for some stages

    Partners

    • Adjusted Online Match pop-up messages so that they don’t obscure partners and their speech balloons
    • Changed partner dialogue playback for when raising your Versus Rank. Partners will now comment when returning to the standby screen or Online Lobby, rather than the results screen.

    Avatar Select Screen

    • Now displays Rarity when selecting a Weapon Cutout

    Draw Tickets

    • Added the option to skip draw animation

    Others

    • Added Relink Save Data Link to the System Settings screen from the Options menu.
    • A special lobby avatar and badge can be obtained by linking save data with Granblue Fantasy: Relink

    Bug Fixes

    • Fixed an issue where when viewing the properties for Yuel’s Hanaarashi skill, an incorrect button input was displayed.
    • Fixed an issue with Seox’s weapon skin, Mistall Claws’, EX color displaying improperly during some cutscenes.
    • Fixed an issue with being unable to select EX colors for Avatar Belial’s weapon skins.
    • Fixed an issue where some figures in the Figure Studio display as a cube when selected.
    • Fixed an issue in the Online Lobby where the song New Horizons’ playback gets cut off.
    • Fixed an issue in the Online Lobby where the crane game’s prizes do not refill in rare cases.
    • Fixed an issue with profiles where the default Lunalu badge was incorrect. Additionally, they have also fixed an issue where Free Edition users could remove their default badges.
    • Fixed an issue preventing players from having no partner character selected. 
    • (PS5 only) Fixed an issue preventing some trophies from being obtained. 
    • Fixed text bugs
    • Applied minor bug fixes

    Battle Adjustments (System)

    • System: [Evade – Fixed an issue where after evading a Raging Strike and consequently evading a projectile, the Raging Strike evade animation would play again.]

    Battle Adjustments (Characters)

    • Metera: [Crouching Heavy Attack – Fixed an issue where a midair counter-hit animation would incorrectly play after the animation finished.] [The Great Fall/Ultimate Version – Fixed an issue where the game would crash when used with certain inputs in Training Mode.]
    • Vaseraga: [Jump U/j.U – Fixed an issue where if used right before landing, abilities or Skybound Arts performed would go in the wrong direction.]
    • Narmaya: [Raging Chain – Fixed an issue where if Narmaya changed stances before a Raging Chain, her stance would not change properly.]
    • Soriz: [Rock Smash/Ultimate Version – Fixed an issue where Soriz’s SBA gauge would fill twice upon connecting.]
    • Zooey: [Dragon Gauge – Fixed an issue where after the dragon gauge has been depleted and Zooey uses Peacemaker’s Wings during cooldown, the dragon gauge would not recover after.]
    • Anre: [Seven Spears of Lightning – Fixed an issue where using a Raging Strike would cause the game to crash. Also fixed an issue that caused Raging Chains to whiff after a successful Raging Strike, Seven Spears of Lightning projectiles no longer have a hitbox while a Raging Strike connects.]
    • Grimnir: [Dancing Storm/Ultimate Version – Fixed an issue where the technical input would still be registered when they had been turned off.] [Wind Crest/Heavy and Ultimate Version – Fixed an issue where Wind Crests that can’t be used with a Gale Dash would appear.] [Gale Dash – Fixed an issue where using another Gale Dash after finishing a Gale Dash before touching the ground would cause the follow-up version to activate.] [Holy Ray of Purifaction – Fixed an issue where if blocked by a skill such as Anre’s Arm the Bastion, no hitstop would incur.]
    • Nier: [Misfortune – Added a sound effect for when guard point becomes active. Also fixed an issue where even if Nier has taken damage, Death would activate guard point.] [Misfortune/Medium and Heavy Version – Guard point now ends on the skill’s last active frame.] [Pain/j.U – Fixed an issue where if Love’s Redemption is used before Death returns to a neutral state, Nier would no longer be able to use Ultimate skills.] [Klagen Totentanz – Fixed an issue where if blocked by a skill such as Anre’s Arm the Bastion, the skill animation would play continuously afterward.] [Drowned in an Exquisite and Eternal Adieu – Fixed an issue where the timer would continue counting down when used in a combo.]
    • Beelzebub: [Karma/Ultimate Version – Fixed an issue where if Black Flies connects after Karma (U) connects or is blocked, the skill would behave abnormally. Due to this fix, after Karma (U) pulls in an opponent and connects, only the finishing hit connects now.] [Anthem – Fixed an issue where if used in a combo, damage output was calculated incorrectly and would deal more damage than usual.]

    Server Maintenance Notice

    Please note that the scheduled server maintenance for the version 1.1 update will be from 5-8 p.m. on January 15 (PT). During this time, online features will be unavailable.

    Stay tuned for more updates on Granblue Fantasy Versus: Rising!

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