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    Project Triangle Strategy producer Tomoya Asano talks about deciding to make a tactical RPG and when more news could come

    In a recent Q&A during Game Live Japan, Project Triangle Strategy producer Tomoya Asano shared thoughts about making the new tactical RPG. Additionally, Asano gives players a hint at when we could expect more news about the game to come. Here’s the translated Q&A courtesy of the folks at Nintendo Everything:

    The name Asano is often associated with RPGs. What made you decide to develop your first tactical RPG?

    Developing Octopath Traveler and Bravely Default II gave me more exposure to narratives geared more towards adults and I began wondering if there was a more suitable game format for those stories than a stock-standard RPG. That’s how we decided on a strategy RPG for this project.

    The dialogue options and branching routes left a strong impression in our minds. How many different routes are there in total and if you wanted to play all of them, what would the estimated hour count be?

    We are planning for the game to have multiple endings. As for the game time, that’s still up in the air… we always aim for around the 50-hour mark, but it never seems to turn out that way.

    The demo version of the game featured a lot of characters, but how many characters in total are you expecting in the final product? Are the characters all drawn by Naoki Ikushima?

    Drawings in the game are divided among all team members, but all designs come from by Mr. Ikushima. There were many more (characters) than the number of jobs in Bravely Default, so it was hard work…

    The demo presents players with a tough decision: Protect Roland and fight or surrender him to the enemy. Which did the development team choose on their first try?

    Different members got to try the game at different points, but as of March 2 the survey looks something like:

    Played both paths: 29%

    Gave up Roland: 8%

    Protected Roland: 58%

    We’re also polling players on the choice they make through a feedback survey.

    Which character is the most popular among the development team? And for what reason?

    We love Corentin’s Wall. (laughs)

    Why does Maxwell have a mask on!?

    He’s probably just a shy guy. Either that, or a huge show off.

    The game won’t be out any time soon, but when can we expect some news about it?

    Hopefully before it gets cold!!

    It looks like fans could expect updates to come around fall or winter this year for Project Triangle Strategy. We can’t wait to see more of the game in the near future. In the meantime, stay tuned at Final Weapon for the latest Japanese gaming news and support us on Patreon!

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected]

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