GameMill Entertainment, Ludosity, and Fair Play Labs released a new update for Nickelodeon All-Star Brawl featuring voice acting and items. The update is available now across PS4, Xbox One, and PC via Steam. The Switch version of the Nickelodeon All-Star Brawl update is “coming soon.”
General
You asked and we delivered! Brawler voiceovers are here! Enjoy the quips and grunts of your favorite brawlers as you play!
Voice Cast
Jim Cummings: Shredder / CatDog (Cat)
Tom Kenny: SpongeBob / CatDog (Dog)
Bill Fagerbakke: Patrick
Carolyn Lawrence: Sandy
Alex Cazares: Oblina
Jim Meskimen: Nigel Thornberry
Richard Horvitz: Zim
Vivian Vencer: Toph
Dustin Sardella: Aang
Janet Varney: Korra
Fred Tatasciore: Reptar
Bentley Griffin: Lincoln Loud
Jessica DiCicco: Lucy Loud
Francesca Marie Smith: Helga
Townsend Coleman: Michelangelo
Cam Clarke: Leonardo
Abby Trott: April O’Neil
Frank Welker: Garfield
Billy West: Ren & Stimpy
David Kaye: Powdwered Toast Man
David Kaufman: Danny Phantom
Janice Kawaye: Jenny
Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!
Balance
Universal
Default stock count increased from 3 to 4
Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground
Player indicators will be hidden if a character is performing an action that makes them invisible
Attacking a blocking opponent no longer incurs self-hitlag
Stages
Universal
Made all damaging hitboxes transient
Harmonic Convergence
Upper section of the stage is now perfectly flat
Rooftop Rumble
Removed corner slants
Irken Armada Invasion
Lowered ceiling by 3 units
Tremorton Joyride
Made it easier to scale up the underside of the stage without colliding with a ceiling
Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation
Sandy
Light Mid 1
Changed so the second hit is now manually activated, the first hit can now be used in isolation
Single-hit frame length decreased (20f → 17f)
Damage increased (3 → 4)
Launch angle increased (15° → 36°)
Knockback increased (10 → 25)
Stun decreased (30 → 18)
Blockstun decreased (10 → 7)
Blockpush decreased (1 → 0.5)
Blocklag decreased (3 → 2)
Hitlag decreased (5 → 4)
Self-hitlag decreased (5 → 4)
Light Mid 2
Damage increased (4 → 5)
Launch angle increased (15° → 27°)
Knockback decreased (80 → 50)
Knockback gain decreased (112.5 → 95)
Stun decreased (30 → 29)
Stungain increased (0 → 11)
Special Mid
Fixed bug where lasso followups couldn’t be buffered
Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups
Shredder
Aerial Light Mid 1
DI angle increased (0° → 16°)
Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks
Danny Phantom
Getup attack
Hitboxes rearranged to appear on Danny’s feet
Animation timing readjusted to ensure larger coverage of leg sweep
Lucy Loud
General
Vampire mode’s jump height decreased
Ghost mode’s jump height increased
Nigel Thornberry
Aerial Light Mid 1
Damage decreased (2 → 1)
Knockback increased (5 → 8)
Stun decreased (10 → 8)
Hitlag decreased (2 → 0)
Self-hitlag increased (0 → 2)
Garfield
Aerial Light Down 1
DI angle increased (0° → 16°)
Jenny
Aerial Light Up
Umbrella can now be held and retracted with the second stick
Aerial Light Down
DI angle increased (0° → 16°)