Nintendo’s Kouchi Kawamoto, Takuhito Dohta, and Tetsuya Sasaki commented on the ray tracing and DLSS features of the Nintendo Switch 2, revealing more insight into their upcoming plans.
According to the developers, Nintendo plans to provide other upscaling options alongside DLSS for Nintendo Switch 2, including software that doesn’t use AI. This appears to imply that Nintendo is considering AMD’s software-based FidelityFX Super Resolution 3 (FSR 3), which is supported on NVIDIA’s Ampere hardware.
“We’re planning on providing other options of upscaling through software and so ranging from something that uses AI to something that’s not,” the developers told IGN. “I think you’ll see that as time passes. And lastly, I’ll add that even though there is upscaling, there’s also the option to not upscale and just output natively. So that’s also an option that developers can use.
“Just like DLSS, that’s when we’re kind of making the graphics of a game. We consider ray tracing as just another tool to do that – it’s not that we’re going to try to use ray tracing on everything, but really trying to figure out what types of graphics, what types of screens, what types of situations are best suited for ray tracing, and then trying to apply that. That’s the approach we took when we did all of our researching and experimenting.”
Ray tracing and DLSS are possible with the NVIDIA GPU’s dedicated RT Cores and Tensor Cores, which allow for ray tracing and AI-driven features. Moreover, the console supports variable refresh rate via NVIDIA G-SYNC.
Lastly, Nintendo Switch 2 launches on June 5, and a bundle featuring Mario Kart World will be available. Pre-orders were initially set to go live on April 9, but that date has been delayed as Nintendo evaluates potential impacts of recent tariffs in the United States.