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    Granblue Fantasy Versus: Rising – 5 Essential Tips to Defeat Lancelot

    Prepare yourself against the cold Dragon Knight, Lancelot!

    In Granblue Fantasy Versus: Rising, Lancelot is one of the strongest characters in the game. He is also very popular to see in online matches. Learning to defeat him is essential to improve at the game. In this guide, you will learn the vital counter-play against Lancelot and see yourself surviving against him much more.

    Disclaimer: There will be notations I will use in this guide to describe specific attacks. If you find yourself confused at any of these points, use the guide below as a guidance:

    Dealing With Sweep/2U

    Lancelot doing his sweep/2U in Granblue Fantasy Versus: Rising

    2U is Lancelot’s long-ranged sweep attack. It’s a great attack to catch someone not watching their feet very quickly. It’s also swift and can be annoying for many players to deal with. However, this move is punishable on block. This means that if you block the attack at a specific range where the Lancelot player does it reasonably close to you, you can punish them. Generally, most characters can punish this move with a 2M or 5M. Try this in training mode to see what works best!

    Staying out of its maximum range is another smart move. This will allow you to set up for doing options that could be effective at that range for your character. For example, Gran can be away from the move and attempt to do medium, heavy, or ultimate versions of Overdrive Surge. Sometimes you don’t always have to be in range of a move to deal with it!

    Dealing With Wirbelwind/5U~2U

    Lancelot doing his Wirbelwind in Granblue Fantasy Versus: Rising

    Wirbelwind is one of Lancelot’s teleport options. What makes this one unique is that it is mostly used when the Lancelot player is doing offense on you. It essentially makes Lancelot dash forward for a bit, then teleport in the air above the opponent. From there, he can go for a jumping attack that will hit the opponent on the ground.

    If you react the moment he leaves the ground, characters can generally 2H or air grab it. However, sometimes you will react late in an actual match. If your character has a dragon punch (DP), it’s better to just DP when you see the move because it will work regardless of the reaction time.

    Dealing With Heavy Wogenstorm/236H

    Lancelot doing his Wogenstorm in Granblue Fantasy Versus: Rising

    Lancelot’s heavy Wogenstorm is a great tool in Lancelot’s arsenal. When it comes out, it moves very slowly and travels far. In neutral, Lancelot players will use it to cover their approach in front of them. This will allow them to approach you safely. However, there are many ways to deal with this. If your character has a projectile, you can use a heavy fireball of yourself to clash with this. This will prevent Lancelot from approaching safely. You can also jump back when the Lancelot player tries to chase behind Wogenstorm. The projectile does not go full-screen and will eventually disappear. Lancelot will not be able to catch you, and you will be in a safer position.

    Dealing With Blade Impulse/623M and 623H

    Lancelot doing his Blade Impulse in Granblue Fantasy Versus: Rising

    Blade Impulse is one of the powerful forward-advancing attacks in Granblue Fantasy Versus: Rising, belonging to Lancelot. If it hits you, he can go into a great combo to send you to the corner. It’s a pretty scary move, but even this one has counter-play. If your character has a DP, you can react with a DP when you see it. You can also use a normal to beat the 623M version on reaction, but you need to go to training mode to see which of your character’s buttons can do this. Also, if the Lancelot player does it not too far away from you, you can throw punish it if you blocked it with the game’s block button.

    Dealing With Southern Cross/214L, 214M, and 214H

    Southern Cross is Lancelot’s 3-part rekka special move that is one of his main pressure tools. Between each part of the rekka, there is a gap where you can mash or do a DP. However, these can be risky, as the Lancelot player can stop doing the rekka to bait your DP or continue doing the rekka to catch you mashing.

    The trick is to mash after the second part of the rekka. It’s safe to mash after the second part because most Lancelot player don’t want to do the third part of the rekka on your block. It is very punishable and can turn the tide of battle quickly. As a result, most Lancelot players will stop doing the rekka after the second part or even stop to do a walk-up throw. Taking your turn after the second part of the rekka will beat both of those options. Remember that if you get hit by the third part of the rekka, use that as information for the next time the Lancelot player is willing to do the punishable part.

    Conclusion

    Applying these tips to muscle memory is important and vital to defeating Lancelot in Granblue Fantasy Versus: Rising. Remember, practice makes perfect. Try these strategies against Lancelot players to get better. Stay tuned for more guides and tips on Granblue Fantasy Versus: Rising!

    Here are some guides below on how to generally improve at the game:

    Lastly, here is another anti-character guide on how to deal with Seox!

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