The roguelike genre continues to grow with each passing year, especially in the indie developer scene. 2025 has already seen quite a few releases, but if you’re a fan of the genre, you absolutely should have your eyes on Morsels. Developed by Furcula and published by Annapurna Interactive, Morsels is a game that will instantly catch your eye with its unique art style and visual aesthetics.
I had the opportunity to check out the game this year at Summer Game Fest: Play Days, and despite not knowing much at all about it beforehand, I walked away very excited about its release later this year. During my preview of the game, I was able to chat with Toby Dixon, founder of Furcula and developer of Morsels. Dixon informed me before I even touched the controller that there was some challenge involved, in addition to the fact that the narrative isn’t necessarily a focus.
Immediately after getting into the game, Morsels makes it clear that while it may be simple, it’s incredibly unique. The game plays using the controller’s buttons (X, Y, B, A) as input to shoot in different directions. It’s a little weird at first, but after a few runs, I got pretty used to it. You play as a little mouse, and while things might seem basic at first, things can drastically change depending on which Morsel you have equipped.
As the name implies, Morsels are the key to combat throughout the game. You can have up to three at a time, and the game will offer you a selection of multiple options in the form of cards. Each Morsel has a different ability, and they can evolve over time as you defeat more enemies. Different enemies might be more susceptible to attacks from different Morsels, which requires you to switch between them on the fly if you think one might give you a leg up.
Dixon told me the game is set to feature four different worlds you can explore and work your way through, and each of these is set to be packed with content. I found quite a few areas off the main path during my preview, and that often left me with a decision to either go and risk my life for an item or head to safety to the next floor.
The visual design of Morsels alone is something that I think will draw in many players, as it’s very vibrant with a clever use of a CRT filter. The environments and characters themselves look kind of eerie at times, and I feel that creates an interesting environment that had me exploring every inch of it. My preview only showcased one world, so I’m very curious to see what the art direction of the others will be.
Morsels is set to launch in 2025 on PC via Steam. For more Summer Game Fest coverage, be sure to check out this year’s preview archive.