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    Nickelodeon All-Star Brawl update adds voice acting and items

    GameMill Entertainment, Ludosity, and Fair Play Labs released a new update for Nickelodeon All-Star Brawl featuring voice acting and items. The update is available now across PS4, Xbox One, and PC via Steam. The Switch version of the Nickelodeon All-Star Brawl update is “coming soon.”

    General

    • You asked and we delivered! Brawler voiceovers are here! Enjoy the quips and grunts of your favorite brawlers as you play!

    • Voice Cast

      • Jim Cummings: Shredder / CatDog (Cat)

      • Tom Kenny: SpongeBob / CatDog (Dog)

      • Bill Fagerbakke: Patrick

      • Carolyn Lawrence: Sandy

      • Alex Cazares: Oblina

      • Jim Meskimen: Nigel Thornberry

      • Richard Horvitz: Zim

      • Vivian Vencer: Toph

      • Dustin Sardella: Aang

      • Janet Varney: Korra

      • Fred Tatasciore: Reptar

      • Bentley Griffin: Lincoln Loud

      • Jessica DiCicco: Lucy Loud

      • Francesca Marie Smith: Helga

      • Townsend Coleman: Michelangelo

      • Cam Clarke: Leonardo

      • Abby Trott: April O’Neil

      • Frank Welker: Garfield

      • Billy West: Ren & Stimpy

      • David Kaye: Powdwered Toast Man

      • David Kaufman: Danny Phantom

      • Janice Kawaye: Jenny

    • Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage!

    Balance

    • Universal

      • Default stock count increased from 3 to 4

      • Airdashing now has a 2 frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground

      • Player indicators will be hidden if a character is performing an action that makes them invisible

      • Attacking a blocking opponent no longer incurs self-hitlag

    • Stages

      • Universal

      • Made all damaging hitboxes transient

      • Harmonic Convergence

      • Upper section of the stage is now perfectly flat

      • Rooftop Rumble

      • Removed corner slants

      • Irken Armada Invasion

      • Lowered ceiling by 3 units

      • Tremorton Joyride

      • Made it easier to scale up the underside of the stage without colliding with a ceiling

      • Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation

    • Sandy

      • Light Mid 1

        • Changed so the second hit is now manually activated, the first hit can now be used in isolation

        • Single-hit frame length decreased (20f → 17f)

        • Damage increased (3 → 4)

        • Launch angle increased (15° → 36°)

        • Knockback increased (10 → 25)

        • Stun decreased (30 → 18)

        • Blockstun decreased (10 → 7)

        • Blockpush decreased (1 → 0.5)

        • Blocklag decreased (3 → 2)

        • Hitlag decreased (5 → 4)

        • Self-hitlag decreased (5 → 4)

      • Light Mid 2

        • Damage increased (4 → 5)

        • Launch angle increased (15° → 27°)

        • Knockback decreased (80 → 50)

        • Knockback gain decreased (112.5 → 95)

        • Stun decreased (30 → 29)

        • Stungain increased (0 → 11)

      • Special Mid

        • Fixed bug where lasso followups couldn’t be buffered

        • Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups

    • Shredder

      • Aerial Light Mid 1

        • DI angle increased (0° → 16°)

        • Launch angle changed (372° → 371°) Translation: Now matches initial hit properties of other multi-hit attacks

    • Danny Phantom

      • Getup attack

        • Hitboxes rearranged to appear on Danny’s feet

        • Animation timing readjusted to ensure larger coverage of leg sweep

    • Lucy Loud

      • General

        • Vampire mode’s jump height decreased

        • Ghost mode’s jump height increased

    • Nigel Thornberry

      • Aerial Light Mid 1

        • Damage decreased (2 → 1)

        • Knockback increased (5 → 8)

        • Stun decreased (10 → 8)

        • Hitlag decreased (2 → 0)

        • Self-hitlag increased (0 → 2)

    • Garfield

      • Aerial Light Down 1

        • DI angle increased (0° → 16°)

    • Jenny

      • Aerial Light Up

        • Umbrella can now be held and retracted with the second stick

        • Aerial Light Down

        • DI angle increased (0° → 16°)

    Soul Kiwami
    Soul Kiwami
    Raul Ochoa, a.k.a. Soul Kiwami, is the Managing Editor of Final Weapon and a Games Writer at Game Rant with four years of writing and editing experience. Raul is passionate about the Japanese gaming industry, and he's a huge fan of Nintendo Switch, PC hardware, JRPGs, and fighting games. business email: [email protected]

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