Dragon Quest Builders director Nino Kazuya, is leaving Square Enix, express desire to work with Yoko Taro in the future.

    Game development is a constantly evolving environment, game developers leaving studios in pursuit of new inspirations is not unseen, in this case, Dragon Quest Builders 2’s director, Nino Kazuya is concerned.

    He stated in a series of tweets,

    “With the end of Builders 2 development, I retired from Square Enix. I would like to thank Yoshida-san, Fujino-san, Shiraishi-san, all of my colleagues, and everyone who enjoyed the games I made! First of all, thank you.
    I have been at Squeni for 7 years (the longest time I have ever lived!). I felt a little burned out with Builders 2 and wanted to try to develop a cycle different from Sukueni, so I decided to leave for a new development environment.
    I’ve already decided what to do, and I’d like to talk about it again next week. I would like to do my best game, so please look forward to it.
    In addition, I am still planning to watch over Builders 2, and will continue to work with Sukueni as an external staff. (There is no DLC or update …!) I’d like to speak a little bit, so please look forward to it.
    Speaking of Builders, I received a lot of guidance from Mr. Horii and was able to study really well. I will cherish this experience and use it for future game development.”
    He then replied to Yoko Taro‘s tweet by adding,
    “Thank you! I look forward to working with you. Let’s talk again!”
    So, are you excited about the future? What type of games do you expect from Kazuya-san?
    Hey i'm Jeff, people just call me Storm but anyway, I've played games all my life and while PC gaming is my little baby, that sure ain't stopping me from still playing on consoles. I play my Switch a lot and overall i'm a huge fan of franchises such as Smash, Gravity Rush, Devil May Cry, NieR, Witcher and more recently Xenoblade! Writing isn't the only way for me to express my love for video games as I also do art, I'm currently attending my second year in concept art and 3D modeling.

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