Another Code: Recollection combines two cult-classic Adventure games into one, freshly-updated package for the Nintendo Switch. Enjoy a heart-touching journey full of mystery and personal growth with Ashley Robins. However, the nature of adventure games, with their focus on puzzles and exploration, can progress gate certain players. Use our Another Code Recollection Walkthrough Guides to assist you through the story. Don’t worry, as they are specifically designed to be Spoiler-Free! Check out the game and its demo on the Nintendo eshop!
Tips
The goal of this guide is to provide players with assistance, but I also have some tips to share so that prospective players can have as full of an experience as possible.
- Feel free to examine things and chat up characters to your heart’s content! This will give you a fuller experience with added details.
- If you are still having some issues, feel free to turn on ‘Assist Mode’ and ‘Puzzle Hints’. These options guide you toward your next objective and help you out if a puzzle stumps you. However, using this guide will provide you with an experience of the game that allows you to witness the story unfold without any intrusive UI. Plus you don’t have to fiddle with the options if you do get stuck.
- The DAS and your Inventory chronicle your journey. Check them out for details or to jog your memory. Need to further jog your memory? Use your ‘Backlog’ by pressing ‘R’. It contains ALL of the game’s dialogue via a script. You can even play the voice clips, too!
- It is possible to skip clue-gathering segments with only the knowledge of the puzzle solution.
Another Code: Recollection -Two Memories- Chapter 5: Secret of the Edward Family
Watch the ensuing scenes and talk about all topics. Return to the Courtyard. Attempt to enter the metal lab door. Go back into the West Wing Hallway, head upstairs, and go into the first door on the left, the ‘Connecting Passageway’. Try to enter the door with two hummingbirds carrying gold and silver sprouts, this is Lawrence’s Room. After failing to open it, open your inventory and combine the two sprout keys. Unlock the door with the ‘Four-Leaf Clover Key’.
There are many things you can examine in this room, and there’s an Origami Crane to scan on the bed by the pillows. Examine the bedside drawer and read the letter that was in it. Examine the Projector at the foot of the bed. Check out the Desk and peek beneath it to find a hidden door. Take a look at the book on the left side of the desk. You can open the top-left drawer. Remember this.
Step back outside in the Connecting Passageway. Examine the ‘Courtyard Scenery’ directly in front of you over the guard rail. Take note of the symbol locations and ornamental birds. Return to the desk and arrange the discs to match the fountain. Be forewarned, the discs and fountain have a different orientation so be sure to pay attention. Go through the ‘Door in the Floor’.
The room is dark, so examine the candlesticks to light them. Examine the ‘Desk’ and light the candlestick. Examine the ‘Brick’ on the wall. Go down the new passage. Watch the scene.