Another Code: Recollection combines two cult-classic Adventure games into one, freshly-updated package for the Nintendo Switch. Enjoy a heart-touching journey full of mystery and personal growth with Ashley Robins. However, the nature of adventure games, with their focus on puzzles and exploration, can progress gate certain players. Use our Another Code Recollection Walkthrough Guides to assist you through the story. Don’t worry, as they are specifically designed to be Spoiler-Free! Check out the game and its demo on the Nintendo eshop!
Tips
The goal of this guide is to provide players with assistance, but I also have some tips to share so that prospective players can have as full of an experience as possible.
- Feel free to examine things and chat up characters to your heart’s content! This will give you a fuller experience with added details.
- If you are still having some issues, feel free to turn on ‘Assist Mode’ and ‘Puzzle Hints’. These options guide you toward your next objective and help you out if a puzzle stumps you. However, using this guide will provide you with an experience of the game that allows you to witness the story unfold without any intrusive UI. Plus you don’t have to fiddle with the options if you do get stuck.
- The DAS and your Inventory chronicle your journey. Check them out for details or to jog your memory. Need to further jog your memory? Use your ‘Backlog’ by pressing ‘R’. It contains ALL of the game’s dialogue via a script. You can even play the voice clips, too!
- It is possible to skip clue-gathering segments with only the knowledge of the puzzle solution.
Another Code: Recollection -Two Memories- Chapter 3: Reunited With Dad
Talk with Richard, going through all the dialogue options. You’ll be given the ‘W Key’. After the scenes prepare to hunt for the remaining ANOTHER Keys. You can check the DAS in order to access a map of the mansion and the general vicinity of ANOTHER Keys. In the Foyer, head up the left stairs and enter the door by using your ‘W Key’.
After an introductory scene, you will have to guide Ashley through the dark library in first person. You can explore and examine to your heart’s content. Directly in front of you is a candleholder. If you continue forward and take the first right, you’ll find an empty candleholder. The same goes if you take a left. Return to the candlestick by the room entrance and use the ‘Lighter’ on the candle. This time, leave the lit candle in the candleholder. Then, go down the left path with the fallen wardrobe. You can now examine the books on the ground because of the candlelight! Pick up the candles in the pile of books. You can place the candles in empty candleholders. Return to the candleholder on the right path and place a lit candle in it. You can now examine the bookshelf with hummingbirds on it! There’s something fishy about it… Return to the entrance and take the right path along the wall. Place a candle in the holder that’s on the wall to trigger a scene.
Examine the wobbly bookshelf to make a way across the caved-in floor. Retrieve the candle from the candlestick near the entrance and place it in the candleholder down the left path. Venture over the pit and meet back up with D. Examine the bookshelf in front of D. Take notice of the engraved plate on the bookshelf. Return to the bookshelf with the hummingbirds and remember the pattern of the books. Snap a photo if need be. Rearrange the books in the proper order.
After regaining control after the story scenes, speak with D. Examine the ‘Fireplace’ and take note of the ‘Decoration’. Check out the ‘Hearth’ while examining the ‘Fireplace’. After that, examine the ‘Scales’ on the desk in front of the fireplace. This gives you several coins. You must place the proper sequence of coins to make the scale balance out. Also remember the fireplace decoration, as it has three slots. Go to the ‘Low Table’ and examine it. Light the candle with the ‘Lighter’ and examine the paper by the candlestick. Use ‘Frannie’s Challenge’ on the lit candle. Use gyro controls to reveal hidden symbols written in invisible ink. The symbols represent the Fireplace Decoration and coin weights. Use the scales to determine which coins go into the decoration by using the Libra symbol for reference and ‘Frannie’s Challenge’ to tell you the order. Place the correct coins in the fireplace decoration, in order. Go through the hearth.
Examine and explore items; be sure to scan the Origami Crane sitting on top of boxes next to a candleholder. Examine all the candleholders to light them. Examine the ‘Bag’ and then its contents. Watch the scene and you get a ‘Birthday Card’. Examine the ‘Briefcase’ and input the month and date on the left lock and input D’s birth year on the right lock. It’s all on the ‘Birthday Card’. Obtain the ‘ANOTHER Key 02’ from the briefcase.
Watch the story scenes and examine the briefcase’s remaining contents. Leave the room and go through the door to the left of the fireplace (as you exit the hearth) to the ‘West Wing Hallway’. Proceed forward over the dilapidated floor and examine the first door on the left for a scene. Go downstairs to the next hallway. Go all the way down the hallway to the last door on the left to the Foyer. This also unlocks this door to give you a loopback. Your next objective is the door next to the bottom stairs in the West Wing Hallway.
Now that you’re in the Kitchen, you can scan an Origami Crane on the barrel next to the door. Continue through the Kitchen and go through the new door available to you by the windows.
Watch the scene and walk forward to examine the ‘Coat’. Inspect the wallet next to the coat. You can re-examine the coat to set the chair upright. Examine the ‘Cluttered Table’. Head through the door at the opposite side of the room from the door you entered from.
You are now in the room with the last ANOTHER key. Examine the ‘Radio’ on the bar. Inspect the dials so that you can turn them. Turn the first two knobs until the bottom meter is in the green range. Then, use the final knob to turn it up. After the scene, you get the last ANOTHER Key. Return to the Foyer through the big white door to the right of the radio. This unlocks that door.
Watch the scenes and expend all of your dialogue options to deepen the plot.