Alma-chan Wants to Be a Family! Anime Reveals New Key Visual

Alma-chan Wants to Have a Family episode 4

Kadokawa has revealed a new key visual for episode 4 of the Alma-chan Wants to Be a Family! anime, which is streaming on Crunchyroll. The key visual depicts characters that appeared for the first time in Alma-chan Wants to Be a Family!.

Alma-chan Wants to Have a Family episode 4 key visual
©ななてる/KADOKAWA/神里・夜羽研究所

Alma-chan Wants to Have a Family! is airing on AT-X, Tokyo MX, KBS Kyoto, Sun TV, TV Aichi, and BS Asahi channels in Japan, alongside various streaming services. The anime is streaming on Crunchyroll worldwide excluding Japan and mainland China.

ZAQ performs the opening theme song “Dramatic Overlay,” and KAF performs the ending theme song “Arifuretetai (I Want to Be Ordinary).”

The cast includes:

  • Hika Tsukishiro as Alma
  • Ryōta Suzuki as Enji Kamisato
  • M.A.O as Suzume Yobane
  • Rika Nagae as Makina
  • Hinaki Yano as Neon
  • Hikaru Tōno as Toki Kamisato
  • Saku Mizuno as Hana Yashiki
  • Sayaka Senbongi as Tokoyo Omoikane

Yasuhiro Minami directs the anime at Studio Flad. Yukie Sugawara oversees the series scripts, and Mika Yamamoto is the character designer.

Additional staff members include:

  • Series Director: Kōsuke Kobayashi
  • Assistant Director: Reiko Nozaki
  • Sub-Character Designer: Ruriko Watanabe
  • Prop Design: Ayako Tauchi
  • Mecha Prop Design: Joma
  • Art Setting: Yukiko Ashino
  • Art Director: Daisuke Suzuki
  • Color Design: Yuki Tozawa
  • Compositing Director of Photography: Tomoya Yokoyama
  • Editor: Yūsuke Ueno (Yanagi Editing Room)
  • Sound Director: Kazuki Kuwahara
  • Music: Mito (clammbon)
  • Music Production: Lantis

Kadokawa’s Comic Newtype website ran the original manga, and Kadokawa published three volumes in total. The sequel manga Alma-chan wa Kazoku ni Naritai Z launched on July 31, 2024.

Lastly, here’s an overview of the manga, via MangaDex:

A slice-of-life comedy about an ultimate weapon in the shape of a cute little girl named “Alma”, and the two scientists who created her! These two scientific geniuses are constantly being befuddled by Alma’s incisive questions and analysis of their relationship!

Two Point Museum Reveals Zooseum DLC, Releases for Switch 2 Tomorrow

Two Point Museum Reveals Zooseum DLC, Releases for Switch 2 Tomorrow

Two Point Studios have announced a new DLC for Two Point Museum, titled Zooseum, which currently doesn’t have a release date. The game will launch tomorrow, October 28, for Nintendo Switch 2. 

Zooseum will add “a brand new museum location dedicated entirely to the wonders of wildlife.” You’ll need to rescue, heal, raise, and re-wild various creatures when the DLC eventually releases. Two Point Studios will reveal more details about the DLC’s release date and gameplay at a later date. Check out the first trailer for the Zooseum DLC for Two Point Museum below:

Further, to commemorate the game’s launch on Nintendo Switch 2, Two Point Studios released a launch trailer and the “relaxing” first hour of Two Point Museum with no commentary on YouTube:

Launch Trailer

Relaxing First Hour

Lastly, Two Point Museum is available now for PlayStation 5, Xbox Series X|S, and PC via Steam. The Nintendo Switch 2 version will be available tomorrow for $29.99. Here’s an overview of the game, via SEGA:

In Two Point County, you will be able to explore five distinct museum locations, each with their own unique progression path, exotic artifacts and many secrets to find. Discover extraordinary dinosaur bones with the Prehistory Museum, keep needy ghosts entertained in the Supernatural Museum, or journey through the Two Point cosmos to encounter aliens in the Space Museum. Travel beneath the waves to find rare fish species in the Marine Life Museum or uncover a deserted lab in your Science Museum. Oh, and watch out for that carnivorous plant with an appetite for curious guests in your Botany Museum.

Blue Exorcist: Beyond the Snow Saga is Coming to Toonami

Blue Exorcist Beyond the Snow Saga Toonami

Adult Swim announced that Blue Exorcist: Beyond the Snow Saga is coming to the Toonami programming block on November 8 (effectively November 9 at 12:00 a.m. ET). Mashle: Magic and Muscles The Divine Visionary Candidate Exam Arc will also be airing alongside Blue Exorcist: Beyond the Snow Saga on Toonami.

The Toonami programming lineup for November 8 includes:

Toonami November 8 lineup

  • 12:00 a.m. – Bleach: Thousand-Year Blood War
  • 12:30 a.m. – Blue Exorcist: Beyond the Snow Saga
  • 1:00 a.m. – Mashle: Magic and Muscles The Divine Visionary Candidate Exam Arc
  • 1:30 a.m. – One Piece
  • 2:00 a.m. – DAN DA DAN
  • 2:30 a.m. – Dragon Ball Daima
  • 3:15 a.m. – Naruto

Blue Exorcist: Beyond the Snow Saga premiered on October 4, 2024, followed by Blue Exorcist: The Blue Night Saga on January 4, 2025. In addition, Crunchyroll is streaming the entire Blue Exorcist anime, including Blue Exorcist: Kyoto Saga, Shimane Illuminati Saga, and Beyond the Snow Saga with English dubs and subs.

Lastly, here’s an overview of the anime series from VIZ Media:

Raised by Father Fujimoto, a famous exorcist, Rin Okumura never knew his real father. One day a fateful argument with Father Fujimoto forces Rin to face a terrible truth—the blood of the demon lord Satan runs in Rin’s veins! Rin swears to defeat Satan, but doing that means entering the mysterious True Cross Academy and becoming an exorcist himself. Can Rin fight demons and keep his infernal bloodline a secret? It won’t be easy, especially when drawing his father’s sword releases the demonic power within him!

Miku Expo 2026 Reveals Dates and Locations for North American Concerts

Miku Expo 2026 Reveals Dates and Locations for North American Concerts

Miku Expo has revealed the dates and locations for its North American Concerts featuring Hatsune Miku in 2026. Tickets will be available on October 31, though certain venues will support pre-sale tickets as early as October 27. 

The following locations will get a Hatsune Miku concert on the following dates:

  • April 13, 2026: The Auditorium Theatre in Chicago, IL.
  • April 15, 2026: Mission Ballroom in Denver, Colorado.
  • April 18, 2026: Doug Mitchell Thunderbird Sports Centre in Vancouver, British Columbia.
  • April 20, 2026: WAMU Theater in Seattle, Washington.
  • April 22, 2026: San Jose Civic in San Jose, California.
  • April 25, 2026: Peacock Theater in Los Angeles, California.
  • April 28, 2026: Desert Diamond Arena in Glendale, Arizona.
  • April 30, 2026: Texas Trust CU Theatre in Grand Prairie, Texas.
  • May 1, 2026: H-E-B Center at Cedar Park in Cedar Park, Texas.
  • May 3, 2026: Gas South Arena in Duluth, Georgia.
  • May 5, 2026: The Anthem in Washington, DC.
  • May 7, 2026: Prudential Center in Newark, New Jersey.
  • May 10, 2026: Wang Theatre at The Boch Center in Boston, Massachusetts.
  • May 13, 2026: TD Coliseum in Hamilton, Ontario.
  • May 19, 2026: Pepsi Center WTC in Mexico City, Mexico.

Tickets will be available to purchase via the Miku Expo website. You can purchase the Miku Expo VIP package when tickets go live. These will allow you to get a top price general admission ticket, early venue entry, a collectible pass, and themed merchandise created exclusively for VIP attendees. Currently, the set list for the upcoming concert is unknown. 

Recently, SEGA released Sonic Racing: CrossWorlds, the latest entry in its racing franchise. Alongside its release, it launched Hatsune Miku as a DLC racer. The game is available now on PlayStation, Xbox, Nintendo Switch, and PC via Steam. The digital Nintendo Switch 2 version launches in holiday 2025.

Vampire: The Masquerade – Bloodhunt Servers Closing on April 28, 2026

Vampire: The Masquerade - Bloodhunt Servers Closing on April 28, 2026

Sharkmob has announced that it will be closing the servers for Vampire: The Masquerade – Bloodhunt on April 28, 2026. Afterwards, the game will no longer be available to download on Steam or the PlayStation Store. 

Currently, the developers have closed down the ability to purchase in-game tokens. However, you can still use the tokens you have purchased to buy in-game items. Refunds will not be available, though recent transactions may be eligible in select cases. In a statement on the official Bloodhunt website, Sharkmob stated the following: 

“Dear Bloodhunt Community,

When we first opened the streets of Prague to you, we could only hope that the nights you spent there would create the memories they did. From the battles fought on the rooftops to the friendships made in the chaos, Bloodhunt has lived through you in countless unforgettable ways.

During these past 4 years, we have been thrilled to see your passion and dedication to Bloodhunt. Your feedback, creativity, and enthusiasm for our game has meant the world to us. However, despite you, our amazing community, the current player population has reached a level where keeping the servers running is no longer sustainable.

This has led us to make the difficult decision to take Bloodhunt offline.

The sun is now going to rise over Prague. We will be taking down the Bloodhunt servers on the 28th of April 2026, after which the game will no longer be available.”

Lastly, Vampire: The Masquerade – Bloodhunt is available now to play for free on PlayStation 5 and PC until April 28, 2026. 

Monster Hunter Now Halloween 2025 Event Introduces Brute Tigrex

Monster Hunter Now Halloween 2025

Capcom and Niantic has launched the Monster Hunter Now Halloween 2025 event, which features the debut of Brute Tigrex and the new Halloween-themed Skullwhistle hunting horn. The Halloween 2025 event runs through November 2 with new equipment and rewards up for grabs.

During the new Monster Hunter Now event, players can earn Halloween 2025 Exchange Tokens by hunting monsters, including Brute Tigrex, Tigrex, Espinas, Bishaten and Bazelgeuse, and completing specific quests. These tokens can be exchanged at the Event Exchange Hub for special Jack-o’-Glove layered equipment and Halloween Upgrade Tickets to forge exclusive equipment from the past Halloween event. The new Skullwhistle is among one of the rewards that players can get and upgrade as well. 

After the Halloween event, the Autumn Hunt 2025 event will run from November 20 to November 23. Tickets for the event will go on sale starting November 5, and ticket holders will gain access to various different perks. During the event, players can hunt down Elder Dragon Malzeno for a variety of rewards in a limited-time quest. By slaying or repelling Malzeno in the Autumn Hunt 2025 quest, players will receive an exclusive hunter medal, exclusive guild card background, Weapon Refining Parts, Armor Refining Parts, and Malzeno Materials.

Lastly, Monster Hunter Now is available now for Android and iOS, and fans can read up on more details about the game and upcoming events at the official blog.

Battlefield 6 Reveals Patch Notes for Update 1.1.1.0

Battlefield 6 update 1.1.1.0

Electronic Arts and Battlefield Studios have revealed patch notes for Battlefield 6 update 1.1.1.0, which releases on October 28 and will be followed up by the launch of Season 1 that same day.  The first phase of Battlefield 6 Season 1 will introduce the Blackwell Fields map and the new 4v4 Strikepoint mode.

What’s more, the free-to-play game Battlefield REDSEC will be released on October 28. A new trailer for Battlefield REDSEC will release on October 28 at 8:00 a.m. PT / 11:00 a.m. ET.

Read up on patch notes for Battlefield 6 update 1.1.1.0:

Battlefield 6 Update 1.1.1.0 Patch Notes

Major Updates for 1.1.1.0:

  • Improved core movement and animations, including smoother landings, faster stance transitions, better vaulting behavior, and reduced “bouncing” issues on landing or spawning.
  • Reworked weapon dispersion to better align accuracy and handling with each weapon’s intended design and performance over range. These changes address cases where accuracy behaved inconsistently, such as dispersion not properly settling after sprinting, and bring overall firing behavior closer to the intended balance between precision, control, and weapon power.
  • Significant visibility and lighting improvements, with better exposure transitions, interior lighting, and reduced fog and smoke persistence.
  • Audio overhaul, adding new projectile flybys, destruction and explosion sounds, refined vehicle and weapon mixes, and improved haptic feedback across multiple interactions.
  • UI and HUD updates for clarity and consistency, including overtime indicators, end-of-round fixes, and new unlock markers for weapons and gadgets.
  • Map fixes across multiple locations, resolving spawn animations, out-of-bounds issues, misaligned assets, and general stability across Conquest, Breakthrough, and Rush modes.

Changelog

Players:
  • Fixed an issue where combat dive could break when diving uphill.
  • Fixed an issue where players would detach from ziplines when entering at high speed.
  • Improved steady aim and sight centering for more consistent precision.
  • Fixed an issue where movement could interrupt steady aim.
  • Adjusted misaligned character hitboxes for upper body and head to better match the visual models.
  • Fixed an issue where the jump animation could play twice when aiming down sights.
  • Landing animations now have their animation path properly centered, instead of shifting to the side when landing.
  • Fixed an issue where jump inaccuracy could linger too long after landing.
  • Fixed a visual issue causing weapons to appear rotated incorrectly after spawning.
  • Fixed an issue where throwing grenades from prone could make players appear standing in third-person view.
  • Fixed an animation delay when opening doors while sliding.
  • Fixed an issue where players could get stuck while vaulting over certain objects.
  • Fixed a visual issue where dead players appeared alive while swimming.
  • Fixed an issue where quick meleeing with a gadget would swap back to the primary weapon instead of the gadget.
  • Fixed an issue where getting killed by a mine would highlight it in the killcam.
  • Fixed a camera jitter that could occur when entering ladders and looking down.
  • Fixed an issue where camera and weapon sway behaved incorrectly after entering or exiting vehicles.
  • Fixed an issue where weapons of other soldiers could clip through walls when they entered your view.
  • Fixed an issue where pistols disappeared while swimming.
  • Improved lighting precision for visibility while hip-firing and aiming down sights.
  • Reduced occurrences of bouncing or landing issues when dropping onto certain objects.
  • Fixed an issue where the killer snapshot sometimes did not display in the killcam.
  • Small improvements to weapon and camera sway for smoother movement.
  • Fixed an issue where enemies could take melee damage in protected vehicle seats.
  • Fixed an issue where vaulting could fail if triggered right as the player hit an obstacle.
  • Fixed an animation issue where repeated vaulting could cause incorrect hand placement.
  • Fixed an issue where simultaneous melee hits could make an enemy briefly invisible
  • Fixed an issue where soldier heads briefly disappeared during redeploy transitions.
  • Improved training path progression display to better match actual unlocks.
  • Fixed an issue where friendly players could clip into each other when climbing ladders.
  • Fixed an issue preventing vaulting directly from a slide.
  • Fixed an issue causing the camera to rotate abruptly after a takedown.
  • Fixed an issue where hands briefly disappeared after using the AJ-03 COAG Med Pen.
  • Improved stab animations when reviving with drag and revive.
  • Fixed issues affecting peeking and prone transitions, ensuring both actions function correctly.
  • Fixed a camera clipping issue when going prone while strafing.
  • Fixed a missing third-person animation when transitioning from prone to sprint.
  • Fixed an issue where falling while sprinting caused incorrect hand movement.
  • Fixed visual clipping when soldiers stood too close to glass doors.
  • Fixed jittery aim animations in third-person when mounted.
  • Fixed a bug where mounting near walls prevented aiming left or right.
  • Fixed an issue where leaning, peeking, or mounting could cancel unexpectedly.
  • Fixed an issue where third-person hit reactions were missing when hit while mounted.
  • Fixed an animation issue where the character’s knee clipped with the camera when falling while crouched.
  • Fixed takedown inconsistencies, allowing players to properly perform melee takedowns even near walls.
  • Fixed an issue where taking melee damage interrupted weapon fire.
  • Fixed multiple visibility improvements including lighting, exposure, and fog behavior for better contrast and clarity across all maps.
  • Improved vaulting, parachute, and door-opening animations for smoother transitions.
  • Fixed rare animation freezes for friendly soldiers reloading off-screen.
  • Fixed minor inconsistencies in mounting, peeking, and prone transitions for more reliable gameplay.
  • Added parachute customization for soldiers.
  • Prevented unintended shoulder bump animation when equipping a weapon while sprinting.
  • Improved ragdoll impacts for more consistent and reliable reactions.
  • Improved stance transition and landing animations to settle faster and feel smoother.
Vehicles:
  • Fixed missing haptic feedback when switching between tank weapons.
  • Fixed a visual issue where the player’s hand clipped with the M1A2 SEPv3 handle when sitting in external seats.
Gadgets:
  • Fixed a rare issue where the MAS 148 Glaive could block the first-person view during a combat dive.
  • Fixed a MAS 148 Glaive visual issue during combat dives in first-person.
  • Fixed an issue where Defibrillators appeared floating during vaulting animations.
  • Fixed an issue where the Supply Pouch would sometimes not resupply correctly.
  • Deployable gadgets are not destroyed/removed from debris piles
  • AT grenades now create a small sized crater instead of a medium one.
  • Buildings now take more hits to be destroyed by a Sledgehammer.

Weapons:

  • Weapon dispersion has been rebalanced to better match each weapon’s damage profile across all ranges. Lower-damage weapons will now see a slightly higher increase in dispersion when firing, while higher-damage weapons will experience slightly less.
  • Using Sniper Rifles with any class other than Recon will no longer increase weapon spread. Instead, weapon sway will now begin during the zoom transition, maintaining balance and distinguishing Recon’s precision advantage.
  • Fixed a misalignment issue with top-mounted red dot sights.
  • Fixed an issue where mounting a bipod while zoomed only changed the FOV instead of using the correct optic.
  • Fixed an issue where the Long Suppressor used the wrong attachment point cost for some weapons.
  • Improved reticle settling for automatic weapons to make burst firing more efficient.
  • Fixed an issue where using a bipod too close to complex geometry could throw the player off position while prone.
  • Balanced sledgehammer damage against world objects for better consistency.
  • Fixed an issue preventing players from leaving the Firing Range.
Maps & Modes:
  • Improved fog and smoke effects after destruction to prevent them from lingering too long and impacting visibility.
  • Improved exposure transitions between indoor and outdoor areas for better visibility.
  • Fixed an issue where the zipline carabiner could appear offset and fly next to the wire instead of along it.
  • Squad names are now randomized at the start of Squad Deathmatch matches.
  • Added visible bomb meshes to armed M-COMs in Rush.
  • Updated overtime UI visualization across all modes.
  • Fixed animation and positioning issues during insertion sequences on all maps.
  • Fixed an issue where the game mode UI could display incorrect scores or fail to update during a round.
  • Fixed an End of Round progression issue in King of the Hill mode.
  • Fixed an issue where players could encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation across multiple maps.
Mirak Valley
  • Fixed a misaligned zipline mesh in Conquest.
  • Fixed an issue where the deploy camera in Rush displayed attackers on the wrong side of the map.
  • Fixed an issue that prevented players from arming M-COM A in Rush due to a misplaced asset.
Siege of Cairo
  • Fixed overlapping territory lines and boundaries during the briefing screen in Escalation.

Liberation Peak
  • Fixed an issue in Escalation where a portion of the map on the NATO side was disconnected during the first period of the match.
  • Fixed an issue in Rush where part of the Attacker’s HQ area was incorrectly marked as out of bounds.
New Sobek City
  • Fixed an issue preventing players from capturing part of Flag C in Escalation.
  • Fixed an issue where players could ignite when spawning near a burning lorry in Team Deathmatch.
  • Adjusted an infantry vehicle spawn that was placed too close to a building in the PAX Armata HQ area.
Manhattan Bridge
  • Fixed an issue in Breakthrough where players could become stuck on the End of Round screen if the party leader left during the EOR sequence.

UI & HUD:
  • Added new markers for newly unlocked weapons, weapon packages, attachments, gadgets, and throwables.
  • Updated 3D previews for certain gadgets to show their deployed state.
  • Added preview videos demonstrating how gadgets work.
  • Added new cosmetic options for selected gadgets.
  • Changed “Save & Close” to “Close” in the Deploy menu for clarity.
  • Fixed various UI issues in Loadouts.
  • Fixed an issue where Battlefield 6 Ownership XP Boost did not display properly at End of Round.
  • Fixed multiple text inconsistencies in Dog Tags and Challenges.
  • Fixed an issue where the HUD would not appear when using a 16:10 aspect ratio with certain resolutions.
Settings:
  • Added Flick Look bindings to Helicopter, Jet, and Transport control schemes.
  • Fixed visual issues where some aspect ratio settings caused transparent borders or inconsistent display behavior.
Single Player:
  • Fixed an issue in Mission 01 where players were unable to lean out during the Last Stand sequence if the cinematic began while the knife was equipped.

  • Fixed a black screen issue in the Night Raid mission.

Portal:
  • Fixed an issue where the Host Experience screen did not display the Portal experience image.
  • Fixed a crash that could occur if a party leader started a Portal server while Content Packs 01 and 04 were disabled.
  • Improved loading times for the Server Browser experience info tab to ensure joining functions properly.
  • Corrected a spelling error in the message shown when attempting to join an unavailable server.
Audio:
  • Fixed an issue where footstep sounds were missing when moving with the knife equipped.
  • Fixed a voiceline issue where directional callouts (e.g., “enemy north”) played the wrong direction.
  • Tuned haptic feedback across multiple actions, including window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea vehicle collisions.
  • Polished large projectile audio with new missile, rocket pod, and cannon shell flyby effects; improved distance handling and overall mix for more realistic impact sounds.
  • Updated audio configs for light rockets and LMGs; refined explosion sound crossfades and adjusted distant sound behavior.
  • Improved vehicle and weapon firing audio balance, reducing noise artifacts, unwanted phasing, and over-saturation.
  • Added radio chatter through controller speakers.
  • Fixed an issue where firing range dummies and vehicle-hit reactions sometimes played incorrect or processed hurt sounds.
  • Disabled radio processing for stationary vehicle pings and fixed compass orientation for ping indicators.
  • Fixed missing or incorrect ambient and destruction sounds across several maps, including Siege of Cairo, as well as missing explosion sounds for silos and tanker trailers.
  • Added missing ambient audio setups for environmental props like construction barriers and buses.
  • Added new sound effects for the bulletin and takeover sections of the main menu, including improved reveal animations.
  • Fixed an issue where delayed challenge tab displays triggered early audio playback.
  • Fixed an issue where defibrillator loop sounds could get stuck when vaulting.
  • Fixed missing or out-of-sync reload sounds.
  • Corrected the M39 EMR using suppressed audio when unsuppressed.
  • Restored missing external sound effects for RWS Gunner countermeasure mines.
  • Fixed issues where soundtrack tracks cut off abruptly or skipped mid-song.
  • Reload audio polish for several weapons.

Battlefield 6 is available on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. Final Weapon reviewed Battlefield 6 and gave it a 4 out of 5 score, noting that the game is a return to form for the series with refined first-person shooter gunplay, fan-favorite multiplayer modes and weapons, tried-and-true progression systems, and a single-player campaign that reminds players what Battlefield is all about.” Lastly, our Battlefield 6 review can be found on YouTube:

Battlefield REDSEC Launches on October 28 for Free

Battlefield REDSEC

Electronic Arts and Battlefield Studios announced free-to-play game Battlefield REDSEC will launch on October 28. Battlefield REDSEC is expected to be a free battle royale game serving as an extension of Battlefield 6, which will also receive its Season 1 update on October 28. What’s more, a new trailer for Battlefield REDSEC will release on October 28 at 8:00 a.m. PT / 11:00 a.m. ET.

The first phase of Battlefield 6 Season 1 begins with Rogue Ops on October 28, which includes the Blackwell Fields map and the new 4v4 Strikepoint mode. California Resistance follows up on November 18 with the new Eastwood map and a Sabotage mode, where players must destroy as many sites as possible before the end of the round.

The final phase of Season 1 is Winter Offensive, launching on December 9. Winter Offensive features new seasonal themed content, including “an icy chill to Empire State.” All gameplay-impacting features will be free or earnable in-game without purchases, and more seasonal content will be released over time with more maps, modes, weapons, and more.

Battlefield 6 is available on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store. Final Weapon reviewed Battlefield 6 and gave it a 4 out of 5 score, noting that the game is a return to form for the series with refined first-person shooter gunplay, fan-favorite multiplayer modes and weapons, tried-and-true progression systems, and a single-player campaign that reminds players what Battlefield is all about.” Lastly, our Battlefield 6 review can be found on YouTube:

Cardfight!! Vanguard Divinez Deluxe Finals Gets an English Dub

Cardfight!! Vanguard Divinez Deluxe Finals English Dub

The official website for the Cardfight!! Vanguard anime series confirmed the English dub for Cardfight!! Vanguard Divinez Deluxe Finals is now streaming on YouTube. Bushiroad will release three episodes of the Cardfight!! Vanguard Divinez Deluxe Finals English dub every other Friday at 7:00 p.m. ET. 

The English dub cast includes:

  • Ethan Snowden as Akina Myodo
  • Nolan Brown as Kagetsu Yakumo
  • Brett Bauer as Suo Yobitsugi
  • Lexi Ly as Erika Myojo
  • Lily Pichu as Megumi Okura
  • Emma Hawthorn as Mirei Minae
  • Brett Bauer as Michiru Hazama
  • Alexandra Dawkins as Ruka Miyako
  • James Higuchi as Yu-yu Kondo
  • Lexi Ly as Hikari Myodo
  • Rocio Barahona as Nao Inabe
  • Kimberly Gray as Suzune Rokuoin
  • Thomas Love as Kuon Aikawa
  • Izumi Kitta as Senka Kanae
  • Alex Bergen as Raika Koshiba
  • Karin Kagami as Urara Haneyama
  • Griffin Cork as Taizo Kiyokura
  • Douglas Joblin as Kyohma Kurosaki
  • Jillian Hubler-McManus as Mikoto Saito
  • Katherine Winston Yuna Saionji
  • Joseph Girgis as Jinki Mukae
  • Daegan Manns as Gabwelius
  • Jonathan Molinski as Kento Takematsu

Cardfight!! Vanguard DivineZ Deluxe Arc premiered on January 11, 2025 on YouTube,  followed by the Deluxe Finals arc on July 5. Kis-My-Ft2 performs opening theme song “Meramera,” and Hina Aoki performs ending theme song “Amairo.” 

Cardfight Vanguard DivineZ includes the sixth and seventh seasons of the “D Series,” which began with the first season of Cardfight Vanguard overDress in April 2021. The Cardfight Vanguard franchise would feature up to nine seasons of D Series anime, so fans can expect another season after Deluxe-hen. After DivineZ Season 1’s dub aired in April, the anime’s second season premiered in July 2024. 

The first two seasons of Cardfight!! Vanguard DivineZ are streaming on Crunchyroll.

Isekai Quartet 3 Gets an English Dub on Crunchyroll

Isekai Quartet 3 English dub

Crunchyroll has begun streaming the English dub of the Isekai Quartet 3 anime. The English dub cast and crew of Isekai Quartet 3 episode 1 was also revealed.

English Dub Episode 1 Cast

  • Christopher Guerrero as Ains
  • Elizabeth Maxwell as Albedo
  • Cristina Vee Valenzuela as Darkness
  • Zeno Robinson as Garfiel
  • Arnie Pantoja as Kazuma
  • Zach Aguilar as Otto
  • Jaime Marchi as Ristarte
  • Ray Chase as Roswaal
  • Anthony Bowling as Seiya
  • Felecia Angelle as Shalltear
  • Sean Chiplock as Subaru
  • Monica Rial as Tanya
  • Jill Harris as Aura
  • Bryan Massey as Cocytus
  • Ben Phillips as Neumann
  • Jeannie Tirado as Visha
  • Faye Mata as Aqua
  • Kira Buckland as Beatrice
  • Jeff Johnson as Grantz
  • Christopher Wehkamp as Koenig
  • Daman Mills as Weiss
  • Kayli Mills as Emilia
  • J. Michael Tatum as Rerugen
  • Megan Shipman as Mare
  • Brianna Knickerbocker as Rem
  • Adam Gibbs as Cid
  • Greg Dulcie as Rudersdorf
  • Erica Mendez as Megumin
  • Ryan Bartley as Ram
  • Jeff Johnson as Demiurge
  • Brianna Knickerbocker as Filo
  • Mark Stoddard as Zettour
  • Stephen Fu as Naofumi
  • Erica Mendez as Raphtalia

English Dub Episode 1 Crew

  • Voice Director: Geoff Bisente
  • Producer: Jason Charles Miller
  • Adaptation: Geoff Bisente
  • Mixer: Geoff Bisente
  • Engineer: Eddie R Correa
Isekai Quartet 3 key visual
©異世界かるてっと3/KADOKAWA

Further, Minoru Ashina directs and writes the script for Isekai Quartet 3 at Studio Puyukai. Minoru Takehara is the character designer chief animation director. Ruka Kawada is the music composer. In addition, Kadokawa credits The Hero Is Overpowered but Overly Cautious light novel creator Light Tuchihi for collaborating on the original work. 

Lastly, Crunchyroll is currently streaming the entire Isekai Quartet series outside Japan.