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    Power Rangers: Battle For The Grid update 2.4.0 out today, patch notes available

    nWay has announced the newest update for Power Rangers: Battle For The Grid. Update 2.4.0 contains various bug fixes and character adjustments. Check the official patch notes down below!

    Stay tuned for more on Power Rangers: Battle For The Grid at Final Weapon!

    BUG FIXES

    • Back throw command fixed so holding Medium + Heavy and performing motion commands no longer causes unintentional back throw inputs.
    • Fixed “frozen” projectile VFX bugs caused when Swap Strike “super pause” is interrupted with a projectile.

    Characters

    Tommy Oliver

    • Back medium (Axe Kick) blockstun reduced significantly, making it easier to punish. Hitstun unchanged, so he can still link his light attack off of a successful Axe Kick. Additionally, when used as anti-air, forces a ground bounce effect when both hits connect.
    • Dragon Dive is no longer cancelable with Swap Strike.
    • Super: Tommy is now vulnerable a short period after summoning the Dragonzord. Missiles despawn if their owner (Tommy) is successfully hit. Missile damage reduced.

    Gia Moran

    • Forward heavy (Overhead Slice): decreased blockstun and increased recovery.

    Ranger Slayer

    • Crouching medium hurtbox length increased significantly.

    Kat Manx

    • Fixed an issue where standing heavy was “kara-cancelable” with dash input.

    Mastodon Sentry

    • New EX attack added (Triple Shot Ex). Can be performed after performing any Triple Shot or after Sky Torch. Causes wall bounce.
    • Standing heavy is no longer cancelable on block.
    • Crouching heavy projectile speed increased even further.
    • Neutral Special (Triple Shot) and neutral Special > Special (Triple Shot 2) projectile speed increased significantly.
    • Forward Special (Land Mine) can now be executed while one already exists. Subsequent Land Mines will despawn existing mines on frame 1 of the attack.
    • Reduced dash jump distance.

    Lord Zedd

    • Fixed an edge case issue where Lord Zedd’s successful Super sequence could not KO a low health victim.

    Eric Myers

    • Fixed an issue with Eric’s ground bounce animation that made it inconsistent while he’s being juggled.
    • Fixed an issue that allowed Eric to spawn multiple Formation: Sword projectiles.
    • Fixed an issue where Eric could air block while falling from Air Blade.

    Dai Shi

    • Fixed an issue with Dai Shi’s ground bounce animation that made it inconsistent while he’s being juggled.
    • Neutral Special > H (Surge): Increased durability of projectile and decreased startup speed before release. Surge can now be executed while one already exists, despawning the existing fireball on frame 1 of the subsequent Surge attack.
    • Raging Slash rework
      • Speed and distance traveled increased by 25%.
      • Dai Shi’s auto-correcting behavior is now much more consistent.
      • Now hits twice, with the first causing a stagger and the second causing a wall bounce.
      • Added a special cancel rule on successful hit: i.e., Raging Slash is now cancelable with neutral Special (Wolf Rush), opening up more combo paths.
      • Is now projectile invincible.

    Robert James

    • Fixed an issue that allowed RJ to cancel Wolf Wheel Spike into Knee Crush.
    • Fixed an issue that allowed RJ to cancel crouching heavy with Megazord Ultra.
    • Standing medium > standing medium auto combo hitbox width decreased.
    • Crouching medium hurtbox length increased significantly.
    • Crouching heavy damage reduced significantly.
    • Super damage reduced.
    • Neutral Special > back Special (Wolf Wheel Alpha) damage reduced.
    • Neutral Special > forward Special (Wolf Wheel Spike) damage reduced.
    • Back throw damage reduced.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Shakacon
    Shakacon
    Hey I'm Conner! I'm a Voice Actor that loves the gaming industry. Fighting games are the best.

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