DOOM: The Dark Ages is Now Steam Deck Verified with Update 2.2

The full patch notes were also released.

Published:

Bethesda and id Software have released DOOM: The Dark Ages update 2.2, which include general bug fixes, combat encounter adjustments, quality of life improvements, and handheld optimizations for Steam Deck. With update 2.2, DOOM: The Dark Ages is now a Steam Deck Verified title.

Read up on patch notes for DOOM: The Dark Ages update 2.2 below, via Bethesda’s official website:

DOOM: The Dark Ages Update 2.2 Patch Notes

New Handheld PC Optimizations  

Handheld Setting Autodetection 
  • On first launch using a handheld PC device, the game will autodetect the optimal settings. Players may further customize the settings based on personal preferences 
  • Settings are stored per device, allowing players to customize their experience per individual device 
Handheld Performance 
  • Optimized general performance, VFX and SFX for handheld PC devices 
  • Added advanced optimization settings and Benchmark Mode specifically for handheld PC users 
  • Added quality-of-life input improvements when the device is docked, including external controller detection 

Handheld Device Specifications 

Note: Gameplay performance on handheld PCs may depend on device-specific settings and/or connection to a dock or other dedicated power source. Values detailed below assume the device is using the highest power setting available to the operating system and is not running from battery: 

  • Steam Deck : 720p @ ~30FPS 
  • Z1 Devices : 720p @ ~30FPS (such as ASUS ROG Ally) 
  • Z1E Devices : 1080p @ ~30FPS (such as ASUS ROG Ally X, Lenovo Legion Go) 
  • Z2A Devices : 720p @ ~30FPS (such as XBOX ROG Ally) 
  • Z2E Devices : 1080p @ ~60FPS (such as XBOX ROG Ally X) 

Note: Results are based on testing with pre-release drivers; results may vary per device, installed driver(s) and/or user-selected power settings 

Bug Fixes & Improvements

Enemy AI:

  • Resolved a rare crash if the player used the Shield Throw on Plasma Shield Soldiers with the “Power Surge” Shield upgrade 

Final Battle:

  • Visuals for area denial from Prince Ahzrak’s Blood Pillars expiring now render correctly. 
  • Fixed a rare crash when using the BFC during the beginning of each phase of the enhanced Prince Ahzrak boss fight 

Gameplay:

  • Fixed an issue where death and damage stats were not registering properly in cases of multiple damage instances occurring on the same frame as an entity death. (This change also addresses a bug where the Accelerator Mastery Challenge was not incrementing properly) 
  • Cycler Plasma Gun no longer glows white when fired with Berserker Power in Harbor of Souls and Resurrection 
  • Using the Shield now correctly recovers from staggering during a melee strike while attempting to block or parry. This prevents a Shield lockout or cases where the Shield would briefly pop into a blocking state after the input was released 

Levels 

Hebeth 
  • Fixed an issue where reloading checkpoints after the Gold and Sentinel Shrine tutorial could cause objectives to vanish until level restart or transition 
Sentinel Barracks 
  • Mancubus no longer respawns during the Vagary Champion boss fight. 
  • Removed Hell Knight and Stalker Imp reinforcements from Mancubus Leader spawn wave in the burning tree fight 
Siege – Part 1 
  • Hell Knights, Stalker Imps and Imps no longer respawn during the Vagary fights throughout the battlefield 
  • The wolf statue Ruby no longer gets stuck behind a red energy gate if it is not collected after breaking the wolf statues and reloading the south gore portal checkpoint 
Siege – Part 2 
  • Fixed an issue where an errant Titan could appear in the courtyard when reloading the checkpoint 
Ancestral Forge 
  • Arachnotron no longer respawns during Agaddon Hunter fight at the end of heart sandbox section 
  • Fixed a potential crash when loading a checkpoint after dying in the Agaddon Hunter fight in the Ancestral Courtyard 
Spire of Nerathul 
  • Chaingun Arachnotron no longer respawns during final encounter of the cathedral stasis emitter section 
Temple of Lomarith 
  • Arachnotron and Cacodemon no longer respawn during the shipwreck morale fight 
  • The melee pickups now appear correctly on the secret boat “Hell Knight rush” encounter 
Resurrection 
  • The armored Arachnotron that spawns after the Acolyte dies no longer respawns during first morale fight 
Reckoning 
  • Arachnotron no longer respawns during buffed Agaddon Hunter encounter 

The Ripatorium 

All Platforms:

  • Vagaries should now only spawn in open areas where they can move around 

Xbox Only:

  • Fixed a crash to the Xbox home screen when changing profiles while suspended in an active Ripatorium match with full demon bar 

Audio 

  • Fixed an issue where the Shield Saw grinding SFX could stop if the player opens the Dossier while the Shield is in a Power Node and then returns to gameplay 

UI 

  • Fixed an issue with Codex entries not tracking progress properly after revisiting levels via Mission Select 
  • Resolved an issue with the Ripatorium tutorial pop-up intended for first visit of the game mode occurring on subsequent visits 
  • Fixed bug where opening the Dossier the frame after breaking a metal lock or using a switch could cause the trigger to fail and block progression 
  • Addressed a potential crash when Alt-Tabbing away and returning to the game during a load screen 

VFX 

  • Corrected issue where picking up a toy collectible could trigger the Shield or an equipped weapon’s visual effects during the animation 
  • Addressed stray purple lines appearing when overloading a Cacodemon with the Cycler 
  • Addressed bug where first-person gore overlay flickers around screen edge during AI execute actions while resolution scaling is active 

New Active Tunables 

  • Reduced damage of certain attacks from the Agaddon Hunter, Cosmic Baron, Hell Knight and Komodo to reduce the number of attacks that break the Shield in one hit on Nightmare Difficulty 
  • Adjusted the Brink of Death system on all difficulties to be more in line with the game at launch. This system protects the player from certain instances of lethal damage, creating the opportunity to fight back from a near-death state 
Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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