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    Another Code: Lost Memories – Chapter 6 Walkthrough

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    Another Code: Recollection combines two cult-classic Adventure games into one, freshly-updated package for the Nintendo Switch. Enjoy a heart-touching journey full of mystery and personal growth with Ashley Robins. However, the nature of adventure games, with their focus on puzzles and exploration, can progress gate certain players. Use our Another Code Recollection Walkthrough Guides to assist you through the story. Don’t worry, as they are specifically designed to be Spoiler-Free! Check out the game and its demo on the Nintendo eshop!

    Tips

    The goal of this guide is to provide players with assistance, but I also have some tips to share so that prospective players can have as full of an experience as possible.

    • Feel free to examine things and chat up characters to your heart’s content! This will give you a fuller experience with added details.
    • If you are still having some issues, feel free to turn on ‘Assist Mode’ and ‘Puzzle Hints’. These options guide you toward your next objective and help you out if a puzzle stumps you. However, using this guide will provide you with an experience of the game that allows you to witness the story unfold without any intrusive UI. Plus you don’t have to fiddle with the options if you do get stuck.
    • The DAS and your Inventory chronicle your journey. Check them out for details or to jog your memory. Need to further jog your memory? Use your ‘Backlog’ by pressing ‘R’. It contains ALL of the game’s dialogue via a script. You can even play the voice clips, too!
    • It is possible to skip clue-gathering segments with only the knowledge of the puzzle solution. 

    Another Code: Recollection -Journey Into Lost Memories- Chapter 6: Five Years Ago

    Head upstairs and watch some scenes. Examine the Control Panel and slot the correct keys in, matching the keys to the symbols. Go downstairs and examine the Desk. Give closer inspection to the drawers. The diary gives clues. The sword is the north dial, the crescent moon is the east dial and the rose is the south dial. Examine the protrusions of each clockface and input the correct times on the Control Panel. 

    Enjoy the scenes. Go through the hatch in the floor to return down. Continue downstairs and leave the Clock Tower. Walk forward some. Turn left and cross the covered bridge. Talk to Bob in front of his restaurant. Head towards Charlotte’s house. Go over to the bridge and examine it to go down. Continue forward to the next area. 

    Walk forward. Enter the building. Go inside the first door on the right. Examine the Newspaper Article lying on top of one of the desks. Exit the room and use the File Storage Key to unlock the next room in the hall. Examine the Locker with Stickers on it. Take a look at the combination lock and some stickers. When you’re examining the bunny, flip it over and check out the tag. Input the number on the tag into the combination lock. 

    After the scenes, examine the cardboard box at the bottom of the locker. After some scenes, proceed forward for even more scenes.

    Payne Grist
    Payne Grist
    Payne is a huge fan of JRPGs. SQUARE ENIX owns his heart, especially their 'FINAL FANTASY' series. He is currently studying various mediums of art and Japanese.

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