First Peoples Digital announced Falling Squirrel’s audio-only medieval combat adventure game The Vale: Shadow of the Crown is out now for Nintendo Switch and PlayStation 5. This unique title was nominated at The Game Awards 2021 in the “Innovation in Accessibility” category, and secured various honors in the years that followed.
Released on August 19, 2021 for Xbox One and PC, The Vale: Shadow of the Crown is a unique graphic-less title that sees a blind heroine attempt to survive a long journey back home. Due to the lack of vision, she relies on aural and haptic feedback to survive, and players must learn to do the same as well.
The Vale: Shadow of the Crown Lands on PS5 and Switch Today
The Vale: Shadow of the Crown is available right now for $19.99 on PlayStation 5 via PlayStation Store and Nintendo Switch via Nintendo eShop. Stereo headphones are required for play, as the game focuses on aural feedback for a majority of the experience.
Players can expect immersive battles, intriguing quests, and stellar voice acting from a talented cast of performers. These performers include Karen Knox (Starlink, Far Cry 5), Samer Salem (The Expanse, The Handmaid’s Tale), and Steve Cumyn (Far Cry 3, Versailles).
“My 11 year old son is blind and has never had the chance to properly get into a video game like his sighted brother. Up until now, I have been playing games for him and just following what he wanted to do,” said gamer and father Anthony Phillips. “My son is playing The Vale: Shadow of the Crown completely independently and absolutely loving it. For the first time he can play an involved, well-developed and engaging video game on his own, just like his brother and friends.”
“As a publisher focused on making games inclusive of all players, we couldn’t be more excited to be bringing a game as acclaimed for its accessibility as The Vale to more platforms,” said First People Digital founder and chief creative officer Paul Boyko. “Creating games that can be enjoyed by everybody shouldn’t be an afterthought. Dave Evans and his team at Falling Squirrel approach the problem from the bottom up, starting with an idea that could work for players of any visual acuity.”