Chronoscript: The Endless End Has Been Delayed to Summer 2027

Some key improvements will be made.

Published:

Shueisha Games and DeskWorks! have delayed the release of action adventure game Chronoscript: The Endless End for PlayStation 5 and PC via Steam to early summer 2027. Previously, Chronoscript: The Endless End was planned to launch in fall 2026.

The development team is working to improve Chronoscript: The Endless End based on feedback from the demo.

The areas of improvement include:

  • Character Action Improvements
    • Reduced recovery time after attacks
    • Extended input buffering window
    • Increased movement distance during attacks
    • Reduced healing action time
    • Reduced slide distance when turning
  • Design Improvements
    • Improved text visibility
    • Improved character visibility
    • Menu screen design adjustments

Previously previewed by Final Weapon, the Chronoscript: The Endless End demo gives players a first taste of the game’s hand-drawn 2D environments alongside the game’s mysterious story and action-packed combat system. Completing the main demo unlocks “Extra: Boss Challenge Battle,” which has additional skills not available in the main demo.

Here’s an overview of the game, via the official Steam page:

A thousand years of words… waiting for your final mark.

Chronoscript: The Endless End” is an exploration-based action-adventure game where you, as an editor trapped within a manuscript, are to unravel the mystery of a thousand-year story that writes itself beyond its end.

Prologue

The year is AD 2026.

With a long-running serial now behind him, an editor receives a curious new assignment.

He travels to a manor deep in the mountains where the client awaits, only to black out the instant a mosquito sucks his blood.

When he comes back to his senses, he finds himself within the pages of a story that writes itself beyond its end, a manuscript penned by the master of the manor, a writer who has lived for a millennium.

Discover “Chronoscript: The Endless End

Chronoscript: The Endless End” is an innovative exploration-based action-adventure game set in two worlds: the cluttered, manuscript-strewn manor of a writer rendered in 3D and the intricate, pen-and-ink-illustrated pages of that manuscript rendered in 2D.

Explore a 2D world stitched together from thousands of manuscript pages, each its own unique location. Fight fearsome enemies who, when sowing the seeds of destruction, have departed from this world. Grow stronger with every discovery made and victory won. Lose yourself in the story of a writer and her editor.

This original form of spatial expression is now for you to experience.

Hard-hitting action

Rooted in the satisfying challenge of classic 2D action platformers, the game evolves as you play, unlocking dynamic ink-traversing moves, as well as unique abilities to be used in exploration and combat.

Enemies corrupted beyond recognition

Fight against many souls who left this world while they paved the way for disaster and are now resurrected. Vicious bosses block your path. Defeat them to reveal the grim tales that sealed their fates.

Intricate artwork

The protagonist, enemies, backgrounds, and others are all drawn by hand in pen and ink. Each frame of animation breathes unsettling life into them.

Development studio: DeskWorks Inc.

DeskWorks Inc. is a small development team specializing in unique art styles and gameplay experiences. With a deep love for and understanding of exploration-based 2D action-adventure games as players, they are bringing their best ideas to the genre as developers.

Designer: Mari Shimazaki

Character designer for Bayonetta (1, 2 & 3), as well as Okami. Also the primary designer for the anime Princession Orchestra.

Composer: Yasunori Mitsuda

Composer, arranger, and producer of Chrono Trigger, Chrono Cross, Xenogears, and titles from the Xenoblade Chronicles series.

Born on January 21, 1972, he joined Square (now known as Square Enix) in 1992, and made his musical debut with the game Chrono Trigger in 1995. After acting as the lead composer on Xenogears, he left the company in 1998 and became an independent creator. He worked as a freelancer for many years, then formed his own company, Procyon Studio, in 2001.

Now he creates scores for all kinds of media genres including television, film, anime, and games. He also composes for several well-known musicians, and has garnered experience as an album producer, assisting in organizing live performances and official recordings within Japan and abroad. He is also a published writer, and pursues many different projects outside of the musical scene.

His body of works more comprehensively includes Xenosaga Episode I: Der Wille zur Macht, Soma Bringer, Kid Icarus: Uprising, Soul Sacrifice Delta, the Inazuma Eleven series (1-3, GO, GO2: Chrono Stone, GO: Galaxy, Balance of Ares, and Orion no Kokuin), the Black Butler series (Book of Circus, Book of Murder, and Book of the Atlantic), Final Fantasy XV: Episode Ignis, Irina: The Vampire Cosmonaut, Soul Covenant, Delicious in Dungeon, and many more.

Our esteemed guest creators have fully joined forces with the team, giving their all towards development.

Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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