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    Another Code: Lost Memories – Chapter 3 Walkthrough

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    Another Code: Recollection combines two cult-classic Adventure games into one, freshly-updated package for the Nintendo Switch. Enjoy a heart-touching journey full of mystery and personal growth with Ashley Robins. However, the nature of adventure games, with their focus on puzzles and exploration, can progress gate certain players. Use our Another Code Recollection Walkthrough Guides to assist you through the story. Don’t worry, as they are specifically designed to be Spoiler-Free! Check out the game and its demo on the Nintendo eshop!

    Tips

    The goal of this guide is to provide players with assistance, but I also have some tips to share so that prospective players can have as full of an experience as possible.

    • Feel free to examine things and chat up characters to your heart’s content! This will give you a fuller experience with added details.
    • If you are still having some issues, feel free to turn on ‘Assist Mode’ and ‘Puzzle Hints’. These options guide you toward your next objective and help you out if a puzzle stumps you. However, using this guide will provide you with an experience of the game that allows you to witness the story unfold without any intrusive UI. Plus you don’t have to fiddle with the options if you do get stuck.
    • The DAS and your Inventory chronicle your journey. Check them out for details or to jog your memory. Need to further jog your memory? Use your ‘Backlog’ by pressing ‘R’. It contains ALL of the game’s dialogue via a script. You can even play the voice clips, too!
    • It is possible to skip clue-gathering segments with only the knowledge of the puzzle solution. 

    Another Code: Recollection -Journey Into Lost Memories- Chapter 3: Unspoken Thought

    Walk forward a ways to go to an abandoned house. Press on to the next room to trigger a scene. Examine the Square Frame on the floor by the door. After talking,  Exit the Abandoned House. Head down the path to trigger a scene. Walk forward and then towards the tree to talk to Matthew. Walk forward towards the Clock Tower. Try to go inside the Clock Tower. Walk away from the tower to trigger a scene. Walk forward to trigger another scene. 

    After the scene, run forward to the covered bridge. Input the right button sequence to unlock the gate. Go through the gate. Enter the first cottage on the left. Head to the upstairs room. Scan the Origami Crane on the Desk. Examine the ‘Note?’ on the Desk to discover letters on the back. Check the rest of the photos for letters on their backs. Arrange the photos in order by Ashley’s age, then flip them over for the code. Now input the password on the computer. Examine the right desk drawer to get the floppy disc drive and the left drawer for the cable. Connect the drive to the computer by first combining the drive and the cable. Finally, insert the disc into the drive. 

    Head downstairs and answer the phone on the table in front of the sofa. 

    Payne Grist
    Payne Grist
    Payne is a huge fan of JRPGs. SQUARE ENIX owns his heart, especially their 'FINAL FANTASY' series. He is currently studying various mediums of art and Japanese.

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