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    Streets of Rage 4 Free Update Available Now, Includes Custom Survival and Improvements

    Discounts live for Nintendo Switch, PlayStation 4, and Steam.

    Dotemu, Lizardcube, and Guard Crush Games announced a major free update for Streets of Rage 4 is available now on all platforms. The new Streets of Rage 4 update includes a Custom Survival Mode, co-op attacks, and over 300 improvements to the game. Additionally, Streets of Rage 4 is discounted alongside the launch of the free update.

    The free update coincides with a sale on Streets of Rage 4 on Steam, PlayStation Store and Nintendo eShop, offering 50% off the game’s base price. On the same platforms, the Mr. X Nightmare DLC is also discounted by 50%. Steam users will be able to take advantage of a 50% discount on the bundle including Streets of Rage 4 and its DLC. 

    Full patch notes for the free Streets of Rage 4 update are available below:

    Streets of Rage 4 Update Patch Notes

    • Stages:
      • Added some destroyables to help to maintain the combo counter
    • Combo counter:
      • Added a half second to disappear
      • Stage transitions have a bonus time to not break combo counter
    • Added Custom Survival Mode:
      • Player can tweak his/her survival experience with a variety of options.
    • Mania +:
      • Added Cursed arcades in Mania+ difficulty.
      • Added special reinforcements during boss battles.
      • Added One life.
      • Score to get an extra life is higher in arcade.
    • Added coop attack:
      • Hold ‘Pick up’ and grab your partner to throw him.
      • Airborne player can press special button to perform a unique attack.
    • All characters:
      • Lots of reduced hitstop
      • All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
      • Fixed a bug where some wallbounces could do no damage
      • Increased stun on air down attacks
      • Throws will hit the other enemies close to the player with more consistency
    • Streets of Rage 4 Characters
      • Axel Stone (SOR4)
        • Air down attack has a slight bigger hitbox.
        • Dragon crush has a bigger hitbox.
        • Dragon crush added air control.
        • Dragon crush travels farther.
        • Dragon crush launches higher.
        • Dragon crush leaves a fire area on landing.
        • Dragon bite better recover.
        • Dragon bite life cost reduced.
        • Dragon bite damage increased.
        • Dragon bite hase more active frames.
        • Dragon bite has less freeze.
        • Grand upper increased invincibility time.
        • Grand upper does more damage.
        • Grand upper hits can hit multiple enemies.
        • Dragon dive last hit improved hitbox.
        • Dragon dive can turn for last hit.
        • Dragon dive has longer active frames.
        • Dragon dive has less freeze.
        • Dragon Upper has slight air control, better hitbox, hits off the ground, recovery is invincible, less freeze.
        • Dragon burst’s tornado has a bigger hitbox.
        • Charge attack recovers faster.
        • Last combo kick recovers faster and hitbox stays active longer after impact.
        • Default defensive special has more depth.
      • Blaze Fielding (SOR4):
        • Hienzan ignores weight.
        • Hienzan life cost reduced.
        • Rekkaken has 2 more invincible frames.
        • Rekkaken juggle properties reworked (less infinites).
        • Rekkaken does less damage.
        • Shin Hishousouzan ignores weight.
        • Shin Hishousouzan recovery time reduced.
        • Shin Hishousouzan better hitbox and depth.
        • Shin Hishousouzan life cost reduced.
        • Shin Hishousouzan hitstop time reduced.
        • Uraken Uchi damage buff.
        • Uraken Uchi longer active frames.
        • Uraken Uchi life cost reduced.
        • Uraken Uchi better range and depth.
        • Shin kikoushou better damage and depth.
        • Back attack hitbox extended upward.
      • Cherry Hunter (SOR4):
        • Sound check hits sooner
        • Special stage effects doesn’t knock down on the first hit
        • Special stage effects first hit has a small ground bounce
        • Sommersault life cost reduced
        • Sommersault is now fully invincible
        • Sommersault has a deeper hitbox
        • Both blitzes can be canceled by air special
        • Cherry is now more vulnerable when on top of an enemy
        • Default air special does more damage
        • Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)
      • Floyd Iraia (SOR4):
        • Walk speed increased.
        • Harder for enemies to escape Floyd’s throws and throw combos.
        • Jab range increased.
        • Combo damage increased.
        • Combo last punch launches higher and farther with better wall bounce, better recovery.
        • Charge attack damage increased.
        • Charge attack launches higher and farther with better wall bounce.
        • Charge attack has armor properties.
        • Charge attack better recovery.
        • Power slide added hit on the way down.
        • Power slide launches higher and closer to Floyd.
        • Throw bounce higher.
        • Throw wall bounce damage increased.
        • Throw hits enemy at close range.
        • Throws do more damage.
        • Double throw launches closer to Floyd.
        • Double throw has a larger hitbox.
        • Double throw breaks armor and invincibility.
        • Grab special launches higher.
        • Grab third punch slams the enemy on the ground.
        • Gatling punch is not invincible if whiffed.
        • More damage on star move back hit.
        • Alt defensive do not heal with bloodthirst.
        • Default blitz has some invincibility at the beginning.
      • Adam Hunter (SOR4):
        • Corrected a bug where you could do air special with no life cost.
        • Alternate star move last hitbox is taller.
        • Last combo kick now has body hit properties.
        • Specials cost reduced.
        • Added jump cancel after combo 3rd hit.
        • Extended combo 3rd hit hitbox toward body.
        • Fixed a bug where you couldn’t perform special forward while grabbing from behind.
        • Added wall bounce damage on Howl Fang 2nd hit.
        • Split fang ignores weight.
        • Split fang wallbounces higher.
        • Sword upper recovers faster.
        • Sword upper has less freeze.
        • Blitz hits OTG.
        • Blitz has a bigger hitbox.
        • Default air special is invincible and has lower hitbox.
        • Default air special costs less.
        • Alt offensive special last hit has more depth.
        • Alt defensive more active frames, depth and can hit multiple enemies.
        • Throws lower.
        • Charge attack has more depth.
      • Estel Aguirre (SOR4):
        • Combo damage increased.
        • Combo adjusted so it doesn’t loop into itself.
        • Combo third punch pushes less and stun more.
        • Combo 5th hit wall damage increased.
        • Charge attack cannot be linked with itself.
        • Charge attack damage buffed.
        • Charge attack can be canceled by a special move.
        • Back attack damage increased.
        • Boot mark damage increased.
        • Flying scythe damage increased.
        • Sucker punch damage increased.
        • Added FX to flying scythe.
        • Neutral jump attack better hitbox.
        • Grab neutral attack damage increased, better wallbounce, better reecovery, longer active frames and bigger hitbox.
        • Flashbang bigger hitbox, longer stun and more active frames.
        • Air Flashbang stun duration inscreased, life cost decreased, added slight air control.
        • Fire grenade bigger hitbox, launches higher, added wall bounce.
        • Air Fire grenade damage increased, life cost decreased, added slight air control.
        • Surgical strike better hitbox, better juggle, spawned knife last longer.
        • Police tackle invincibilityduration increased and damage increased.
        • Police tackle aoe punch is the same for both few hits and several hits variation.
        • Player Estel police call has blue cross airs.
        • Heel kick has more range.
        • Default blitz hes lessa freeze.
        • Police call longer invincibility.
        • Alt air special does more damage.
      • Shiva (SOR4):
        • Final crash is faster, does more damage and has less recovery, launch properties reworked.
        • Flying kick does less damage, has less invincibility, has more recovery.
        • Spirit Palm has less invincibility, more recovery.
        • Back attack can be followed by a launching kick.
        • Air Senretsu ken has more recovery on ground.
        • Alternate defensive special now launches standing enemies and has better OTG launch.
        • Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
        • Default air down special has a larger and higher hitbox, launches higher.
      • Max Thunder (SOR4):
        • Fixed last hit of combo hitting twice, now has a proper ground slam.
        • Charge attack bigger hitbox.
        • Back attack infinite juggle fixed.
        • Vortex vaccum costs more health and vaccums less.
        • Spinning knuckle bomb lasts longer (additional hits), travels farther and is more juggle friendly.
        • Air thunder strike strikes 3 times in a line.
        • Default air special has better air control and better hitbox.
        • Max Iron will end is more noticeable.
        • Max has 20% damage and speed increase under Iron Will star move.
        • Body Slam has better air control and recovery.
        • Clothes line has bodyhit.
        • Power slide, Spinning Knuckle Bomb, Thunder Tackle less hitstop.
        • Rolling grab deals low damage on its path, less incinvibility .
    • Streets of Rage 1 Characters
      • All SOR1 characters:
        • Added many wall bounce.
        • Invincibility lasts longer after cop attack.
        • Cop attack hits full screen.
        • Cop attack damage increased.
        • Adjusted move properties for more combos.
        • Faster jump start.
        • Added Charge attack.
        • Charge attacks have a short invincibility.
        • Last combo hit and charge attack hitbox remain active after hitting so it can hit multiple enemies during active frames.
      • SOR1 Adam:
        • Pummel elbow bounces enemy.
        • Alternative star move launches higher, bounces enemy and does more damage.
        • Back attack improved invincibility and hitbox.
        • Combo last hit and Charge attack better hitbox.
      • SOR1 Blaze:
        • Back attack added body hit properties.
        • Back attack improved hitbox.
        • Alternative star move better hitbox.
        • Jump kick is faster.
      • SOR1 AXEL:
        • Combo last hit and Charge attack better hitbox.
        • Air attack improved hitbox.
        • Air attack slams on ground.
        • Charged attack slams on ground.
    • SOR2 Characters:
      • SOR2 Axel:
        • Alternative star move always send flying forward.
        • Faster walk speed.
        • Headbutt is invincible.
        • Dragon Dash Blow does more damage.
        • Spinning Dragon Upper has less recovery.
        • Spinning Dragon Upper better wall bounce.
        • Dragon smash last hit is invincible and has better hitbox.
        • Spinning kick juggles better.
        • Dragon blow life cost reduced.
        • Jumping kick is faster and has a better hitbox.
        • Star move wall bounce only on last hit.
        • Default offensive has better juggle properties.
        • Default star move has less recovery.
        • Alt defensive has more depth.
        • Alt Star move not being invincible to bottles and other star moves fixed.
      • SOR2 Blaze:
        • Back attack removed ground slam.
        • Blitz added one hit on the way up dans slam properties to last hit.
        • Blitz travels farther.
        • Blitz removed wall bounce.
        • Alternate blitz better hitbox.
        • Alternate defensive special better hitbox and can hit multiple enemies.
        • Aerial grab added air control, damage rescaled and bounces off enemies infinitely.
        • Kikou shou is faster and improved hitbox.
        • Slam throw slams opponent for real.
        • Alternate star move gives 2 seconds of invincibility.
      • SOR2 Max:
        • Throws do more damage.
        • Sliding tackle freeze time reduced and slides farther.
        • Power chop damage increased and has less recovery.
        • Rolling grab is invincible during the rolling part.
        • Choke hold is now cancellable by special moves and blitz.
        • Spinning knuckle bomb has more depth.
        • Alternate defensive special does more damage, cost less HP but launches lower when it hits an airborne enemy.
      • SOR2 Skate:
        • Breakdance launches higher.
        • Back pummel reduced hit stop.
        • Back pummel can be interrupted by a jump.
        • Jump down attack can be followed up with Jump kick.
        • Combo stuns more and does more damage.
        • Last combo hit launches closer to Skate.
        • Neutral grab attack launches closer to Skate.
        • Front pummel does more damage.
        • Charge attack does more damage.
        • Jab range increased.
        • Sommersault better consistency hitting both hits and improved hitbox.
        • Cannonball does more damage and added air control.
        • Inline rush can be special cancelled sooner.
        • Vault throw launches farther, better wallbounce.
        • Jumping kick is faster and has a better hitbox.
    • SOR3 Characters:
      • All SOR3 characters:
        • All SOR3 characters (except Roo) jump higher.
      • SOR3 Axel:
        • Charge attack does more damage.
        • Scissor Kicks better launch, improved hitbox, travels farther.
        • Improved recover on Star moves.
        • Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
        • Spinning body smash launches higher and closer to Axel, does more damage.
        • Alternate Star move launches 3 projectiles with longer freeze, spawns a katana.
        • Dragon punch does more damge, improved hitbox and depth, better launch properties.
        • Grab headbutt is invincible.
        • Better depth on dodge roll.
      • SOR3 Blaze:
        • Chou reppa dan does more damage, improved launch, faster, added wall bounce.
        • Energy burst faster recover and does more damage.
        • Alternative star move improved hit box and launch properties.
        • Jumping kick is faster and has a better hitbox.
        • Alt blitz has less invincibility at the end.
        • Improved damage on default blitz and forward special.
        • Alternate forward special does more damage and ignores weight.
        • Better depth on dodge roll.
      • SOR3 Skate:
        • Ground Roll blitz reworked: goes farther, oscillates and hits only once.
        • Flying headbutt first hit relaunches higher and closer to Skate.
        • Spinning attack launches away from Skate, fixed wallbounce bug.
        • Skating fist fury hits multiple times and direction can be controlled, does more damage overall, only has invincible frames for half the duration of the move.
        • Flash kick does more damage, launches higher.
        • Vault throw launches farther, does more damage, added wallbounce.
        • Better depth on dodge roll.
      • SOR3 Zan:
        • Alternate blitz improved travel distance and launch.
        • Alternative offensive special reworked, added air control.
        • Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
        • Jumping attack is faster and has a better hitbox.
        • Default blitz travels farther and has better recovery.
      • SOR3 Shiva:
        • Alternate Star move does more damage, target is invincible during move, last hitbox is bigger.
        • Alternate blitz does more damage, faster startup and recovery, hitbox depth improved, launches higher, can be done tree times in a row pressing attack button.
        • Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
        • Alternate forward special improved launch, does more damage.
        • Default forward special improved hitbox toward the back of the character.
        • Final crash does more damage.
        • Combo does more damage.
        • Default blitz less freeze and more invincibility.
      • SOR3 Roo:
        • Offensive special juggles better.
        • Alternate offensive special does more damage, bounces enemies, can be cancelled into air version has slight air control.
        • Default air special does more damage, added air control, bounces enemies, better hit consistency.
        • Earthquake startup is faster, last hit launches higher.
        • Jab infinite nerfed.
        • Spawned Bruce has the same palette as Roo.
        • Bug fixed: Roo’s vault is invincible.
        • Roo default offensive special wallbounce only on last hit.
        • Default blitz and offensive special drag enemies.
        • Last pummel hit is invincible.
        • Alt defensive has better active frames and hitbox depth.
        • Bruce spawn has more life and better invincibility on hop.
    • Enemies:
      • Zack:
        • Removed armor during wake up.
      • Z and Z elite:
        • Master more weapons.
      • Cherry boss:
        • Star move start up slower.
      • Signal:
        • Signal enemies scream before their slide and throw.
      • Yamato:
        • Slight damage buff.
      • Survival buffs:
        • Glass cannon reduces defense by 60% isntead of 100%.
        • Charged buffs are stronger.
        • Full of yourself is stronger.
        • Sharpen tool is stronger.
        • Allied Gold is stronger.
        • Allied Donovan masters more weapons.
        • Allied Galsia does the correct amount of damage with golden weapons.
        • Allied Cop has more life and his throw cannot be escaped.
        • Allied Mr Y starts in angry state and can juggle enemies with bullets.
        • Allied Stiletto attacks faster.
        • Allied Condor has more health, blocks less, added wallbounce on hits.
        • Allied Sugar is armor during her headbutt preparation and has improved wallbounce.
        • Allied Steffie has a faster grenade throw rate (and first grenade spawns instantly).
        • More healing pick ups in survival mode higher levels (so bloodthirst is not mandatory to reach high levels anymore).
    • Misc:
      • Flames from fire buff are different from regular flames.
      • Elemental effects in survival are toned down.
      • Ball hazard reworked and re-tweaked, always launches in the same direction as the ball’s momentum.
      • Ball damage reduced for small hit.
      • Hole fall damage reduced.
      • Weapon throws are invincible and special cancelable.
      • Zan, Shiva 3&4, Roo can now activate bonus levels.
      • Durian hitbox improved.
      • Shorter transition time going out of bonus stage 2 : Stage 4 full combo is easier.
      • Shorter transition time going out of bonus stage 3 : Stage 5 full combo is easier.
      • Shorter transition time going out of bonus stage 4 : Stage 8 full combo is easier.
      • Smaller hitbox on fire and steam geyser.
      • Added hidden weapon in stage 6 tower first floor.
      • Big chinese sword has more durability.
      • Dick enemy has less life.
      • Barney enemy has less life.
      • Stage 3 more heal pickup.
      • Ruby has less life.
      • You need more score to gain an extra life in mania plus.
      • Can follow up a special move by a neutral jump without frame loss.

    Streets of Rage 4 Free Update Trailer

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected]

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