Hi-Fi RUSH Surpasses 2 Million Players, Photo Mode Update Available Now

    Tango Gameworks' latest success.

    Bethesda and Tango Gameworks announced rhythm action game Hi-Fi RUSH surpassed two million players worldwide on PC and Xbox Series X|S. Additionally, a brand-new update is available now for Hi-Fi RUSH featuring a new Photo Mode.

    The new Photo Mode for Hi-Fi RUSH allows players to pause the game and pose as Chai and his friends. Scenes may be edited with frames, filters, and various effects in Photo Mode. Further, the new Hi-Fi RUSH update contains several bug fixes to improve the overall gameplay experience. 

    Patch notes for the latest Hi-Fi RUSH update are available below via Bethesda:

    Photo Mode Update Patch Notes – Bug Fixes
    • Resolved “UE4 Fatal Error” caused by a specific shader setting
    • Resolved “UE4 Fatal Error” caused by Sound Device Enumerating Process
    • Fixed an issue where the game could freeze during the fight with the WA-ES-2 (Samurai Chef) in Track 10
    • Fixed an issue where progress could be blocked in Track 10 when purchasing items from the store after answering Roquefort’s phone, exiting the level, then reloading the level.
    • Fixed an issue where the player cannot progress during the 808 battle in Track 12
    • Fixed a bug where Chip slots might not accurately be reflected in game if purchased it from the store while having a in-progress save for Rhythm Tower, then loading the suspended Rhythm Tower save and exiting the run.
    • Stick and trigger dead zone calculation adjusted
    • QA-1MIL’s attack behavior has been adjusted
    • Some of Mimosa’s dialogue has been corrected (Spanish)
    • Fixed an issue where result data from Rhythm Tower would incorrectly influence “final result” Track data when Rhythm Tower is played while a checkpoint save exists for an ongoing Track.
    • Corrected incorrect results for the SPECTRA Rooms being displayed in the Final Results if players exited the game after auto-saving
    • Fixed an issue where players could get stuck in Track 11 if they were hit by the giant robot’s laser when using the magnet grapple
    • Fixed a bug where the player could continue to play after game over animation in Rekka fight
    • Fixed the issue when after taking damage during the Rekka fight at specific timings or after the game over sequence, the player is able to move Chai.
    • Adjusted an icon in the Training Room menu that can appear squished
    • Adjusted Holo Chai SP attack motion so Chai’s hand doesn’t look super weird
    • Adjusted screen during pause menu transition to prevent visual bugs.
    • Adjusted VU-REV effects during the Rhythm Parry Attack for clarity
    • Adjusted the background during the battle with Rekka to remove visual bug when transitioning to cutscene.
    • “Game over” explanation for recommending auto-action adjusted to not appear in inappropriate situations
    • Tracks 3 and 4: Zanzo’s programmers’ salary adjusted for inflation
    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack:

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