Street Fighter 6 Reveals Patch Notes for C. Viper October 15 Update

C. Viper bursts onto the scene.

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Capcom has released patch notes for the October 15 update for Street Fighter 6, which adds support for DLC character C. Viper. The October 15 update for Street Fighter 6 also adds the Banshee’s Last Cry collaboration event, Song of the Streets Festival, the new Sim Sim Stickers feature, and much more.

Read up on the patch notes for character changes below, via the game’s official website:

Street Fighter 6 October 15 Update Patch Notes

Drive Rush behavior when canceled into from certain whiffed light attacks

Bug Fix

Fixed an issue where if a Cancel Drive Rush was input at a specific timing during a light attack, nothing would happen if the move missed, but the Cancel Drive Rush would only be activated if the move was hit or blocked by the opponent.

This fix applies to the following characters and their light attacks:

      • Chun-Li: Crouching Light Kick
      • A.K.I.: Standing Light Kick
      • Ed: Crouching Light Kick
      • Mai: Standing Light Kick
      • Elena: Standing Light Kick
      • Sagat: Standing Light Kick
Priority for Drive Rush Cancel and canceling certain attacks into special moves

Bug Fix

Fixed an issue where inputting a special move command and Drive Parry would result not in a Cancel Drive Rush but the special move being performed when certain attacks connect or are blocked by the opponent.

This fix applies to the following characters and their attacks:

      • Marisa: Crouching Light Punch
      • A.K.I.: Standing Light Kick
      • Akuma: Crouching Light Punch
      • M. Bison: Standing Light Punch
      • Elena: Standing Light Punch
      • Sagat: Crouching Light Punch, Tiger Slash (crouching medium punch, crouching heavy punch)
Behavior for certain Super Art 1 and 2 when hitting an opponent during Burnout
Adjustment

When hitting an opponent who is in Burnout with certain level 1/2 Super Arts that lock the opponent on hit, the opponent’s Drive gauge will no longer stop recovering during the animation.

This adjustment applies to the following characters and their attacks:

      • Kimberly: Super Art 2 (including aerial version)
      • Cammy: Super Art 2 (including aerial version)
      • Marisa: Super Art 1 (held version), Super Art 2 (when the 1st attack hits)
      • E. Honda: Super Art 2
      • Akuma: Super Art 2
      • M. Bison: Super Art 2
      • Elena: Super Art 2
      • Sagat: Super Art 2 (all variations)
Issue regarding Super Art gauge increase

Bug Fix

Fixed an issue where if you land 16 or more attacks during a combo and then land a Super Art that has a Super Art recovery scaling setting, the amount of gauge recovered for subsequent follow-up attacks would decrease.

An in-depth overview of the update can be found here.

Street Fighter 6 is available now on Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam

Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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