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    Gungrave G.O.R.E Patch 1.01 Notes Released

    Developer IGGYMOB's list of fixes and adjustments is extensive.

    Gungrave G.O.R.E, the third mainline entry in the stylish anime shooter series has received its first patch, and it’s big. Studio IGGMYMOB has released a long list of bug fixes and adjustments to the game mechanics featured within. Along with these gameplay fixes are a couple of visual updates. Protagonist Beyond the Grave has newly added idle animations, and players can now choose to give Gungrave G.O.R.E a cel-shaded look. This cel-shaded filter allows the new entry to more closely align with the style of its PS2 predecessors.

    Here’s the full list of changes in Gungrave G.O.R.E Patch 1.01 courtesy of IGGYMOB’s post on Steam:

    NEW ADDED SYSTEM:

    • Cel-Shaded Mode added
    • Idle Motion added (If you stay as idle for more than 10 seconds, one out of three animations will play randomly)
    • Invincible while using demolition shot

    BUG FIXES:

    • Fixed issue of Burst mode being activated when FULL AUTO mode is activated and holding R2 while using Blood Cannon
    • Fixed issue of Bunji activating Burst Mode when FULL AUTO mode is activated and holding R2 while using Shoot Up
    • Fixed issue of Bunji being able to use Demolition Shots while grabbing an enemy
    • Fixed issue of Death Spear not being activated when player used dodge roll more than twice while charging
    • Fixed issue of AUTO FIRE function not working when the played save file is from before the Day One version
    • Fixed issue of NPCs still moving before Graveyard is fully activated in certain situations
    • Fixed issue of Ballad Bird Lee and Bear Walken AI stopping when a Demolition Shot is used
    • Fixed issue of Ganpo’s attack not giving any damage to Grave when standing on certain area
    • Fixed icon shown in Windows Task bar as default icon of Unreal Engine.
    • Experimental Cave level’s changed jump platform level design is not implemented on map select image
    • Grave not getting hit by Ganpro Superior when he used certain attack and camera is looking at the same direction as Ganpo
    • Fixed issue of thrown enemies moving while using Demolition Shots
    • Grave teleporting to somewhere when getting out of Ganpo Superior’s Grab attack
    • Polished animation of Ganpo Superior
    • Fixed an issue where the death sentence looked like it is dragged out

    CHANGED SYSTEM:

    • Grave’s melee attack will not cancel its own animation anymore
    • Improved Demolition Shot’s damage
    • Demolition gauge gains more per shot
    • Improved Graved Yard
    • Demolition Shots’ production added – Doom’s Rain, Death Drive, and Executioner’s Blood
    • Improved hit detection of Funeral Strike
    • Improved Parring detection so it is easier to parry those projectiles
    • Adjusted balance of the game
    • Changed HP and damage of enemies in Easy and Normal difficulty
    • Attack motion changed for Ligabu
    • Fixed animation of Bhrbau
    • Who-Knows-Who’s floor exploding attack will be smaller
    • Ganpo Standard’s attacking range has been polished
    • When Ganpo Superior gets into phase 2, his 3-way laser attack motion has been fixed
    • Blending has been done for Ganpo Superior’s animation
    • For Quartz, her demolition point increased by 1
    • When you restart or continue at the map you previously played, the earned demolition points stay still
    • Added delay and effect when Ligabu, Zell Condorbrave, and Brhbau prepare to attack
    • Made getting out of stun easier against bosses(you will have to shake stick left and right much less now)
    • Crosshair now appears when hell hound or hell fire is being used
    • Destructible objects have been added to Infected Sewers, Grave’s Base, and Harbinger’s Pit

    OTHER CHANGES:

    • Polishing Autofire HUD UI
    • Added Autofire UI save system(Maintaining last selected option)
    • Polished Demolition Shot video in Lab
    • Jump Storm Barrage can break shields now
    • Death Tornado’s tutorial explanation has been added
    • Added effect for Ligabu’s Leaping attack

    Many of the improvements under “Changed System” directly address problems noted in our Gungrave G.O.R.E review. Adjustments to hit detection, the melee system, and enemy health are huge steps in the right direction. It’s clear IGGYMOB is listening to their players’ feedback and is intent on improving the gameplay experience.

    Gungrave G.O.R.E and its free update are available now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, and Steam.

    BusterSwordBoy
    BusterSwordBoy
    BusterSwordBoy is a video game enthusiast who writes about them here, plays them live on Twitch, and talks about them endlessly to anyone who will listen. Subjectively believes that the PS2 is objectively the greatest console of all time, but also loves games from far older hardware, and new releases as well.

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