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    Bleach Rebirth of Souls Reveals Patch Notes for Update 1.04

    The first major patch for the game

    Published:

    Bandai Namco has revealed patch notes for Bleach Rebirth of Souls update 1.04, which acts as the first major balance patch for the game. 

    This new update includes multiple fixes and adjustments for characters, the battle system, and game modes. In particular, the developers removed infinite combos from the game. The patch is available now to download on all platforms, including PC via Steam.

    Bleach Rebirth of Souls Update 1.04 Patch Notes

    Check out the full details of the 1.04 patch notes below, via the official Bandai Namco website:

    General Battle Adjustment/Changes:

    • Reduced the amount of Fighting Spirit gained when a Konpaku is destroyed.
    • Fixed an issue where the damage stun of Chain Reverse varied depending on the Awakening stage.
    • In online matches, adjusted unintended unblockable frames during wake-up, correcting an issue where combos could be infinitely extended.

    Game Mode Adjustments/Changes:

    • FREE MATCH
      • Changed the match time to 300 seconds.
      • Set the default for Matchmaking Region and Connection Speed in the matchmaking settings to Unlimited.
      • Set the default for Soul Crystals and Spirit Talismans in the matchmaking settings to Disabled.
    • BATTLE:
      • Turned OFF the display of technique names triggered by Spiritual Pressure Move outside of NPC battles.
      • Changed the specification so that the time limit does not stop during Reverse Actions.

    Character Adjustments/Changes:

    • Ichigo Kurosaki (Bankai):
      • Hakugeki: Fixed an issue where the forward movement distance became excessive when inputting Hakugeki after landing an attack.
      • Flash Attack Follow-Up: Fixed an issue where follow-up would not occur correctly with certain inputs during Awakening or Getsuga Aura State.
      • Reduced the Reishi amount upon Reawakening.
    • Ichigo Kurosaki (Final Getsugatensho):
      • Spiritual Pressure Move 1: Fixed an issue where it would not follow-up correctly under certain circumstances.
      • Signature Move: Restricted the use of certain actions after a hit.
        • Increased the amount of Spirit Energy given to the opponent upon a hit.
      • Increased the amount of Fighting Spirit required to transition to Kikon Channel and Spirit Drive.
      • Significantly increased the amount of Fighting Spirit given to the opponent upon a Kikon Move hit.
    • Uryu Ishida:
      • Breaker: Made it so combos can be connected when performing Follow-up Hohô after a Breaker.
      • Spiritual Pressure Move 2: [Reawakening] Adjusted the attack hitbox to prevent multi-hit.
      • Reishi Concentration State: Made it so specific combos can be connected during the effect.
      • Follow-up Hohô: Made it so it follows-up correctly with specific inputs.
    • Yoruichi Shihoin:
      • Breaker: Adjusted the behavior against certain characters upon a hit.
    • Renji Abarai:
      • Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage.
      • Weakening: Adjusted the behavior when transitioning to Weakening.
    • Rukia Kuchiki:
      • Signature Move: Made it cancellable into Follow-up Hohô.
        Increased the damage amount during Awakening.
      • Signature Move (charged): Adjusted the frame advantage of the charged attack to prevent it from hitting again.
      • Adjusted the damage of some actions against the guard gauge.
    • Izuru Kira
      • Signature Move: Made it so it follows up correctly with specific inputs.
      • Signature Move (charged): Made it so that the opponent can guard upon recovery when used against specific characters.
    • Ikkaku Madarame:
      • Follow-up Hohô: Made it so it hits correctly against specific characters.
      • Signature Move (During Spiritual Pressure Move 1 Effect): Increased the damage amount of the Parry step button follow-up during Spiritual Pressure Move 2 activation.
      • Spiritual Pressure Move 1: Fixed an issue where it could be cancelled into other actions at unintended timings.
    • Shigekuni Genryusai Yamamoto:
      • Signature Move: Fixed an issue where the second hit of the attack could not be used when entering Hellfire State at the time of use.
      • Special Flash Attack: Fixed an issue where it would not follow up correctly when blocked.
        • Adjusted the frame advantage on hit and block.
      • Spiritual Pressure Move 2: Fixed an issue where the attack hitbox would disappear under certain circumstances.
    • Sosuke Aizen:
      • Flash Attack: Increased the damage when the Hôgyoku Fusion level increases.
      • Spiritual Pressure Move 1: [Re-Awakened] Fixed an issue where it would not hit certain characters correctly.
      • Signature Move: [Normal State /Hôgyoku Fusion – Second Phase /Awakened] Fixed an issue where it would not follow-up correctly with specific inputs.
      • Shortened the time to transition to Hôgyoku Fusion – Second Phase.
      • Reduced the amount of Fighting Spirit required to Awaken from Hôgyoku Fusion – Second Phase.
    • Byakuya Kuchiki:
      • Signature Move: Made it so it cannot follow-up from Quick Attack or Flash Attack.
        Fixed an issue where it could not follow-up to Hakugeki when following up to Flash Attack.
      • Flash Attack: Made it so it attacks by matching the position when there is a certain height difference with the opponent.
    • Sajin Komamura:
      • Awakening: Changed it so Reishi is not restored upon Awakening, but are carried over as a percentage.
      • Weakening: Adjusted the behavior when transitioning to Weakening.
    • Kaname Tosen:
      • Spiritual Pressure Move 2: Made it so it follows-up correctly when a counter is successful under certain circumstances.
      • Made it possible to immediately transition to another action after certain actions.
    • Mayuri Kurotsuchi:
      • Flash Attack Follow-Up: Fixed an issue where it could be cancelled at unintended timings.
      • Spiritual Pressure Move 2: Fixed an issue where the attack would not hit correctly against opponents with Reishi below a certain amount.
        o    Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly under certain circumstances.
        o    Follow-up Hohô: Adjusted the combo scaling during combos.
    • Kaien Shiba:
      • Signature Move: Made it so it follows up correctly with specific inputs.
      • Special Flash Attack: Adjusted the charge time when in Current Aura State.
    • Shinji Hirako:
      • Signature Move: Fixed an issue where the follow-up attack after a successful counter would not connect against certain techniques of the opponent.
      • Breaker: Adjusted the standing position when a Breaker is parried.
      • Made it so combos can be connected correctly against specific characters.
    • Coyote Starrk:
      • Quick Attack: [Normal State] Fixed an issue where combos could be infinitely extended under certain circumstances.
      • Special Flash Attack: Made it so it follows up correctly with specific inputs.
      • Breaker: Adjusted the standing position when a Breaker is parried.
      • Follow-up Hohô: [Normal State] Fixed an issue where damage would decrease during Spiritual Pressure Move 2 activation.
      • Flash Attack: [Awakened] Fixed an issue where combos would not hit correctly under certain circumstances.
      • Special Condition: [Awakened] Fixed an issue where Blue Flame Wolf Stock would not be consumed correctly despite having Blue Flame Wolf Stock under certain circumstances.
    • Tier Halibel:
      • Special Condition: Fixed an issue where the Aura Gauge would not increase with certain actions.
      • Spiritual Pressure Move 2: Increased the invincibility time.
      • Quick Attack: [Awakened] Increased the block stun time in a signature upgrade state.
    • Nelliel Tu Odelschwanck:
      • Kikon Move 1 Normal State: Fixed an issue where it would not hit correctly during online matches.
      • Follow-up Hohô: Made it so it follows up correctly with specific inputs.
      • Spiritual Pressure Move 2: [Awakened] Fixed an issue where it would not follows up correctly.

    Others

    • Adjusted the movements of some battle actions.
    • Improved usability and operational stability.

    Moreover, according to the game’s producer, Katsuaki Tsuzuki, Rebirth of Souls will continue to receive patches in the future. The developers want to further refine the overall game environment, character balance, and competitive play.

    The developers have been closely monitoring and reviewing the feedback they received from players. As a result, they will continue to make adjustments and implement features in the future to create a comfortable experience for players.

    According to Tsuzuki, the developers are also considering implementing the Ranked Match feature. This is a highly-requested feature amongst the community and will probably see implementation in a future update.

    Lastly, Bleach Rebirth of Souls launches is available now for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam. A Season Pass will be available with four DLC characters from Bleach: Thousand-Year Blood War releasing over time. The Season Pass grants one week of early access for each new character, along with additional Soul Crystals.

    Bleach Thousand-Year Blood War Part 4 – The Calamity is expected to premiere as the final part of the ongoing anime series.

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