In tonight’s Final Fantasy XVI Pre-Launch Celebration live stream, it was revealed that both PlatinumGames and the Kingdom Hearts team had involvement in developing certain parts of Final Fantasy XVI.
Both teams are extremely skilled in making wonderful action titles filled to the brim with possibility. Here’s everything that was said about the teams working with Creative Business Unit III on FFXVI.
PlatinumGames Team Worked on Final Fantasy XVI
Takahisa Taura, who previously played a key role in creating NieR: Automata, led the PlatinumGames team that contributed to FFXVI. PlatinumGames is known for games such as Metal Gear Rising: Revengeance, NieR: Automata, and the Bayonetta trilogy. The full statement surrounding Platinum’s involvement can be found below.
We’d never had an experience to work on a title in this manner, so it certainly took us by surprise when we were first approached.
But the development staff, myself included, were all extremely excited for this opportunity, saying things like “it’s the Final Fantasy” and “we’ll never get another chance to work on Final Fantasy”. So we gladly accepted this opportunity and made it happen.
“>Takahisa Taura, who worked with Square Enix previously on Nier: Automata, led the development staff and the team on the PlatinumGames side. He powered through the development as leader of the team, and I’m confident that the part we handled ended up being high quality content.
Square Reconfirms the Involvement of the Kingdom Hearts Team
Square also reconfirmed the involvement of the Kingdom Hearts team tonight, which is said to have worked on “part” of the game. This was initially confirmed last summer when it was stated the KH team had involvement in designing Final Fantasy XVI‘s combat system and enemy encounters. Kingdom Hearts IV Co-Director Tai Yasue said the following tonight:
I’m happy to announce that, in fact, the Kingdom Hearts development team had a part in developing Final Fantasy 16.
We joined forces on the battles and such, but to be honest, it came as a surprise when the idea was initially brought to us.
It’s already hard to achieve a scale of this level while being an action-based game. And it felt even crazier hearing their plan to join forces with development teams that each have different creative methods.
I mean, even if it’s coming from Naoki Yoshida, the man with an asteroid named after him, we were thinking about politely declining.
That being said, as we got to know more about the game’s plan and story, the entire team wanted to make this work, no matter what. Although it was a wild undertaking, there was ultimately something to gain through its development.
Now Final Fantasy 16’s release is right around the corner. In a sense, it’s been developed in an unconventional way, but in part because of that we feel it’s shaped up to deliver an exceptional experience, so please give it a go.
A 2-hour demo of the game will be available tomorrow, June 12. For more on Final Fantasy XVI, keep it here at Final Weapon as we head closer to launch!