Dragon Ball Sparking! ZERO DAIMA and Shallot DLC Now Available on Switch and Switch 2

The update introduces the First Demon World stage and several bug fixes.

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Bandai Namco has announced the Dragon Ball DAIMA Character Pack 1 & 2 and Shallot DLC for Dragon Ball Sparking ZERO are finally available on Nintendo Switch and Nintendo Switch 2 with the latest update. The new update also makes numerous bug fixes and changes to Dragon Ball Sparking ZERO and introduces the First Demon World stage, which was initially released with the Dragon Ball DAIMA Character Pack 1 & 2 DLC on other platforms.

Patch notes for the new update can be read below, via Bandai Namco’s official website:

General Changes & Adjustments

Stage
  • Added First Demon World.
Single Battle
  • Characters who previously recovered health upon transformation will no longer heal. Characters that can transform will now gain a permanent attack increase buff when

transforming using Skill Stock. This effect is removed when reverting transformation.

DP Battle
  • Adjusted balancing so that differences in DP between characters are more pronounced in all modes (online and offline). Team battle rules remain unchanged.

Feature Changes & Adjustments

Battle Rules
  • Total DP in DP Battles (Offline Battle, Player Match, World Tournament, Training) can now be set to 10 / 15 / 20.
  • Settings will now be retained after the game ends.
Character Select Screen
  • Added a display toggle feature.
Options
  • Added ability to switch audio quality for some combat sound effects.
  • Added a setting for battlefield boundaries, including an option to display boundaries when approached.

Game Mode Adjustments

Episode Battle
  • Adjusted difficulty of some stages due to battle system changes.
Custom Battle
  • Rebalanced some Extra Battles due to battle system adjustments.
  • Added new 2D cut-ins and text.

Battle System Changes & Adjustments

Skill Stock
  • Slightly reduced auto-recovery speed.
Short Dash
  • Reduced recovery time when activating Dragon Dash during Short Dash.
  • Players can now perform a second Short Dash immediately after initiating movement (once).
Ascend / Descend
  • Increased speed at close range.
Rapid Ascend / Descend
  • Increased Ki consumption.
 High-Speed Dragon Dash
  •  Adjusted input window for smoother connection into rush attacks upon reaching the opponent.
  • Reduced charge time for Smash attacks during use.
  • Adjusted to ensure the player ultimately reaches the opponent’s front even if trajectory is altered.
Z-Burst Dash
  • Reduced initial Ki cost; Ki is now consumed based on travel distance after activation.
Melee Attacks (General)
  • Increased Ki recovery on hit.
  • Reduced likelihood of attack direction misalignment against opponents who just used Step.
Rush-In
  • Fixed issue where guards could interrupt rush attacks.
Rush Chain
  • Rush Chain can now be executed even when attacks are being auto-dodged (e.g., Goku (Super), Ultra Instinct, Whis).
Rush Ki Blast
  • Reduced damage of Rush Ki Blasts and increased scaling penalty on consecutive hits.
Smash Ki Blast
  • Reduced damage for spread-type Smash Ki Blasts.
  • Added ability to deflect certain Smash Ki Blasts of Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.
Guard-Breaking Smash Ki Blasts
  • Now can be high-speed evaded.
  • Slightly reduced homing performance.
Perception
  • Cannot be used during guard stun.
  • Increased follow-up input window after success.
  • Increased Ki cost on activation.
  • Increased Skill Stock requirement from 1 → 2 for Smash Attacks and Rush Chain.
  • Follow-up attacks can now be charged by holding the button.
Super Perception
  • Buff effects improved (stronger and longer duration).
  • Slight Ki recovery added when deflecting blasts.
Ki Blast Deflection
  • Improved responsiveness for Ki Blast Deflection → Smash attacks.
Guard Break
  • Fixed Guard Break inconsistencies.
Super Counter
  • Disabled auto Ki recovery during Super Counter.
Tornado Slash
  • Fixed unintended guard interruptions in Tornado Slash.
Short Dash Attack
  • Improved Short Dash Attack flow.
Stun-type Smash Ki Blast
  • Increased Ki consumption.
  • Enabled use of Revenge Counter when hit from the front.
  • When hitting twice during a combo, the opponent will now be knocked away instead of becoming paralyzed.
Sonic Sway Attack
  • Fixed an issue where, for some characters, a guard could be inserted even when the Sonic Sway Attack was executed at the earliest possible timing.
Blast Attacks
  • Reduced damage when Blasts and Ultimate Blasts hit during a combo.
  • Reduced damage when Blasts hit consecutively.
  • Extended the input window for triggering a Blast Impact after one player fires a beam- or projectile-type Blast.
  • Adjusted so that Blasts fired diagonally forward will no longer be nullified when used against an opponent who is firing a beam-type Blast.
  • Changed so that when a standard-sized character’s charge-type Blast hits a giant character, it will now deal damage while knocking the giant character back.
  • Increased damage of rapid-fire Ki Blast-type attacks.
  • Enabled auto-evasion skills (such as Afterimage Strike) to evade unblockable charge-type Blasts.
Ultimate Blast
  • Eased the damage reduction scing applied when hitting during a combo.
Auto-reflect
  • Now only available to characters with DP 7 or higher during Sparking! Mode.
Other
  • Increased the auto-recovery speed of the first Ki gauge only.
  • Adjusted camera behavior during battles between standard-sized and giant characters.
  • Reduced unintended throw inputs during aerial combos when using Classic controls.
  • Adjusted the time required before switching characters becomes available.

Skill Changes & Adjustments

Buff-type Skills (e.g., Saiyan Spirit, Pump Up)
  • Increased effect duration.
Turles: Fruit of the Tree of Might
  • Increased stat boost amount upon activation and added a Ki recovery effect.
Skills that Instantly Trigger Sparking! Mode
  • After activation, defense is now reduced for a certain period of time.
Afterimage Strike
  • Will now end if the user is hit by a Super Counter.
Dyspo: Super Maximum Light Speed Mode
  • Added an icon display during the effect.
  • Reduced Ki consumption for Short Dash while active.
Full Ki Recovery Skills (e.g., Full Power Charge)
  • After activation, defense is now reduced for a certain period of time.
Kale: Cry of Rage
  • Increased activation time.

Character Changes & Adjustments

Giant Characters (General)
  • Reduced damage of rush and smash melee attacks.
  • Increased recovery time when those attacks miss.
  • Increased damage taken from melee attacks.
  • Reduced backward Short Dash speed.
Master Roshi / Mr. Satan / Yajirobe
  • Reduced Ki recovery speed.
Dr. Gero / Android 19
  • Using Super Perception against beam/projectile Blasts will now trigger Sparking! Mode, and the stat boost effect has been removed.
Ultra Instinct Goku -Sign- / Ultra Instinct Goku
  • Increased cooldown before another Smash Ki Blast can be fired after one is used.
Dr. Wheelo
  • Reduced maximum Skill Stock count.
Nappa
  • Reduced health.
Recoome
  • Reduced health.
Spopovich
  • Reduced health
Gogeta (Super), Super Saiyan God Super Saiyan
  • Reduced damage and homing performance of Smash Ki Blasts.
  • Increased power of stationary Smash Ki Blasts.
Whis: Symphonic Destruction
  • Now can be high-speed evaded.
Future Trunks (Super): Final Flash
  • Increased Ki cost and damage.
Super Trunks: Finish Buster
  • Increased damage.

Other

Flying Kicks
  • Adjusted hit detection.
Battle Rules
  • Fixed an issue where stepping out of bounds would not trigger a Ring Out in matches with Ring Out enabled.
  • Improved usability and overall stability.

Dragon Ball: Sparking ZERO is available now for Nintendo Switch, Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC via Steam. The Dragon Ball Sparking ZERO Super Limit Breaking NEO DLC expansion launches in summer 2026 with 30 new playable characters, 4 new stages (Kame House, Kami’s Palace, Bitter Tundra, Stratosphere [Planet Vegeta, Earth]), more than 20 customization items (costumes and super attacks), and a brand-new game mode. The Switch and Switch 2 versions will receive the expansion at a later date.

Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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