Nickelodeon All-Star Brawl update adds voice acting and items

GameMill Entertainment, Ludosity, and Fair Play Labs released a new update for Nickelodeon All-Star Brawl featuring voice acting and items. The update is available now across PS4, Xbox One, and PC via Steam. The Switch version of the Nickelodeon All-Star Brawl update is “coming soon.”

General

  • You asked and we delivered! Brawler voiceovers are here! Enjoy the quips and grunts of your favorite brawlers as you play!

  • Voice Cast

    • Jim Cummings: Shredder / CatDog (Cat)

    • Tom Kenny: SpongeBob / CatDog (Dog)

    • Bill Fagerbakke: Patrick

    • Carolyn Lawrence: Sandy

    • Alex Cazares: Oblina

    • Jim Meskimen: Nigel Thornberry

    • Richard Horvitz: Zim

    • Vivian Vencer: Toph

    • Dustin Sardella: Aang

    • Janet Varney: Korra

    • Fred Tatasciore: Reptar

    • Bentley Griffin: Lincoln Loud

    • Jessica DiCicco: Lucy Loud

    • Francesca Marie Smith: Helga

    • Townsend Coleman: Michelangelo

    • Cam Clarke: Leonardo

    • Abby Trott: April O’Neil

    • Frank Welker: Garfield

    • Billy West: Ren & Stimpy

    • David Kaye: Powdwered Toast Man

    • David Kaufman: Danny Phantom

    • Janice Kawaye: Jenny

  • Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!

Balance

  • Universal

    • Default stock count increased from 3 to 4

    • Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground

    • Player indicators will be hidden if a character is performing an action that makes them invisible

    • Attacking a blocking opponent no longer incurs self-hitlag

  • Stages

    • Universal

    • Made all damaging hitboxes transient

    • Harmonic Convergence

    • Upper section of the stage is now perfectly flat

    • Rooftop Rumble

    • Removed corner slants

    • Irken Armada Invasion

    • Lowered ceiling by 3 units

    • Tremorton Joyride

    • Made it easier to scale up the underside of the stage without colliding with a ceiling

    • Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation

  • Sandy

    • Light Mid 1

      • Changed so the second hit is now manually activated, the first hit can now be used in isolation

      • Single-hit frame length decreased (20f → 17f)

      • Damage increased (3 → 4)

      • Launch angle increased (15° → 36°)

      • Knockback increased (10 → 25)

      • Stun decreased (30 → 18)

      • Blockstun decreased (10 → 7)

      • Blockpush decreased (1 → 0.5)

      • Blocklag decreased (3 → 2)

      • Hitlag decreased (5 → 4)

      • Self-hitlag decreased (5 → 4)

    • Light Mid 2

      • Damage increased (4 → 5)

      • Launch angle increased (15° → 27°)

      • Knockback decreased (80 → 50)

      • Knockback gain decreased (112.5 → 95)

      • Stun decreased (30 → 29)

      • Stungain increased (0 → 11)

    • Special Mid

      • Fixed bug where lasso followups couldn’t be buffered

      • Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups

  • Shredder

    • Aerial Light Mid 1

      • DI angle increased (0° → 16°)

      • Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks

  • Danny Phantom

    • Getup attack

      • Hitboxes rearranged to appear on Danny’s feet

      • Animation timing readjusted to ensure larger coverage of leg sweep

  • Lucy Loud

    • General

      • Vampire mode’s jump height decreased

      • Ghost mode’s jump height increased

  • Nigel Thornberry

    • Aerial Light Mid 1

      • Damage decreased (2 → 1)

      • Knockback increased (5 → 8)

      • Stun decreased (10 → 8)

      • Hitlag decreased (2 → 0)

      • Self-hitlag increased (0 → 2)

  • Garfield

    • Aerial Light Down 1

      • DI angle increased (0° → 16°)

  • Jenny

    • Aerial Light Up

      • Umbrella can now be held and retracted with the second stick

      • Aerial Light Down

      • DI angle increased (0° → 16°)

Soul Kiwami
Soul Kiwami
Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon with six years of writing/editing experience and a former News Writer at Game Rant. Raul is passionate about the Japanese gaming and anime/manga industries, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected] | Muck Rack: https://muckrack.com/raul-landaverde-1

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