More

    Atelier Yumia Reveals Camera, Usability, and Gameplay Updates

    Many important improvements to come.

    Published:

    Koei Tecmo and developer Gust revealed more details about its upcoming post-launch updates for Atelier Yumia: The Alchemist of Memories & the Envisioned Land, which include camera behavior adjustments, usability improvements, and much more. Release dates for the updates were not revealed.

    Full details on the new updates to Atelier Yumia may be read below, via the game’s official website:

    1. Camera behavior

    Adjustment to the “Battle Results” screen

    Under the battle tab in the “Options” menu, an option for showing the battle results screen at the end of battles will be added.

    • On: The battle results screen will be shown when battles end.
    • Off: The battle results screen will be skipped when battles end.

    After the update, the default setting will be “off.” To watch the results screen as before, please change the settings to “on.”

    In conjunction with this update, camera behavior during battles will also be adjusted.

    2. Usability improvements

    Adjustment to the start of “Synthesis” animation

    A feature to skip or fast-forward the start of synthesis animation will be added. Similar to the animation sequences during synthesis, skipping or fast-forwarding the animation and proceeding to the next scene with a button input will be possible.

    Adjustment to the “Sprint” button

    An option that allows the choosing of multiple input methods for sprinting will be added.
    With this, the “On” and “Off” options in Ver1.00 will be changed into “Auto,” “Manual,” and “Switch.”

    • Auto: After running for a certain amount of time, it automatically switches to sprinting.
    • Manual: Pushing a button will toggle sprinting. When you stop moving, it will revert to running.
    • Switch: Pushing a button will toggle sprinting. It will stay as sprinting until the button is pressed.

    We are working to release the updates above as soon as possible.

    • Screens are taken from an in-development PlayStation 5 version.
    • Content is subject to change without prior notice.

    Updates currently being addressed

    • Adjustment of camera flexibility in photo mode – We plan to adjust the camera controls in photo mode to allow for closer proximity to the character than currently possible.
    • Adjustment of various field camera behaviors – We plan to make adjustments to ensure the camera operates smoothly in various situations.
    • Additional optimization for some platforms – We are considering multiple adjustments, including frame rate stabilization and rendering optimization, for some platforms.
    • Addition of the option to simplify hit effects in battles – We plan to add an option that allows the changing of hit effect sizes in battles for better visibility of other on-screen elements.

    We will provide further information once we have a timeline for these adjustments.

    Additional updates currently being addressed

    • Optimizing the “Synthesis” animation – We are considering additional measures to enable smoother operations for various animations played during synthesis.
    • Enhancement of field presentation- We are considering adjustments to the field presentation in the game for some platforms.

    We are also progressively addressing the various issues reported by everyone. We kindly ask for your patience as we work on these fixes.

    Atelier Yumia: The Alchemist of Memories & the Envisioned Land is available now for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam. Before launch, Final Weapon reviewed Atelier Yumia and gave it a 4 out of 5, stating that the game is a great starting point into the series for new players.

    Lastly, a free demo for Atelier Yumia is available on all platforms. Save data from the demo may be carried over to the full game. The demo features the game’s prologue up to the main quest “Pioneering the Ligneus Region.” Players can gather ingredients on the field, battles, synthesis, and building. 

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

    Recommended Articles