Another Code: Recollection combines two cult-classic Adventure games into one, freshly-updated package for the Nintendo Switch. Enjoy a heart-touching journey full of mystery and personal growth with Ashley Robins. However, the nature of adventure games, with their focus on puzzles and exploration, can progress gate certain players. Use our Another Code Recollection Walkthrough Guides to assist you through the story. Don’t worry, as they are specifically designed to be Spoiler-Free! Check out the game and its demo on the Nintendo eshop!
Tips
The goal of this guide is to provide players with assistance, but I also have some tips to share so that prospective players can have as full of an experience as possible.
- Feel free to examine things and chat up characters to your heart’s content! This will give you a fuller experience with added details.
- If you are still having some issues, feel free to turn on ‘Assist Mode’ and ‘Puzzle Hints’. These options guide you toward your next objective and help you out if a puzzle stumps you. However, using this guide will provide you with an experience of the game that allows you to witness the story unfold without any intrusive UI. Plus you don’t have to fiddle with the options if you do get stuck.
- The DAS and your Inventory chronicle your journey. Check them out for details or to jog your memory. Need to further jog your memory? Use your ‘Backlog’ by pressing ‘R’. It contains ALL of the game’s dialogue via a script. You can even play the voice clips, too!
- It is possible to skip clue-gathering segments with only the knowledge of the puzzle solution.
Another Code: Recollection -Two Memories- Chapter 4: D’s Memory
Go through the left door on the first floor of the Foyer, go through the Lounge, into the Dining Room, and into the West Wing Hallway from here. This also unlocks the door, giving you more paths. Head to the upstairs portion of the West Wing Hallway and go into the room with the hummingbird on it. Watch a scene. The door is still locked, so you must find the key. Return to the Foyer and go into the door between the staircases.
Check the two white mansion doors in order to unlock them, giving you easy access to the Courtyard.
Examine the ‘Water Pressure’ gauge attached to the fountain. Fiddle with the handle on the pressure gauge, then go to the left side of the courtyard. You’ll find a ‘Valve’ near a bench. Turn the handle on the valve using the ‘L’ button a few times. Go to the left door leading to the ‘West Wing Hallway’, as there is a ‘Switching Device’ next to it between the column and some bushes. Use the ‘Switching Devices’ near the metal door past the fountain and by the back bench on the right side of the courtyard. Examine the still active ‘Sprinkler’ in the front right flower bed. Rotate its handle clockwise with the ‘R’ button. Do the same with the other active sprinkler in the front left flower bed. Return to the ‘Water Pressure’ gauge and turn the handle. Examine the ‘Fountain’ and grab the ‘2nd Sprout Key’ from the bottom of the fountain (near the top on the goat symbol).
Go to the West Wing Hallway, head upstairs, and unlock the door with the hummingbird carrying the silver sprout.
After the scenes, you can scan an Origami Crane on some wooden boxes by the leftmost window. Examine the shelf by the stairs. There is a ‘Wine Cellar Key’ on the far right of the shelf. Exit the Silver Bird room to see a scene. Use the ‘Wine Cellar Key’ to unlock the basement door near the bottom of the West Wing Hallway staircase(by the Kitchen).