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    Under Night In-Birth II Sys:Celes Update 1.12 Now Live with Patch Notes

    Including fixes to various moves.

    Arc System Works and French Bread launched update 1.12 of Under Night In-Birth II Sys:Celes across all platforms. The update fixes issues pertaining to certain moves in the game and Uzuki’s standing block stance.

    Under Night In-Birth II Sys:Celes update 1.12 fixes an issue that would cause players to perform unintended moves when attempting to perform Infinite Worth during Cross Cast Veil Off. An issue that caused a follow-up hit to whiff after hitting an increased standard throw by Waldstein was also fixed. Uzuki’s standing block stance will now block instantaneous overheads while crouching as well.

    Under Night In-Birth II Sys:Celes is available now for Nintendo Switch, PlayStation 4, PlayStation 5, and PC via Steam.

    Lastly, check out the 1.12 patch notes for Under Night In-Birth II Sys:Celes below:

    Under Night In-Birth II Sys:Celes Update 1.12 Patch Notes

    Battle Updates

    Fixed an issue causing difficulty performing Infinite Worth (A+B+C) during Cross Cast Veil Off under certain circumstances. This fixes where a slight difference in timing for the simultaneous button press when inputting Infinite Worth (A+B+C) would often perform certain unintended moves. (This change applies to the following moves: Hyde’s [Strict Daze] (B+C), Vatista’s [Armabellum] (Crouching) (↓+B+C), Yuzuriha’s [Sougetsu Ittou-Ryu et cetera! Ten’i Muhou] (↓+B+C), Londrekia’s ←+C>←+C, Kuon’s ↘+C)

    Fixed an issue causing the follow-up hit to whiff sometimes after hitting with the Increased version of Waldstein’s standard Throw during the latter half of a combo.

    Fixed an issue causing the standard process intended to allow instantaneous overheads to be blocked crouching, intended to apply for all characters, to not work for Uzuki’s standing block stance. This addresses instances where it was especially challenging only for Uzuki to block certain overheads while in blockstun from blocking an attack standing.

    General Updates

    In Network Mode, fixed an issue causing the message “The opponent has disconnected” to appear while repeatedly in Standby in Training Mode.

    Fixed other minor issues.

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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