Theatrhythm: Final Bar Line Patch Available Now, Several Fixes and Improvements

Expanded BGM Timing settings, lane cover design, and more.

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Square Enix announced a new patch for Theatrhythm: Final Bar Line is available now with several fixes and improvements. After installing the new update, Theatrhythm: Final Bar Line players should have a better gameplay experience going forward. 

The new patch for Theatrhythm: Final Bar Line fixes several issues regarding network connections and game data involving a console’s internal clock. Additionally, several gameplay improvements have been made. For example, the new Theatrhythm: Final Bar Line patch allows for a greater range of adjustment for the BGM Timing settings.

Patch notes for the latest update are available below via Square Enix

Theatrhythm: Final Bar Line Patch (April 2023)

Fixes
  • Appearance of “Today’s Top Hits” in Music Stages – Fixed an issue wherein “Today’s Top Hits” would not appear if game data was saved with the console’s date set in the future until that date had passed.
  • Occurrence of special days – Fixed an issue wherein special days would not occur if game data was saved with the console’s date set in the future until that date had passed.
  • Achievement of 999 stat feats – Fixed an issue wherein feats for reaching a stat value of 999 would not be achieved when the stat was raised by obtaining a CollectaCard.
  • “Connecting” message in the main menu – Fixed an issue wherein a “Connecting” message would appear for an extended time in the main menu when the network connection is unstable or unavailable.
  • Number of memory CollectaCards displayed in received ProfiCards (PlayStation®4 version) – Fixed an issue wherein received ProfiCards would display an incorrect number under “CollectaCards” – “Memory.” ProfiCards received after the fix will show the correct number of CollectaCards.
  • Results in Multi Battles with three or more players when a player disconnects during play – Fixed an issue wherein results would display incorrectly (as described below) when a player disconnected during a Multi Battle with three or more players.
    1. If a player disconnected in the first battle, they would receive an “ALL CRITICAL” mark.
    2. If a player disconnected in a subsequent battle, their displayed score would be from the previously played song.
Improvements
  • BGM timing adjustment – “BGM Timing” settings have been expanded to ±100 from their previous limits of ±15.
    • If the timing is set beyond ±10, we recommend setting the Trigger SFX volume to 0-1.
  • Display of current play Style – When playing in Pair or Simple Style, the current Style now displays above the “Play” button in the setup window before beginning a song.
  • Lane cover design – Lane covers now hide the screen all the way to the left edge.
  • Trigger visibility in Simple Style – Triggers not requiring input when playing in Simple style have been modified to make those that do require input easier to recognize.
  • Live Info controller input – Controller input displayed in Live Info now shows how hard the stick is tilted.
  • FMS Hold Trigger controls – Using the stick to follow the line up and down during FMS Hold Triggers has been made easier. Slide Triggers are not affected.

Lastly, Theatrhythm: Final Bar Line is available now for Nintendo Switch and PlayStation 4 worldwide.

Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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