Bandai Namco and Rebel Wolves released the cinematic reveal trailer and gameplay teaser for The Blood of Dawnwalker, a new single-player open world for dark fantasy action RPG for PC, PlayStation 5, and Xbox Series X|S. It’s the first of the new Dawnwalker saga, and its being led by The Witcher 3: Wild Hunt director Konrad Tomaszkiewicz.
Check out the new trailer and teaser for The Blood of Dawnwalker below:
Here’s an overview of the game, via Bandai Namco:
14th century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. In the wake of the disasters claiming thousands of lives, the decimated human population struggles for survival. It’s a moment of weakness. In Vale Sangora, somewhere in a forgotten corner of the Carpathian Mountains, vampires seize their opportunity to walk out of the shadows, overthrow the feudal lords and claim what they’ve been denied for centuries: freedom, and ultimate power that comes with it. Legends turn into reality, and history as we know it will never be the same.
The Blood of Dawnwalker is the first chapter of the Rebel Wolves’ original dark fantasy saga. You play as Coen, a young man turned into a Dawnwalker, forever treading the line between the world of day and the realm of night. Not fully human, not entirely a vampire, you have 30 days and nights to save your family or swear revenge on your sire and destroy everyone standing in your way.
The freedom in gameplay is reflected in Coen’s very nature as a Dawnwalker. Depending on the time of day, players will have different skills, abilities and storyline outcomes. Players must choose: do they fight for humanity or embrace the cursed powers?
“Inspired by classic RPGs, we want players to feel the sense of urgency in an open world game. There are multiple approaches to saving Coen’s family with no clear division between main and side quests, you decide on how you spend the time,” said game director Konrad Tomaszkiewicz. “Time is a resource and with each quest progressing its passage, it is impossible to complete all stories and arcs before the dreadful deadline, making each playthrough unique. We call it a narrative sandbox.”