Tribute Games has announced that the “Back in the Band” DLC for Scott Pilgrim EX is now available for $3.99 alongside the “Coin-Op Chaos” update. The Back in the Band DLC adds playable character Stephen Stills, Kim Pine, and Knives Chau with new assists, movies, combos, and character palettes in Scott Pilgrim EX.
The Coin-Op Chaos update adds a new Arcade Mode with a slew of features, including lives, credits, score chasing, local rankings, co-op play, cross-platform support, and drop-in/drop-out multiplayer.
Read up on the patch notes for the new update below:
Scott Pilgrim EX Coin-Op Chaos Update Patch Notes
- Brand new “Arcade Mode”
- Experience Scott Pilgrim EX in a fast-paced arcade format featuring lives, credits, score chasing, and a streamlined progression from stage to stage.
- Rack up points, earn extra lives, beat the clock, and climb the local rankings in a mode inspired by the golden age of arcade brawlers.
- Experience Scott Pilgrim EX in a fast-paced arcade format featuring lives, credits, score chasing, and a streamlined progression from stage to stage.
- Added new “Save Slot” system [Screenshot]
- Choose from 3 different save slots for your new game or continuing your progress
- Added temporary “Online Save” that can be copied to a Save Slot to resume progression from your last Online game [Screenshot]
- Reworked some achievement tracking to work with new Save Slot system
- Reworked “New Game+” to work with new Save Slot system and added an icon to identify them quickly [Screenshot]
- Choose from 3 different save slots for your new game or continuing your progress
- Playable Characters & Assists
- Taunt now activates automatically after holding for 2s, no need to release button
- Fixed stacked players not falling into pits when the bottom player falls into pit
- Fixed Ramona’s Combo Grab on Wrestler enemies potentially making them stuck
- Fixed Ramona’s Tech Attack to longer teleport into pits
- Fixed potential second jump with precise timing after an Air Throw
- Fixed client players not being able to enter shops when host is KO
- Fixed combo throw sometimes throwing enemies from too far away, will now always target closest engaged enemy
- Fixed some assist characters spawn position to avoid walls and pits
- Taunt now activates automatically after holding for 2s, no need to release button
- Enemies:
- Improved pit detection for enemies
- Improved platforming logic for enemies
- Fixed aerial enemies sometimes getting stuck during their spawning sequence
- Fixed enemies sometimes remaining permanently armored when becoming furious
- Fixed enemies idling for too long after spawning
- Improved pit detection for enemies
- Weapons
- Players no longer drop their weapons when bumping on walls or camera edges
- Improved “Gorde-Os” weapon: can now shoot cereal projectiles [*worth being a GIF for Social Media*]
- Improved pick up range for some weapons to make them easier to grab
- Fixed online weapons stutter when throwing them on client-side
- Fixed some incorrect interactions with the skateboard
- Fixed potential issues with Lucas’ weapon catch
- Fix weapons going through walls when throwing them while standing too close to wall
- Fixed Key weapon potentially causing infinite knockdown loop
- Players no longer drop their weapons when bumping on walls or camera edges
- Bosses
- Fixed Fixed Patel’s clone heal FX showing up on Boss UI
- Fixed Patel boss potentially stuck in jump loop
- Fixed potential softlocks with some bosses in online multiplayer
- Fixed Metal Scott potentially phasing through the ground on client side
- Fixed Steamtrain Lucas potential softlock when using skateboard attack
- Multiple other fixes and improvements to boss fights
- Fixed Fixed Patel’s clone heal FX showing up on Boss UI
- Achievements
- Fixed “Tag Team” achievement not working properly with Metal Scott
- Fixed some achievement tracking always triggering a game save and save icon display
- Fixed “Tag Team” achievement not working properly with Metal Scott
- UI & Feedback
- Added “Level Up” and “Maxed Out” indicators in shops when buying consumable with stat upgrades
- Added “Low HP” indicator when trying to steal life from a player with low HP
- Added “Rich Presence” displaying current game mode, current stage/quest [Screenshot]
- Added missing SFX for some menu navigation
- Added tutorial info for “Inventory” screen
- Added more contextual information and active characters when displaying joinable lobbies [Screenshot]
- Added super secret “Sound Test” menu
- Unselect all characters when returning to the Character Select menu (Ramona’s apartment)
- Fixed Player’s snack consumed HUD animations not playing properly
- Fixed players’ “Shop Ready” background not always visible in online play
- Fixed some text formatting in “Training” mode
- Fixed GP bar position sometimes offset
- Fixed TechAttack flash stopping when another flash effect stops
- Added “Level Up” and “Maxed Out” indicators in shops when buying consumable with stat upgrades
- Cutscenes
- Cutscenes will no longer always drop current weapon, unless necessary
- Multiple other fixes to cutscenes
- Settings
- Added “Flick Sprint” option in Settings menu
- Added option to enable/disable moving backgrounds in menus
- Cutscenes will no longer always drop current weapon, unless necessary
- Other:
- Multiple localization fixes
Scott Pilgrim EX is available now for PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC via Steam.