DRAGON BALL PROJECT: Multi unveiled a new letter explaining its design philosophies and the direction the game will take towards its release. This letter was in response to the game’s recent beta test, during which many players provided feedback.
The team behind PROJECT: Multi expressed gratitude to beta testers, acknowledging valuable feedback. Additionally, they outlined the game’s core design goals: providing an accessible, team-focused multiplayer Dragon Ball experience with skill-based, unpredictable rounds. Positive feedback included ease of control, engaging aesthetics, and network performance. On the other hand, criticisms pointed to UI issues, an overperforming tank role, bugs, and limited replayability.
Planned improvements include rebalancing the “Great Ape” mechanic, optimizing matchmaking to reduce bot usage, reworking her character acquisition to avoid unfair advantages, and introducing gameplay randomness to maintain unpredictability. The team emphasized transparency in future updates and looks forward to further engagement with players. To check the specific details of the DRAGON BALL PROJECT: Multi, check out the letter in the source section below.
The developers for PROJECT: Multi, GANBARION Co., Ltd, are known for their work on several known games. Dragon Ball Fusions (3DS), Jump Super Stars (DS), Jump Ultimate Stars (DS), and One Piece: World Seeker are some of their biggest titles.
DRAGON BALL PROJECT : Multi releases in 2025 on iOS via App Store, Android via Google Play Store, and PC via Steam.