Attack on Titan VR: Unbreakable is an incredibly confusing title. One would think far more attention to detail would be placed into what I’d say is a dream game for both Attack on Titan fans and VR gamers. I found myself both laughing in joy at the fun I was having and also sighing in disappointment at the unacceptable frame rate. As a passionate fan of Attack on Titan, I believe there are some areas that could be further improved before the game’s release. I’d like to take this preview opportunity to provide constructive criticism and feedback to the developers to help enhance the overall gaming experience.
The most important aspect of this game is the unique omnidirectional mobility gear movement. I was initially frustrated with the gameplay, but as I learned how to trigger critical hits and utilize the gas tank, the game got easier. You have a lot of options when moving around, such as using the gas jump to go over things while grappling and gas boost to propel yourself forward quickly. When missions are timed, mastering the movement for this game is key as the game gets significantly more difficult the further you get into the chapters. I believe there is still potential to enhance the dynamism and flow of the content, but I find the gameplay to be quite fun, even if the visuals aren’t up to par.
Join the Scout Regiment Like Never Before
As you conquer additional missions, you accrue experience points that enable you to unlock a wider variety of weapons. It’s pretty awesome because each weapon offers a distinct set of capabilities and attributes. The blades differ in Attack Power, Acceleration, Maximum Speed, Wire Length, Gas Volume, Durability, and Number of Reloads. Otherwise, the game doesn’t seem to feature much customization. Some weapons are designed specifically to cause damage to limbs, and there are also other weapons that you can access, such as the powerful Thunder Spear and the cutting-edge Prototype Hand Cannon.
It’s crucial for VR games to feature comfort settings, and while playing Attack on Titan VR: Unbreakable, I noticed that it lacks a smooth turn setting. While there are certain accessibility features in the game, smooth turning is the feature that I utilize the most in other VR titles. In many VR games, there are two main methods for turning your character. The first one is called “Smooth Turn,” which allows you to gradually turn your character by pushing the control stick. The second method is “Snap Turn,” which is the default and widely used method in VR games. Although smooth turning can cause discomfort for some players, it can be beneficial for others, and having the option available would accommodate different player preferences. I was able to adapt to snap-turning during gameplay, even though I prefer having the smooth turn option.
I believe that the visual presentation of the game has significant room for improvement. Currently, there is a noticeable disparity between the lighting showcased in the trailer and the actual lighting within the game. The colors appear desaturated, and the textures give off an outdated impression. Additionally, the game’s resolution is low, contributing to a generally flat appearance. On the positive side, the character designs are on model, and the voice acting is above average.
A Rough Start, But Limitless Potential



I have conflicting thoughts about Attack on Titan VR: Unbreakable. The game offers genuine enjoyment and shows great promise. It marks the debut of an official Attack on Titan VR game for players, but there are still significant areas that require further development. UNIVRS, Unbreakable’s developer, hosts a Discord server where players can provide feedback to help improve the game prior to its official release. The initial two chapters are available for $4.99 during the Early Access phase, and in my opinion, it’s a worthwhile investment. If you’re a fan of Attack on Titan, you should probably give this game a shot. The price of entry is the same as a Wendy’s Biggie Bag, and I don’t think it’s as disappointing as everyone was anticipating it to be.
I eagerly anticipate the official launch of the game and I really hope that UNIVRS takes our feedback into consideration to enhance the game and unlock its maximum potential. There is a substantial amount of work that needs to be done before this game’s official 1.0 release. The game is currently not fully optimized for the devices it’s intended for, and it requires significant performance improvements to ensure a smoother gaming experience.
Attack on Titan VR: Unbreakable is coming later this year to Meta Quest 2, Meta Quest Pro, and Meta Quest 3. Final Weapon’s preview is also available to watch on YouTube, with our exclusive gameplay footage:
Disclaimer: UNIVRS provided Final Weapon with a copy of Attack on Titan VR: Unbreakable for review purposes.