Gotcha Gotcha Games shared new details about RPG Maker Unite introducing the Auto-Guide feature, and the developers released the game’s first trailer.
The Auto-Guide feature in RPG Maker Unite can compute and automatically fill up much of the parameters and stats found in RPGs. The main goal of the Auto-Guide feature is to alleviate stress associated with mundane tasks such as allocating stats and fine-tuning game balance.
The latest details are available below via Gotcha Gotcha Games:
■Turning the Mundane Task of Game Balancing into a Breeze!
When we talk about game creation, oftentimes most of us would first picture the arts and game play, essentially the catchiest parts of a game. However, a good game title requires a good game balance to provide a satisfying gameplay experience. Especially in the case of RPG games, parameters such as Enemy Level, Equipment Stats, Money, etc., are all elements that need to be fine-tuned to make a great game. Game developers often spend hundreds if not thousands of hours play-testing and fixing parameters, whose time-consuming nature often becomes a hurdle to become a game developer.
Good News! RPG Maker Unite comes with a new feature called “Auto-Guide” that can alleviate this time constraint hurdle in the game creation process!
■Convenient and Easy to Use! Simply Enter Some Parameters and Let the System Do the Hard Work!
Aimed at helping game creators tuning game balance more easily, it is only natural that the Auto-Guide being super easy to use – and indeed it is!
Initially, simply set some Common Settings parameters such as Max Level, Estimated Clear Level, Max EXP, and Max HP, and the user is largely ready to go! The system will use these values as basis to compute a suggested balance for many parameters common in RPG making!
■Auto-Guide is Also Available for Setting Class Growth Tendency and Equipment Stats!
Auto-Guide also works for auto-setting the parameters for the classes assigned to party members. Simply adjust sliders related to HP/MP balance and some stats to determine growth tendencies, and click on “Apply” button. Voila!
Similarly, Equipment like weapons and armor stats can also be auto filled in a similar fashion! Simply enter the intended acquisition level, and ATK/DEF values and prices can then be auto generated via a simple button click!!
Last but not the least, Skill potencies can also be generated using the Auto-Guide. Simply set some basic, common parameters, and check the box telling the system you want to use Auto-Guide, all values and multipliers are automatically filled for you!
■Addon Manager to Help Control and Manage Modifications!
While RPG Maker Unite can be modified directly in the Unity editor via C#, many users have voiced that a feature similar to the Plugin Manager found in previous RPG Maker titles that can switch on and off modifications, is much more convenient and beginner friendly. Reflecting this, we have previously announced in our Dev Log that we are implementing exactly that – which will now be called the “Addon Manager”.
Here are some of the developmental images!
Clicking on the addons in the list, users can view the detailed parameters of the addon (and modify any if allowed). Instructions written by the addon authors are also displayed here too!
■First RPG Maker Unite Trailer Released!
We are very pleased to finally be able to release our very first Impression Trailer on our Official YouTube channel! Do not miss it if you want to see some footages of RPG Maker Unite in action!
■Dev Log ＃6 Available on Steam!
This time in Dev Log #6, we will explain in more details on how to use Auto-Guide will work! If you are curious, please definitely give it a read!
Lastly, RPG Maker Unite is coming soon to PC via Steam.