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    Theatrhythm: Final Bar Line Patch Available Now, Several Fixes and Improvements

    Expanded BGM Timing settings, lane cover design, and more.

    Square Enix announced a new patch for Theatrhythm: Final Bar Line is available now with several fixes and improvements. After installing the new update, Theatrhythm: Final Bar Line players should have a better gameplay experience going forward. 

    The new patch for Theatrhythm: Final Bar Line fixes several issues regarding network connections and game data involving a console’s internal clock. Additionally, several gameplay improvements have been made. For example, the new Theatrhythm: Final Bar Line patch allows for a greater range of adjustment for the BGM Timing settings.

    Patch notes for the latest update are available below via Square Enix

    Theatrhythm: Final Bar Line Patch (April 2023)

    Fixes
    • Appearance of “Today’s Top Hits” in Music Stages – Fixed an issue wherein “Today’s Top Hits” would not appear if game data was saved with the console’s date set in the future until that date had passed.
    • Occurrence of special days – Fixed an issue wherein special days would not occur if game data was saved with the console’s date set in the future until that date had passed.
    • Achievement of 999 stat feats – Fixed an issue wherein feats for reaching a stat value of 999 would not be achieved when the stat was raised by obtaining a CollectaCard.
    • “Connecting” message in the main menu – Fixed an issue wherein a “Connecting” message would appear for an extended time in the main menu when the network connection is unstable or unavailable.
    • Number of memory CollectaCards displayed in received ProfiCards (PlayStation®4 version) – Fixed an issue wherein received ProfiCards would display an incorrect number under “CollectaCards” – “Memory.” ProfiCards received after the fix will show the correct number of CollectaCards.
    • Results in Multi Battles with three or more players when a player disconnects during play – Fixed an issue wherein results would display incorrectly (as described below) when a player disconnected during a Multi Battle with three or more players.
      1. If a player disconnected in the first battle, they would receive an “ALL CRITICAL” mark.
      2. If a player disconnected in a subsequent battle, their displayed score would be from the previously played song.
    Improvements
    • BGM timing adjustment – “BGM Timing” settings have been expanded to ±100 from their previous limits of ±15.
      • If the timing is set beyond ±10, we recommend setting the Trigger SFX volume to 0-1.
    • Display of current play Style – When playing in Pair or Simple Style, the current Style now displays above the “Play” button in the setup window before beginning a song.
    • Lane cover design – Lane covers now hide the screen all the way to the left edge.
    • Trigger visibility in Simple Style – Triggers not requiring input when playing in Simple style have been modified to make those that do require input easier to recognize.
    • Live Info controller input – Controller input displayed in Live Info now shows how hard the stick is tilted.
    • FMS Hold Trigger controls – Using the stick to follow the line up and down during FMS Hold Triggers has been made easier. Slide Triggers are not affected.

    Lastly, Theatrhythm: Final Bar Line is available now for Nintendo Switch and PlayStation 4 worldwide.

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected]

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